added a basic test for SimpleOpenGL3
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38
Demos3/SimpleOpenGL3/main.cpp
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38
Demos3/SimpleOpenGL3/main.cpp
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@@ -0,0 +1,38 @@
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#include "../../btgui/OpenGLWindow/SimpleOpenGL3App.h"
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#include "Bullet3Common/b3Vector3.h"
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#include "assert.h"
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int main(int argc, char* argv[])
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{
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float dt = 1./120.f;
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SimpleOpenGL3App* app = new SimpleOpenGL3App("SimpleOpenGL3App",1024,768);
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app->m_instancingRenderer->setCameraDistance(13);
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app->m_instancingRenderer->setCameraPitch(0);
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app->m_instancingRenderer->setCameraTargetPosition(b3MakeVector3(0,0,0));
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GLint err = glGetError();
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assert(err==GL_NO_ERROR);
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do
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{
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GLint err = glGetError();
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assert(err==GL_NO_ERROR);
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app->m_instancingRenderer->init();
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app->m_instancingRenderer->updateCamera();
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app->drawGrid();
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char bla[1024];
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static int frameCount = 0;
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frameCount++;
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sprintf(bla,"Simple test frame %d\n", frameCount);
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app->drawText(bla,10,10);
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app->swapBuffer();
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} while (!app->m_window->requestedExit());
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delete app;
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return 0;
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}
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70
Demos3/SimpleOpenGL3/premake4.lua
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70
Demos3/SimpleOpenGL3/premake4.lua
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@@ -0,0 +1,70 @@
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project "App_SimpleOpenGL3"
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language "C++"
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kind "ConsoleApp"
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targetdir "../../bin"
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includedirs {
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".",
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"../../btgui"
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}
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initOpenGL()
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initGlew()
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--links{"gwen"}
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files {
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"**.cpp",
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"**.h",
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"../../btgui/OpenGLWindow/SimpleOpenGL3App.cpp",
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"../../btgui/OpenGLWindow/SimpleOpenGL3App.h",
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"../../btgui/OpenGLWindow/TwFonts.cpp",
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"../../btgui/OpenGLWindow/TwFonts.h",
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"../../btgui/OpenGLWindow/LoadShader.cpp",
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"../../btgui/OpenGLWindow/LoadShader.h",
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"../../btgui/OpenGLWindow/GLPrimitiveRenderer.cpp",
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"../../btgui/OpenGLWindow/GLPrimitiveRenderer.h",
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"../../btgui/OpenGLWindow/GwenOpenGL3CoreRenderer.h",
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"../../btgui/OpenGLWindow/GLInstancingRenderer.cpp",
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"../../btgui/OpenGLWindow/GLInstancingRenderer.h",
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"../../btgui/OpenGLWindow/GLRenderToTexture.cpp",
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"../../btgui/OpenGLWindow/GLRenderToTexture.h",
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"../../btgui/OpenGLWindow/TwFonts.cpp",
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"../../btgui/OpenGLWindow/TwFonts.h",
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"../../btgui/FontFiles/OpenSans.cpp",
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"../../btgui/OpenGLTrueTypeFont/fontstash.cpp",
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"../../btgui/OpenGLTrueTypeFont/fontstash.h",
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"../../btgui/OpenGLTrueTypeFont/opengl_fontstashcallbacks.cpp",
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"../../btgui/OpenGLTrueTypeFont/opengl_fontstashcallbacks.h",
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"../../btgui/Bullet3Common/**.cpp",
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"../../btgui/Bullet3Common/**.h",
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"../../btgui/Timing/b3Clock.cpp",
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"../../btgui/Timing/b3Clock.h"
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}
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if os.is("Windows") then
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files {
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"../../btgui/OpenGLWindow/Win32OpenGLWindow.cpp",
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"../../btgui/OpenGLWindow/Win32OpenGLWindow.h",
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"../../btgui/OpenGLWindow/Win32Window.cpp",
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"../../btgui/OpenGLWindow/Win32Window.h",
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}
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end
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if os.is("Linux") then
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links ("X11")
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files{
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"../../btgui/OpenGLWindow/X11OpenGLWindow.h",
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"../../btgui/OpenGLWindow/X11OpenGLWindow.cpp"
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}
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end
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if os.is("MacOSX") then
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links{"Cocoa.framework"}
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files{
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"../../btgui/OpenGLWindow/MacOpenGLWindow.mm",
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"../../btgui/OpenGLWindow/MacOpenGLWindow.h",
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}
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end
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@@ -108,6 +108,8 @@ if not _OPTIONS["ios"] then
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include "../Demos3/Wavefront"
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include "../btgui/MultiThreading"
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include "../Demos3/ImplicitCloth"
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include "../Demos3/SimpleOpenGL3"
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-- include "../demo/gpudemo"
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-- include "../btgui/MidiTest"
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