make btHashMap data protected (not private) for easier serialization
move btTriangleInfoMap.h into its own header, into the BulletCollision/CollisionShapes folder add btTriangleInfoMap pointer to btBvhTriangleMeshShape, so we don't need to use the 'userpointer' anymore preparation for serialization of btTriangleInfoMap. See also http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=9&t=4603&start=30
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@@ -172,6 +172,7 @@ SET(CollisionShapes_HDRS
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CollisionShapes/btTriangleCallback.h
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CollisionShapes/btTriangleIndexVertexArray.h
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CollisionShapes/btTriangleIndexVertexMaterialArray.h
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CollisionShapes/btTriangleInfoMap.h
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CollisionShapes/btTriangleMesh.h
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CollisionShapes/btTriangleMeshShape.h
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CollisionShapes/btTriangleShape.h
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