added non-uniform scaling to btMultiSphereShape
added ray-aabb check modified Raycast demo to be more useful for debugging collision shapes
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@@ -13,6 +13,8 @@ public:
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GLDebugDrawer();
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void drawAabb(const btVector3& from,const btVector3& to,const btVector3& color);
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virtual void drawLine(const btVector3& from,const btVector3& to,const btVector3& color);
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virtual void drawContactPoint(const btVector3& PointOnB,const btVector3& normalOnB,float distance,int lifeTime,const btVector3& color);
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