fixed btSoftBodyConcaveCollisionAlgorithm, wrong bounding box transformation
added vertex welding option for btTriangleMesh (brute-force slow) reject appendFace for some degenerate triangles (all 3 vertices/nodes need to be different) add setVelocity method for btSoftBody
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@@ -677,6 +677,10 @@ public:
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int node);
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/* Add velocity to the entire body */
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void addVelocity( const btVector3& velocity);
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/* Set velocity for the entire body */
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void setVelocity( const btVector3& velocity);
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/* Add velocity to a node of the body */
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void addVelocity( const btVector3& velocity,
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int node);
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