Add the old Bullet 2.x obsolete demos, and CMake buildsystem files, and gradually move them to newer Bullet 3.x structure
Use statically linked freeglut, instead of dynamic glut for the obsolete Bullet 2.x demos Add the 'reset' method to b3GpuDynamicsWorld, and use it in the BasicGpuDemo (pretty slow in debug mode, use release mode) Don't crash in btCollisionWorld, if there is no collision dispatcher
This commit is contained in:
180
ObsoleteDemos/BulletXmlImportDemo/BulletXmlImportDemo.cpp
Normal file
180
ObsoleteDemos/BulletXmlImportDemo/BulletXmlImportDemo.cpp
Normal file
@@ -0,0 +1,180 @@
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2010 Erwin Coumans http://continuousphysics.com/Bullet/
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|
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This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "BulletXmlImportDemo.h"
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#include "GlutStuff.h"
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///btBulletDynamicsCommon.h is the main Bullet include file, contains most common include files.
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#include "btBulletDynamicsCommon.h"
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#include "LinearMath/btSerializer.h"
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#include "btBulletFile.h"
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#include "btBulletWorldImporter.h"
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#include "btBulletXmlWorldImporter.h"
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#include "BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h"
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#include <stdio.h> //printf debugging
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#include "GLDebugDrawer.h"
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GLDebugDrawer gDebugDrawer;
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void BulletXmlImportDemo::initPhysics()
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{
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setTexturing(true);
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setShadows(true);
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setupEmptyDynamicsWorld();
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m_dynamicsWorld->setDebugDrawer(&gDebugDrawer);
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btBulletXmlWorldImporter* importer = new btBulletXmlWorldImporter(m_dynamicsWorld);
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importer->loadFile("bullet_basic.xml");
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// importer->loadFile("bulletser.xml");
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// importer->loadFile("bullet_constraints.xml");
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}
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void BulletXmlImportDemo::clientMoveAndDisplay()
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{
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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//simple dynamics world doesn't handle fixed-time-stepping
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float ms = getDeltaTimeMicroseconds();
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///step the simulation
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if (m_dynamicsWorld)
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{
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m_dynamicsWorld->stepSimulation(ms / 1000000.f);
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m_dynamicsWorld->debugDrawWorld();
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}
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renderme();
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glFlush();
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swapBuffers();
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}
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void BulletXmlImportDemo::displayCallback(void) {
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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renderme();
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//optional but useful: debug drawing to detect problems
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if (m_dynamicsWorld)
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m_dynamicsWorld->debugDrawWorld();
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glFlush();
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swapBuffers();
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}
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void BulletXmlImportDemo::setupEmptyDynamicsWorld()
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{
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m_collisionConfiguration = new btDefaultCollisionConfiguration();
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///use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded)
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m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
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btGImpactCollisionAlgorithm::registerAlgorithm(m_dispatcher);
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m_broadphase = new btDbvtBroadphase();
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///the default constraint solver. For parallel processing you can use a different solver (see Extras/BulletMultiThreaded)
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btSequentialImpulseConstraintSolver* sol = new btSequentialImpulseConstraintSolver;
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m_solver = sol;
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m_dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher,m_broadphase,m_solver,m_collisionConfiguration);
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//btGImpactCollisionAlgorithm::registerAlgorithm((btCollisionDispatcher*)m_dynamicsWorld->getDispatcher());
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}
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BulletXmlImportDemo::~BulletXmlImportDemo()
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{
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m_fileLoader->deleteAllData();
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delete m_fileLoader;
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exitPhysics();
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}
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void BulletXmlImportDemo::clientResetScene()
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{
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exitPhysics();
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initPhysics();
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}
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void BulletXmlImportDemo::exitPhysics()
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{
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//cleanup in the reverse order of creation/initialization
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//remove the rigidbodies from the dynamics world and delete them
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int i;
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for (i=m_dynamicsWorld->getNumCollisionObjects()-1; i>=0 ;i--)
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{
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btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
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btRigidBody* body = btRigidBody::upcast(obj);
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if (body && body->getMotionState())
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{
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delete body->getMotionState();
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}
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m_dynamicsWorld->removeCollisionObject( obj );
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delete obj;
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}
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//delete collision shapes
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for (int j=0;j<m_collisionShapes.size();j++)
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{
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btCollisionShape* shape = m_collisionShapes[j];
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delete shape;
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}
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m_collisionShapes.clear();
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delete m_dynamicsWorld;
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delete m_solver;
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delete m_broadphase;
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delete m_dispatcher;
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delete m_collisionConfiguration;
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}
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87
ObsoleteDemos/BulletXmlImportDemo/BulletXmlImportDemo.h
Normal file
87
ObsoleteDemos/BulletXmlImportDemo/BulletXmlImportDemo.h
Normal file
@@ -0,0 +1,87 @@
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|
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/*
|
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2010 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
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#ifndef SERIALIZE_DEMO_H
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#define SERIALIZE_DEMO_H
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#ifdef _WINDOWS
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#include "Win32DemoApplication.h"
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#define PlatformDemoApplication Win32DemoApplication
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#else
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#include "GlutDemoApplication.h"
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#define PlatformDemoApplication GlutDemoApplication
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#endif
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#include "LinearMath/btAlignedObjectArray.h"
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class btBroadphaseInterface;
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class btCollisionShape;
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class btOverlappingPairCache;
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class btCollisionDispatcher;
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class btConstraintSolver;
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struct btCollisionAlgorithmCreateFunc;
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class btDefaultCollisionConfiguration;
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///BulletXmlImportDemo shows how to use save and load XML Bullet physics files (work-in-progress)
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class BulletXmlImportDemo : public PlatformDemoApplication
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{
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//keep the collision shapes, for deletion/cleanup
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btAlignedObjectArray<btCollisionShape*> m_collisionShapes;
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btBroadphaseInterface* m_broadphase;
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btCollisionDispatcher* m_dispatcher;
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btConstraintSolver* m_solver;
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btDefaultCollisionConfiguration* m_collisionConfiguration;
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class btBulletWorldImporter* m_fileLoader;
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public:
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BulletXmlImportDemo()
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{
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//m_idle=true;
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setCameraDistance(btScalar(30.));
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}
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virtual ~BulletXmlImportDemo();
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virtual void clientResetScene();
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void initPhysics();
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void setupEmptyDynamicsWorld();
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void exitPhysics();
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virtual void clientMoveAndDisplay();
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virtual void displayCallback();
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static DemoApplication* Create()
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{
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BulletXmlImportDemo* demo = new BulletXmlImportDemo;
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demo->myinit();
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demo->initPhysics();
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return demo;
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}
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};
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#endif //SERIALIZE_DEMO_H
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77
ObsoleteDemos/BulletXmlImportDemo/CMakeLists.txt
Normal file
77
ObsoleteDemos/BulletXmlImportDemo/CMakeLists.txt
Normal file
@@ -0,0 +1,77 @@
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# This is basically the overall name of the project in Visual Studio this is the name of the Solution File
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# For every executable you have with a main method you should have an add_executable line below.
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# For every add executable line you should list every .cpp and .h file you have associated with that executable.
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# This is the variable for Windows. I use this to define the root of my directory structure.
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SET(GLUT_ROOT ${BULLET_PHYSICS_SOURCE_DIR}/Glut)
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# You shouldn't have to modify anything below this line
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########################################################
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INCLUDE_DIRECTORIES(
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${BULLET_PHYSICS_SOURCE_DIR}/src
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../OpenGL
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${BULLET_PHYSICS_SOURCE_DIR}/Extras/Serialize/BulletFileLoader
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${BULLET_PHYSICS_SOURCE_DIR}/Extras/Serialize/BulletWorldImporter
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${BULLET_PHYSICS_SOURCE_DIR}/Extras/Serialize/BulletXmlWorldImporter
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)
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ADD_DEFINITIONS(-DDESERIALIZE_SOFT_BODIES)
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IF (USE_GLUT)
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LINK_LIBRARIES(
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OpenGLSupport BulletXmlWorldImporter BulletWorldImporter BulletSoftBody BulletDynamics BulletCollision BulletFileLoader LinearMath ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
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)
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IF (WIN32)
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ADD_EXECUTABLE(AppBulletXmlImportDemo
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main.cpp
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BulletXmlImportDemo.cpp
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BulletXmlImportDemo.h
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${BULLET_PHYSICS_SOURCE_DIR}/build3/bullet.rc
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)
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ELSE()
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ADD_EXECUTABLE(AppBulletXmlImportDemo
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main.cpp
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BulletXmlImportDemo.cpp
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BulletXmlImportDemo.h
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)
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ENDIF()
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ELSE (USE_GLUT)
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LINK_LIBRARIES(
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OpenGLSupport BulletXmlWorldImporter BulletWorldImporter BulletSoftBody BulletDynamics BulletCollision BulletFileLoader LinearMath ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
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)
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ADD_EXECUTABLE(AppBulletXmlImportDemo
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WIN32
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../OpenGL/Win32AppMain.cpp
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Win32BulletXmlImportDemo.cpp
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BulletXmlImportDemo.cpp
|
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BulletXmlImportDemo.h
|
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${BULLET_PHYSICS_SOURCE_DIR}/build3/bullet.rc
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)
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ENDIF (USE_GLUT)
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|
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IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES AND NOT INTERNAL_UPDATE_SERIALIZATION_STRUCTURES)
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ADD_CUSTOM_COMMAND(
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TARGET AppBulletXmlImportDemo
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POST_BUILD
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COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/Demos/BulletXmlImportDemo/bullet_basic.xml ${CMAKE_CURRENT_BINARY_DIR}/bullet_basic.xml
|
||||
COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/Demos/BulletXmlImportDemo/bullet_basic.xml ${CMAKE_CURRENT_BINARY_DIR}/Debug/bullet_basic.xml
|
||||
)
|
||||
ENDIF ()
|
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|
||||
|
||||
IF (INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)
|
||||
SET_TARGET_PROPERTIES(AppBulletXmlImportDemo PROPERTIES DEBUG_POSTFIX "_Debug")
|
||||
SET_TARGET_PROPERTIES(AppBulletXmlImportDemo PROPERTIES MINSIZEREL_POSTFIX "_MinsizeRel")
|
||||
SET_TARGET_PROPERTIES(AppBulletXmlImportDemo PROPERTIES RELWITHDEBINFO_POSTFIX "_RelWithDebugInfo")
|
||||
ENDIF(INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)
|
||||
|
||||
|
||||
@@ -0,0 +1,25 @@
|
||||
#ifdef _WINDOWS
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2010 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "BulletXmlImportDemo.h"
|
||||
|
||||
///The 'createDemo' function is called from Bullet/Demos/OpenGL/Win32AppMain.cpp to instantiate this particular demo
|
||||
DemoApplication* createDemo()
|
||||
{
|
||||
return new BulletXmlImportDemo();
|
||||
}
|
||||
|
||||
#endif
|
||||
668
ObsoleteDemos/BulletXmlImportDemo/bullet_basic.xml
Normal file
668
ObsoleteDemos/BulletXmlImportDemo/bullet_basic.xml
Normal file
@@ -0,0 +1,668 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<bullet_physics version=281 itemcount = 9>
|
||||
<btDynamicsWorldFloatData pointer=2>
|
||||
<m_solverInfo type="btContactSolverInfoFloatData">
|
||||
<m_tau type="float"> 0.600000 </m_tau>
|
||||
<m_damping type="float"> 1.000000 </m_damping>
|
||||
<m_friction type="float"> 0.300000 </m_friction>
|
||||
<m_timeStep type="float"> 0.016667 </m_timeStep>
|
||||
<m_restitution type="float"> 0.000000 </m_restitution>
|
||||
<m_maxErrorReduction type="float"> 20.000000 </m_maxErrorReduction>
|
||||
<m_sor type="float"> 1.000000 </m_sor>
|
||||
<m_erp type="float"> 0.200000 </m_erp>
|
||||
<m_erp2 type="float"> 0.800000 </m_erp2>
|
||||
<m_globalCfm type="float"> 0.000000 </m_globalCfm>
|
||||
<m_splitImpulsePenetrationThreshold type="float"> -0.040000 </m_splitImpulsePenetrationThreshold>
|
||||
<m_splitImpulseTurnErp type="float"> 0.100000 </m_splitImpulseTurnErp>
|
||||
<m_linearSlop type="float"> 0.000000 </m_linearSlop>
|
||||
<m_warmstartingFactor type="float"> 0.850000 </m_warmstartingFactor>
|
||||
<m_maxGyroscopicForce type="float"> 100.000000 </m_maxGyroscopicForce>
|
||||
<m_singleAxisRollingFrictionThreshold type="float"> 1000000015047466200000000000000.000000 </m_singleAxisRollingFrictionThreshold>
|
||||
<m_numIterations type="int"> 10 </m_numIterations>
|
||||
<m_solverMode type="int"> 260 </m_solverMode>
|
||||
<m_restingContactRestitutionThreshold type="int"> 2 </m_restingContactRestitutionThreshold>
|
||||
<m_minimumSolverBatchSize type="int"> 128 </m_minimumSolverBatchSize>
|
||||
<m_splitImpulse type="int"> 1 </m_splitImpulse>
|
||||
<m_padding type="char" count=4> 0 0 0 0 </m_padding>
|
||||
</m_solverInfo>
|
||||
<m_gravity type="btVector3FloatData">
|
||||
<m_floats type="float" count=4> 0.000000 -10.000000 0.000000 0.000000 </m_floats>
|
||||
</m_gravity>
|
||||
</btDynamicsWorldFloatData>
|
||||
<btRigidBodyFloatData pointer=4>
|
||||
<m_collisionObjectData type="btCollisionObjectFloatData">
|
||||
<m_broadphaseHandle type="pointer"> 0 </m_broadphaseHandle>
|
||||
<m_collisionShape type="pointer"> 3 </m_collisionShape>
|
||||
<m_rootCollisionShape type="pointer"> 0 </m_rootCollisionShape>
|
||||
<m_name type="pointer"> 0 </m_name>
|
||||
<m_worldTransform type="btTransformFloatData">
|
||||
<m_basis type="btMatrix3x3FloatData">
|
||||
<m_el type="btVector3FloatData" count=3>
|
||||
<m_floats type="float" count=4> 1.000000 0.000000 0.000000 0.000000 </m_floats>
|
||||
<m_floats type="float" count=4> 0.000000 1.000000 0.000000 0.000000 </m_floats>
|
||||
<m_floats type="float" count=4> 0.000000 0.000000 1.000000 0.000000 </m_floats>
|
||||
</m_el>
|
||||
</m_basis>
|
||||
<m_origin type="btVector3FloatData">
|
||||
<m_floats type="float" count=4> 0.000000 -50.000000 0.000000 0.000000 </m_floats>
|
||||
</m_origin>
|
||||
</m_worldTransform>
|
||||
<m_interpolationWorldTransform type="btTransformFloatData">
|
||||
<m_basis type="btMatrix3x3FloatData">
|
||||
<m_el type="btVector3FloatData" count=3>
|
||||
<m_floats type="float" count=4> 1.000000 0.000000 0.000000 0.000000 </m_floats>
|
||||
<m_floats type="float" count=4> 0.000000 1.000000 0.000000 0.000000 </m_floats>
|
||||
<m_floats type="float" count=4> 0.000000 0.000000 1.000000 0.000000 </m_floats>
|
||||
</m_el>
|
||||
</m_basis>
|
||||
<m_origin type="btVector3FloatData">
|
||||
<m_floats type="float" count=4> 0.000000 0.000000 0.000000 0.000000 </m_floats>
|
||||
</m_origin>
|
||||
</m_interpolationWorldTransform>
|
||||
<m_interpolationLinearVelocity type="btVector3FloatData">
|
||||
<m_floats type="float" count=4> 0.000000 0.000000 0.000000 0.000000 </m_floats>
|
||||
</m_interpolationLinearVelocity>
|
||||
<m_interpolationAngularVelocity type="btVector3FloatData">
|
||||
<m_floats type="float" count=4> 0.000000 0.000000 0.000000 0.000000 </m_floats>
|
||||
</m_interpolationAngularVelocity>
|
||||
<m_anisotropicFriction type="btVector3FloatData">
|
||||
<m_floats type="float" count=4> 1.000000 1.000000 1.000000 0.000000 </m_floats>
|
||||
</m_anisotropicFriction>
|
||||
<m_contactProcessingThreshold type="float"> 999999984306749440.000000 </m_contactProcessingThreshold>
|
||||
<m_deactivationTime type="float"> 0.000000 </m_deactivationTime>
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|
||||
<m_floats type="float" count=4> 0.960000 0.960000 0.960000 0.000000 </m_floats>
|
||||
</m_implicitShapeDimensions>
|
||||
<m_collisionMargin type="float"> 0.040000 </m_collisionMargin>
|
||||
<m_padding type="int"> -842150451 </m_padding>
|
||||
</btConvexInternalShapeData>
|
||||
</bullet_physics>
|
||||
24344
ObsoleteDemos/BulletXmlImportDemo/bulletser.xml
Normal file
24344
ObsoleteDemos/BulletXmlImportDemo/bulletser.xml
Normal file
File diff suppressed because it is too large
Load Diff
107
ObsoleteDemos/BulletXmlImportDemo/main.cpp
Normal file
107
ObsoleteDemos/BulletXmlImportDemo/main.cpp
Normal file
@@ -0,0 +1,107 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2007 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "BulletXmlImportDemo.h"
|
||||
#include "GlutStuff.h"
|
||||
|
||||
#include "btBulletDynamicsCommon.h"
|
||||
#include "LinearMath/btHashMap.h"
|
||||
|
||||
|
||||
#ifdef USE_AMD_OPENCL
|
||||
|
||||
|
||||
|
||||
#include "btOpenCLUtils.h"
|
||||
|
||||
#include <LinearMath/btScalar.h>
|
||||
|
||||
cl_context g_cxMainContext;
|
||||
cl_device_id g_cdDevice;
|
||||
cl_command_queue g_cqCommandQue;
|
||||
|
||||
|
||||
// Returns true if OpenCL is initialized properly, false otherwise.
|
||||
bool initCL( void* glCtx, void* glDC )
|
||||
{
|
||||
const char* vendorSDK = btOpenCLUtils::getSdkVendorName();
|
||||
printf("This program was compiled using the %s OpenCL SDK\n",vendorSDK);
|
||||
|
||||
int ciErrNum = 0;
|
||||
|
||||
#ifdef BT_USE_CLEW
|
||||
ciErrNum = clewInit( "OpenCL.dll" );
|
||||
if ( ciErrNum != CLEW_SUCCESS ) {
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(CL_PLATFORM_MINI_CL)
|
||||
cl_device_type deviceType = CL_DEVICE_TYPE_CPU;
|
||||
#elif defined(CL_PLATFORM_AMD)
|
||||
cl_device_type deviceType = CL_DEVICE_TYPE_GPU;
|
||||
#elif defined(CL_PLATFORM_NVIDIA)
|
||||
cl_device_type deviceType = CL_DEVICE_TYPE_GPU;
|
||||
#else
|
||||
cl_device_type deviceType = CL_DEVICE_TYPE_CPU;
|
||||
#endif
|
||||
|
||||
g_cxMainContext = btOpenCLUtils::createContextFromType(deviceType, &ciErrNum, glCtx, glDC);
|
||||
oclCHECKERROR(ciErrNum, CL_SUCCESS);
|
||||
|
||||
int numDev = btOpenCLUtils::getNumDevices(g_cxMainContext);
|
||||
if (!numDev)
|
||||
return false;
|
||||
|
||||
g_cdDevice = btOpenCLUtils::getDevice(g_cxMainContext,0);
|
||||
|
||||
btOpenCLDeviceInfo clInfo;
|
||||
btOpenCLUtils::getDeviceInfo(g_cdDevice,clInfo);
|
||||
btOpenCLUtils::printDeviceInfo(g_cdDevice);
|
||||
|
||||
// create a command-queue
|
||||
g_cqCommandQue = clCreateCommandQueue(g_cxMainContext, g_cdDevice, 0, &ciErrNum);
|
||||
oclCHECKERROR(ciErrNum, CL_SUCCESS);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
#endif //#ifdef USE_AMD_OPENCL
|
||||
|
||||
|
||||
int main(int argc,char** argv)
|
||||
{
|
||||
|
||||
#ifdef USE_AMD_OPENCL
|
||||
|
||||
bool initialized = initCL(0,0);
|
||||
btAssert(initialized);
|
||||
#endif //USE_AMD_OPENCL
|
||||
|
||||
|
||||
BulletXmlImportDemo serializeDemo;
|
||||
serializeDemo.initPhysics();
|
||||
|
||||
|
||||
#ifdef CHECK_MEMORY_LEAKS
|
||||
serializeDemo.exitPhysics();
|
||||
#else
|
||||
return glutmain(argc, argv,640,480,"Bullet Physics Demo. http://bulletphysics.org",&serializeDemo);
|
||||
#endif
|
||||
|
||||
//default glut doesn't return from mainloop
|
||||
return 0;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user