Override btCollisionWorld::addCollisionObject with flags more appropriate for btDynamicsWorld (StaticFilter)
Minor fixes (#ifndef SPU_COLLISION_OBJECT_WRAPPER_H block etc) Only update 'setNumTasks' when necessary Revert vectormath.h include (can't resolve conflicts with PS3 SDK, need additional #include path)
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@@ -124,6 +124,8 @@ public:
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virtual btVector3 getGravity () const;
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virtual void addCollisionObject(btCollisionObject* collisionObject,short int collisionFilterGroup=btBroadphaseProxy::StaticFilter,short int collisionFilterMask=btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter);
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virtual void addRigidBody(btRigidBody* body);
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virtual void addRigidBody(btRigidBody* body, short group, short mask);
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