621eddb769fca399b8dd0ee06a4605ffe31747d6
move btTriangleInfoMap.h into its own header, into the BulletCollision/CollisionShapes folder add btTriangleInfoMap pointer to btBvhTriangleMeshShape, so we don't need to use the 'userpointer' anymore preparation for serialization of btTriangleInfoMap. See also http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=9&t=4603&start=30
Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation. Free for commercial use, including Playstation 3, open source under the ZLib License. Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import. See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at http://bulletphysics.com
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