Start re-organizing demos so the physics setup can be shared easier (explicit create graphics objects, init/exit physics etc)

Add B3G_RETURN key code, only implemented in Windows so far (todo: Mac, Linux)
Fix Windows key management (use WM_CHAR event instead of WM_KEYUP
Add Return (OnKeyReturn) key support TreeNode, so we can select an item using the return key.
This commit is contained in:
Erwin Coumans
2014-06-24 10:14:06 -07:00
parent 28f19f1bab
commit 68f798a2da
29 changed files with 746 additions and 655 deletions

View File

@@ -2,21 +2,24 @@
#define RAGDOLL_DEMO_H
#include "../../Demos/CommonRigidBodySetup.h"
#include "../BasicDemo/BasicDemo.h"
class RagDollDemo : public BasicDemo
struct BulletDemoInterface;
struct SimpleOpenGL3App;
class RagDollSetup : public CommonRigidBodySetup
{
public:
RagDollDemo(SimpleOpenGL3App* app);
virtual ~RagDollDemo();
static BulletDemoInterface* MyCreateFunc(SimpleOpenGL3App* app)
{
return new RagDollDemo(app);
CommonPhysicsSetup* physicsSetup = new RagDollSetup();
return new BasicDemo(app, physicsSetup);
}
void initPhysics();
void initPhysics(GraphicsPhysicsBridge& gfxBridge);
};