coding convention in Bullet is to keep return type on same line as method:

btClassName
{
  void myTest();
};

void myTest()
{

}

int getNumObjects()
{
}
This commit is contained in:
ejcoumans
2008-02-07 08:12:08 +00:00
parent 781440edc8
commit 661176bfed

View File

@@ -615,8 +615,7 @@ bool ColladaConverter::convert()
return true;
}
domNode*
ColladaConverter::findNode (const char* nodeName)
domNode* ColladaConverter::findNode (const char* nodeName)
{
if (!m_dom)
return NULL;
@@ -641,8 +640,7 @@ ColladaConverter::findNode (const char* nodeName)
return NULL;
}
domNode*
ColladaConverter::findNode (btRigidBody* rb)
domNode* ColladaConverter::findNode (btRigidBody* rb)
{
if (rb->getTypedUserInfo())
{
@@ -654,8 +652,7 @@ ColladaConverter::findNode (btRigidBody* rb)
return NULL;
}
domRigid_body*
ColladaConverter::findRigid_body (const char* rigidbodyName)
domRigid_body* ColladaConverter::findRigid_body (const char* rigidbodyName)
{
domLibrary_physics_models_Array& physicsModelsArray = m_dom->getLibrary_physics_models_array();
for (int i = 0; i < physicsModelsArray.getCount(); i++)
@@ -679,8 +676,7 @@ ColladaConverter::findRigid_body (const char* rigidbodyName)
return NULL;
}
domRigid_body*
ColladaConverter::findRigid_body (btRigidBody* rb)
domRigid_body* ColladaConverter::findRigid_body (btRigidBody* rb)
{
if (rb->getTypedUserInfo ())
{
@@ -692,8 +688,7 @@ ColladaConverter::findRigid_body (btRigidBody* rb)
return NULL;
}
domInstance_rigid_body*
ColladaConverter::findRigid_body_instance (const char* nodeName)
domInstance_rigid_body* ColladaConverter::findRigid_body_instance (const char* nodeName)
{
domPhysics_scene* physicsScene = getDefaultPhysicsScene ();
domInstance_physics_model_Array& physicsModelInstances = physicsScene->getInstance_physics_model_array ();
@@ -713,8 +708,7 @@ ColladaConverter::findRigid_body_instance (const char* nodeName)
return NULL;
}
domInstance_rigid_body*
ColladaConverter::findRigid_body_instance (btRigidBody* rb)
domInstance_rigid_body* ColladaConverter::findRigid_body_instance (btRigidBody* rb)
{
if (rb->getTypedUserInfo ())
{
@@ -726,8 +720,7 @@ ColladaConverter::findRigid_body_instance (btRigidBody* rb)
return NULL;
}
domRigid_constraint*
ColladaConverter::findRigid_constraint (const char* constraintName)
domRigid_constraint* ColladaConverter::findRigid_constraint (const char* constraintName)
{
domLibrary_physics_models_Array& physicsModelsArray = m_dom->getLibrary_physics_models_array();
for (int i = 0; i < physicsModelsArray.getCount(); i++)
@@ -752,8 +745,7 @@ ColladaConverter::findRigid_constraint (const char* constraintName)
return NULL;
}
domRigid_constraint*
ColladaConverter::findRigid_constraint (btTypedConstraint* constraint)
domRigid_constraint* ColladaConverter::findRigid_constraint (btTypedConstraint* constraint)
{
if (constraint->getTypedUserInfo ())
{
@@ -765,8 +757,7 @@ ColladaConverter::findRigid_constraint (btTypedConstraint* constraint)
return NULL;
}
domGeometry*
ColladaConverter::findGeometry (const char* shapeName)
domGeometry* ColladaConverter::findGeometry (const char* shapeName)
{
domLibrary_geometries* geomLib = getDefaultGeomLib ();
domGeometry_Array& geometryArray = geomLib->getGeometry_array ();
@@ -784,8 +775,7 @@ ColladaConverter::findGeometry (const char* shapeName)
return NULL;
}
domGeometry*
ColladaConverter::findGeometry (btCollisionShape* shape)
domGeometry* ColladaConverter::findGeometry (btCollisionShape* shape)
{
if (shape->getTypedUserInfo ())
{
@@ -1057,8 +1047,7 @@ void ColladaConverter::PreparePhysicsObject(struct btRigidBodyInput& input, bool
}
domLibrary_geometries*
ColladaConverter::getDefaultGeomLib ()
domLibrary_geometries* ColladaConverter::getDefaultGeomLib ()
{
domLibrary_geometries* geometriesLib = NULL;
@@ -1071,8 +1060,7 @@ ColladaConverter::getDefaultGeomLib ()
}
}
domLibrary_physics_materials*
ColladaConverter::getDefaultMaterialsLib ()
domLibrary_physics_materials* ColladaConverter::getDefaultMaterialsLib ()
{
domLibrary_physics_materials* materialsLib = NULL;
@@ -1098,8 +1086,7 @@ ColladaConverter::getDefaultMaterialsLib ()
return materialsLib;
}
domPhysics_model*
ColladaConverter::getDefaultPhysicsModel ()
domPhysics_model* ColladaConverter::getDefaultPhysicsModel ()
{
domLibrary_physics_models* modelsLib = NULL;
@@ -1139,8 +1126,7 @@ ColladaConverter::getDefaultPhysicsModel ()
}
domInstance_physics_model*
ColladaConverter::getDefaultInstancePhysicsModel ()
domInstance_physics_model* ColladaConverter::getDefaultInstancePhysicsModel ()
{
domPhysics_scene* physicsScene = getDefaultPhysicsScene ();
domInstance_physics_model_Array& physicsModelInstances = physicsScene->getInstance_physics_model_array ();
@@ -1159,8 +1145,7 @@ ColladaConverter::getDefaultInstancePhysicsModel ()
return physicsModelInstance;
}
domPhysics_scene*
ColladaConverter::getDefaultPhysicsScene ()
domPhysics_scene* ColladaConverter::getDefaultPhysicsScene ()
{
domLibrary_physics_scenes* physicsScenesLib = NULL;
@@ -1183,8 +1168,7 @@ ColladaConverter::getDefaultPhysicsScene ()
}
domVisual_scene*
ColladaConverter::getDefaultVisualScene ()
domVisual_scene* ColladaConverter::getDefaultVisualScene ()
{
domLibrary_visual_scenes* visualScenesLib = NULL;
@@ -1206,8 +1190,7 @@ ColladaConverter::getDefaultVisualScene ()
}
void
ColladaConverter::addConvexHull (btCollisionShape* shape, const char* nodeName)
void ColladaConverter::addConvexHull (btCollisionShape* shape, const char* nodeName)
{
btConvexHullShape* hullShape = (btConvexHullShape*)shape;
btShapeHull* triHull = new btShapeHull (hullShape);
@@ -2121,13 +2104,11 @@ ColladaConverter::updateConstraint (btTypedConstraint* constraint, domRigid_cons
}
}
void
ColladaConverter::syncOrAddGeometry (btCollisionShape* shape, const char* nodeName)
void ColladaConverter::syncOrAddGeometry (btCollisionShape* shape, const char* nodeName)
{
}
void
ColladaConverter::syncOrAddRigidBody (btRigidBody* body)
void ColladaConverter::syncOrAddRigidBody (btRigidBody* body)
{
domNodeRef node = findNode (body);
domLibrary_geometriesRef geomLib = getDefaultGeomLib ();
@@ -2182,8 +2163,7 @@ ColladaConverter::syncOrAddRigidBody (btRigidBody* body)
}
}
void
ColladaConverter::syncOrAddConstraint (btTypedConstraint* constraint)
void ColladaConverter::syncOrAddConstraint (btTypedConstraint* constraint)
{
domRigid_constraintRef rigidConstraint = findRigid_constraint (constraint);
return;