coding convention in Bullet is to keep return type on same line as method:
btClassName
{
void myTest();
};
void myTest()
{
}
int getNumObjects()
{
}
This commit is contained in:
@@ -615,8 +615,7 @@ bool ColladaConverter::convert()
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return true;
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}
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domNode*
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ColladaConverter::findNode (const char* nodeName)
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domNode* ColladaConverter::findNode (const char* nodeName)
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{
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if (!m_dom)
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return NULL;
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@@ -641,8 +640,7 @@ ColladaConverter::findNode (const char* nodeName)
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return NULL;
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}
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domNode*
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ColladaConverter::findNode (btRigidBody* rb)
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domNode* ColladaConverter::findNode (btRigidBody* rb)
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{
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if (rb->getTypedUserInfo())
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{
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@@ -654,8 +652,7 @@ ColladaConverter::findNode (btRigidBody* rb)
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return NULL;
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}
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domRigid_body*
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ColladaConverter::findRigid_body (const char* rigidbodyName)
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domRigid_body* ColladaConverter::findRigid_body (const char* rigidbodyName)
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{
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domLibrary_physics_models_Array& physicsModelsArray = m_dom->getLibrary_physics_models_array();
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for (int i = 0; i < physicsModelsArray.getCount(); i++)
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@@ -679,8 +676,7 @@ ColladaConverter::findRigid_body (const char* rigidbodyName)
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return NULL;
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}
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domRigid_body*
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ColladaConverter::findRigid_body (btRigidBody* rb)
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domRigid_body* ColladaConverter::findRigid_body (btRigidBody* rb)
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{
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if (rb->getTypedUserInfo ())
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{
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@@ -692,8 +688,7 @@ ColladaConverter::findRigid_body (btRigidBody* rb)
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return NULL;
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}
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domInstance_rigid_body*
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ColladaConverter::findRigid_body_instance (const char* nodeName)
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domInstance_rigid_body* ColladaConverter::findRigid_body_instance (const char* nodeName)
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{
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domPhysics_scene* physicsScene = getDefaultPhysicsScene ();
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domInstance_physics_model_Array& physicsModelInstances = physicsScene->getInstance_physics_model_array ();
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@@ -713,8 +708,7 @@ ColladaConverter::findRigid_body_instance (const char* nodeName)
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return NULL;
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}
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domInstance_rigid_body*
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ColladaConverter::findRigid_body_instance (btRigidBody* rb)
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domInstance_rigid_body* ColladaConverter::findRigid_body_instance (btRigidBody* rb)
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{
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if (rb->getTypedUserInfo ())
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{
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@@ -726,8 +720,7 @@ ColladaConverter::findRigid_body_instance (btRigidBody* rb)
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return NULL;
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}
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domRigid_constraint*
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ColladaConverter::findRigid_constraint (const char* constraintName)
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domRigid_constraint* ColladaConverter::findRigid_constraint (const char* constraintName)
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{
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domLibrary_physics_models_Array& physicsModelsArray = m_dom->getLibrary_physics_models_array();
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for (int i = 0; i < physicsModelsArray.getCount(); i++)
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@@ -752,8 +745,7 @@ ColladaConverter::findRigid_constraint (const char* constraintName)
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return NULL;
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}
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domRigid_constraint*
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ColladaConverter::findRigid_constraint (btTypedConstraint* constraint)
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domRigid_constraint* ColladaConverter::findRigid_constraint (btTypedConstraint* constraint)
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{
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if (constraint->getTypedUserInfo ())
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{
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@@ -765,8 +757,7 @@ ColladaConverter::findRigid_constraint (btTypedConstraint* constraint)
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return NULL;
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}
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domGeometry*
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ColladaConverter::findGeometry (const char* shapeName)
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domGeometry* ColladaConverter::findGeometry (const char* shapeName)
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{
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domLibrary_geometries* geomLib = getDefaultGeomLib ();
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domGeometry_Array& geometryArray = geomLib->getGeometry_array ();
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@@ -784,8 +775,7 @@ ColladaConverter::findGeometry (const char* shapeName)
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return NULL;
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}
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domGeometry*
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ColladaConverter::findGeometry (btCollisionShape* shape)
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domGeometry* ColladaConverter::findGeometry (btCollisionShape* shape)
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{
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if (shape->getTypedUserInfo ())
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{
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@@ -1057,8 +1047,7 @@ void ColladaConverter::PreparePhysicsObject(struct btRigidBodyInput& input, bool
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}
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domLibrary_geometries*
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ColladaConverter::getDefaultGeomLib ()
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domLibrary_geometries* ColladaConverter::getDefaultGeomLib ()
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{
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domLibrary_geometries* geometriesLib = NULL;
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@@ -1071,8 +1060,7 @@ ColladaConverter::getDefaultGeomLib ()
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}
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}
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domLibrary_physics_materials*
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ColladaConverter::getDefaultMaterialsLib ()
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domLibrary_physics_materials* ColladaConverter::getDefaultMaterialsLib ()
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{
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domLibrary_physics_materials* materialsLib = NULL;
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@@ -1098,8 +1086,7 @@ ColladaConverter::getDefaultMaterialsLib ()
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return materialsLib;
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}
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domPhysics_model*
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ColladaConverter::getDefaultPhysicsModel ()
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domPhysics_model* ColladaConverter::getDefaultPhysicsModel ()
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{
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domLibrary_physics_models* modelsLib = NULL;
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@@ -1139,8 +1126,7 @@ ColladaConverter::getDefaultPhysicsModel ()
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}
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domInstance_physics_model*
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ColladaConverter::getDefaultInstancePhysicsModel ()
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domInstance_physics_model* ColladaConverter::getDefaultInstancePhysicsModel ()
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{
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domPhysics_scene* physicsScene = getDefaultPhysicsScene ();
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domInstance_physics_model_Array& physicsModelInstances = physicsScene->getInstance_physics_model_array ();
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@@ -1159,8 +1145,7 @@ ColladaConverter::getDefaultInstancePhysicsModel ()
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return physicsModelInstance;
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}
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domPhysics_scene*
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ColladaConverter::getDefaultPhysicsScene ()
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domPhysics_scene* ColladaConverter::getDefaultPhysicsScene ()
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{
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domLibrary_physics_scenes* physicsScenesLib = NULL;
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@@ -1183,8 +1168,7 @@ ColladaConverter::getDefaultPhysicsScene ()
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}
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domVisual_scene*
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ColladaConverter::getDefaultVisualScene ()
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domVisual_scene* ColladaConverter::getDefaultVisualScene ()
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{
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domLibrary_visual_scenes* visualScenesLib = NULL;
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@@ -1206,8 +1190,7 @@ ColladaConverter::getDefaultVisualScene ()
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}
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void
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ColladaConverter::addConvexHull (btCollisionShape* shape, const char* nodeName)
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void ColladaConverter::addConvexHull (btCollisionShape* shape, const char* nodeName)
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{
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btConvexHullShape* hullShape = (btConvexHullShape*)shape;
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btShapeHull* triHull = new btShapeHull (hullShape);
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@@ -2121,13 +2104,11 @@ ColladaConverter::updateConstraint (btTypedConstraint* constraint, domRigid_cons
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}
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}
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void
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ColladaConverter::syncOrAddGeometry (btCollisionShape* shape, const char* nodeName)
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void ColladaConverter::syncOrAddGeometry (btCollisionShape* shape, const char* nodeName)
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{
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}
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void
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ColladaConverter::syncOrAddRigidBody (btRigidBody* body)
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void ColladaConverter::syncOrAddRigidBody (btRigidBody* body)
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{
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domNodeRef node = findNode (body);
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domLibrary_geometriesRef geomLib = getDefaultGeomLib ();
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@@ -2182,8 +2163,7 @@ ColladaConverter::syncOrAddRigidBody (btRigidBody* body)
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}
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}
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void
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ColladaConverter::syncOrAddConstraint (btTypedConstraint* constraint)
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void ColladaConverter::syncOrAddConstraint (btTypedConstraint* constraint)
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{
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domRigid_constraintRef rigidConstraint = findRigid_constraint (constraint);
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return;
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