make btHashMap data protected (not private) for easier serialization
move btTriangleInfoMap.h into its own header, into the BulletCollision/CollisionShapes folder add btTriangleInfoMap pointer to btBvhTriangleMeshShape, so we don't need to use the 'userpointer' anymore preparation for serialization of btTriangleInfoMap. See also http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=9&t=4603&start=30
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@@ -19,7 +19,7 @@ subject to the following restrictions:
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#include "btTriangleMeshShape.h"
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#include "btOptimizedBvh.h"
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#include "LinearMath/btAlignedAllocator.h"
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#include "btTriangleInfoMap.h"
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///The btBvhTriangleMeshShape is a static-triangle mesh shape with several optimizations, such as bounding volume hierarchy and cache friendly traversal for PlayStation 3 Cell SPU. It is recommended to enable useQuantizedAabbCompression for better memory usage.
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///It takes a triangle mesh as input, for example a btTriangleMesh or btTriangleIndexVertexArray. The btBvhTriangleMeshShape class allows for triangle mesh deformations by a refit or partialRefit method.
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@@ -29,6 +29,8 @@ ATTRIBUTE_ALIGNED16(class) btBvhTriangleMeshShape : public btTriangleMeshShape
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{
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btOptimizedBvh* m_bvh;
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btTriangleInfoMap* m_triangleInfoMap;
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bool m_useQuantizedAabbCompression;
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bool m_ownsBvh;
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bool m_pad[11];////need padding due to alignment
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@@ -37,7 +39,7 @@ public:
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BT_DECLARE_ALIGNED_ALLOCATOR();
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btBvhTriangleMeshShape() : btTriangleMeshShape(0),m_bvh(0),m_ownsBvh(false) {m_shapeType = TRIANGLE_MESH_SHAPE_PROXYTYPE;};
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btBvhTriangleMeshShape() : btTriangleMeshShape(0),m_bvh(0),m_triangleInfoMap(0),m_ownsBvh(false) {m_shapeType = TRIANGLE_MESH_SHAPE_PROXYTYPE;};
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btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression, bool buildBvh = true);
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///optionally pass in a larger bvh aabb, used for quantization. This allows for deformations within this aabb
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@@ -73,7 +75,6 @@ public:
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return m_bvh;
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}
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void setOptimizedBvh(btOptimizedBvh* bvh, const btVector3& localScaling=btVector3(1,1,1));
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void buildOptimizedBvh();
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@@ -83,6 +84,21 @@ public:
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return m_useQuantizedAabbCompression;
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}
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void setTriangleInfoMap(btTriangleInfoMap* triangleInfoMap)
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{
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m_triangleInfoMap = triangleInfoMap;
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}
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const btTriangleInfoMap* getTriangleInfoMap() const
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{
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return m_triangleInfoMap;
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}
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btTriangleInfoMap* getTriangleInfoMap()
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{
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return m_triangleInfoMap;
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}
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virtual int calculateSerializeBufferSize() const;
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///fills the dataBuffer and returns the struct name (and 0 on failure)
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@@ -100,6 +116,8 @@ struct btTriangleMeshShapeData
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btQuantizedBvhFloatData *m_quantizedFloatBvh;
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btQuantizedBvhDoubleData *m_quantizedDoubleBvh;
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btTriangleInfoMapData *m_triangleInfoMap;
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float m_collisionMargin;
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char m_pad3[4];
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