make btHashMap data protected (not private) for easier serialization

move btTriangleInfoMap.h into its own header, into the BulletCollision/CollisionShapes folder
add btTriangleInfoMap pointer to btBvhTriangleMeshShape, so we don't need to use the 'userpointer' anymore
preparation for serialization of btTriangleInfoMap.

See also http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=9&t=4603&start=30
This commit is contained in:
erwin.coumans
2010-02-23 09:52:39 +00:00
parent 2a2c82b7ce
commit 621eddb769
10 changed files with 171 additions and 73 deletions

View File

@@ -19,7 +19,7 @@ subject to the following restrictions:
#include "btTriangleMeshShape.h"
#include "btOptimizedBvh.h"
#include "LinearMath/btAlignedAllocator.h"
#include "btTriangleInfoMap.h"
///The btBvhTriangleMeshShape is a static-triangle mesh shape with several optimizations, such as bounding volume hierarchy and cache friendly traversal for PlayStation 3 Cell SPU. It is recommended to enable useQuantizedAabbCompression for better memory usage.
///It takes a triangle mesh as input, for example a btTriangleMesh or btTriangleIndexVertexArray. The btBvhTriangleMeshShape class allows for triangle mesh deformations by a refit or partialRefit method.
@@ -29,6 +29,8 @@ ATTRIBUTE_ALIGNED16(class) btBvhTriangleMeshShape : public btTriangleMeshShape
{
btOptimizedBvh* m_bvh;
btTriangleInfoMap* m_triangleInfoMap;
bool m_useQuantizedAabbCompression;
bool m_ownsBvh;
bool m_pad[11];////need padding due to alignment
@@ -37,7 +39,7 @@ public:
BT_DECLARE_ALIGNED_ALLOCATOR();
btBvhTriangleMeshShape() : btTriangleMeshShape(0),m_bvh(0),m_ownsBvh(false) {m_shapeType = TRIANGLE_MESH_SHAPE_PROXYTYPE;};
btBvhTriangleMeshShape() : btTriangleMeshShape(0),m_bvh(0),m_triangleInfoMap(0),m_ownsBvh(false) {m_shapeType = TRIANGLE_MESH_SHAPE_PROXYTYPE;};
btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression, bool buildBvh = true);
///optionally pass in a larger bvh aabb, used for quantization. This allows for deformations within this aabb
@@ -73,7 +75,6 @@ public:
return m_bvh;
}
void setOptimizedBvh(btOptimizedBvh* bvh, const btVector3& localScaling=btVector3(1,1,1));
void buildOptimizedBvh();
@@ -83,6 +84,21 @@ public:
return m_useQuantizedAabbCompression;
}
void setTriangleInfoMap(btTriangleInfoMap* triangleInfoMap)
{
m_triangleInfoMap = triangleInfoMap;
}
const btTriangleInfoMap* getTriangleInfoMap() const
{
return m_triangleInfoMap;
}
btTriangleInfoMap* getTriangleInfoMap()
{
return m_triangleInfoMap;
}
virtual int calculateSerializeBufferSize() const;
///fills the dataBuffer and returns the struct name (and 0 on failure)
@@ -100,6 +116,8 @@ struct btTriangleMeshShapeData
btQuantizedBvhFloatData *m_quantizedFloatBvh;
btQuantizedBvhDoubleData *m_quantizedDoubleBvh;
btTriangleInfoMapData *m_triangleInfoMap;
float m_collisionMargin;
char m_pad3[4];