worked a bit more on the serialization, and added a preliminary SerializeDemo.

This commit is contained in:
erwin.coumans
2010-01-21 00:17:18 +00:00
parent 901ff7a4f8
commit 6af9f9434f
28 changed files with 3364 additions and 40 deletions

View File

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# This is basically the overall name of the project in Visual Studio this is the name of the Solution File
# For every executable you have with a main method you should have an add_executable line below.
# For every add executable line you should list every .cpp and .h file you have associated with that executable.
# This is the variable for Windows. I use this to define the root of my directory structure.
SET(GLUT_ROOT ${BULLET_PHYSICS_SOURCE_DIR}/Glut)
# You shouldn't have to modify anything below this line
########################################################
INCLUDE_DIRECTORIES(
${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL
)
SET(SERIALIZE_FILES
bChunk.cpp
bChunk.h
bCommon.h
bDefines.h
bDNA.cpp
bDNA.h
bFile.cpp
bFile.h
btBulletFile.cpp
btBulletFile.h
)
IF (USE_GLUT)
LINK_LIBRARIES(
OpenGLSupport BulletDynamics BulletCollision LinearMath ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
)
ADD_EXECUTABLE(AppSerializeDemo
main.cpp
$(SERIALIZE_FILES)
SerializeDemo.cpp
SerializeDemo.h
)
ELSE (USE_GLUT)
LINK_LIBRARIES(
OpenGLSupport BulletDynamics BulletCollision LinearMath ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
)
ADD_EXECUTABLE(AppSerializeDemo
WIN32
../OpenGL/Win32AppMain.cpp
Win32SerializeDemo.cpp
${SERIALIZE_FILES}
SerializeDemo.cpp
SerializeDemo.h
)
ENDIF (USE_GLUT)