make btHashMap data protected (not private) for easier serialization
move btTriangleInfoMap.h into its own header, into the BulletCollision/CollisionShapes folder add btTriangleInfoMap pointer to btBvhTriangleMeshShape, so we don't need to use the 'userpointer' anymore preparation for serialization of btTriangleInfoMap. See also http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=9&t=4603&start=30
This commit is contained in:
@@ -199,6 +199,7 @@ template <class Key, class Value>
|
||||
class btHashMap
|
||||
{
|
||||
|
||||
protected:
|
||||
btAlignedObjectArray<int> m_hashTable;
|
||||
btAlignedObjectArray<int> m_next;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user