added non-uniform scaling to btMultiSphereShape

added ray-aabb check
modified Raycast demo to be more useful for debugging collision shapes
This commit is contained in:
ejcoumans
2006-11-09 01:58:33 +00:00
parent db65601f9a
commit 6d47d9492e
12 changed files with 211 additions and 54 deletions

View File

@@ -22,10 +22,12 @@ Very basic raytracer, rendering into a texture.
#include "LinearMath/btQuaternion.h"
#include "LinearMath/btTransform.h"
#include "GL_ShapeDrawer.h"
#include "GLDebugDrawer.h"
#include "Raytracer.h"
#include "GlutStuff.h"
#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
#include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h"
@@ -37,8 +39,13 @@ Very basic raytracer, rendering into a texture.
#include "BulletCollision/CollisionShapes/btSphereShape.h"
#include "BulletCollision/CollisionShapes/btMultiSphereShape.h"
#include "BulletCollision/CollisionShapes/btConvexHullShape.h"
#include "LinearMath/btAabbUtil2.h"
#include "BulletCollision/CollisionShapes/btBoxShape.h"
#include "BulletCollision/CollisionShapes/btTetrahedronShape.h"
#include "BulletCollision/CollisionShapes/btConeShape.h"
#include "BulletCollision/CollisionShapes/btCylinderShape.h"
@@ -48,11 +55,13 @@ Very basic raytracer, rendering into a texture.
#include "RenderTexture.h"
btVoronoiSimplexSolver simplexSolver;
float yaw=0.f,pitch=0.f,roll=0.f;
const int maxNumObjects = 4;
const int numObjects = 4;
const int numObjects = 1;
/// simplex contains the vertices, and some extra code to draw and debug
GL_Simplex1to4 simplex;
@@ -62,8 +71,10 @@ btTransform transforms[maxNumObjects];
renderTexture* raytracePicture = 0;
//this applies to the raytracer virtual screen/image buffer
int screenWidth = 128;
int screenHeight = 128;
float aspectRatio = (3.f/4.f);
int screenHeight = screenWidth * aspectRatio;
GLuint glTextureId;
btSphereShape mySphere(1);
@@ -72,6 +83,9 @@ btCylinderShape myCylinder(btVector3(0.3f,0.3f,0.3f));
btConeShape myCone(1,1);
btMinkowskiSumShape myMink(&myCylinder,&myBox);
GLDebugDrawer debugDrawer;
///
@@ -85,7 +99,7 @@ int main(int argc,char** argv)
raytraceDemo->setCameraDistance(6.f);
return glutmain(argc, argv,screenWidth,screenHeight,"Minkowski-Sum Raytracer Demo",raytraceDemo);
return glutmain(argc, argv,640,480,"Bullet GJK Implicit Shape Raytracer Demo",raytraceDemo);
}
void Raytracer::initPhysics()
@@ -113,12 +127,18 @@ void Raytracer::initPhysics()
btVector3(0.f, 0.f, 0.f)
};
// btMultiSphereShape* multiSphereShape = new btMultiSphereShape(inertiaHalfExtents,positions,radi,NUM_SPHERES);
//btMultiSphereShape* multiSphereShape = new btMultiSphereShape(inertiaHalfExtents,positions,radi,NUM_SPHERES);
btVector3 sphereOffset(0,0,0);
btScalar sphereRadius = 2.f;
btVector3 nonUniformScaling(0.5,2,0.5);
btMultiSphereShape* nonuniformScaledSphere = new btMultiSphereShape(inertiaHalfExtents,&sphereOffset,&sphereRadius,1);
nonuniformScaledSphere->setLocalScaling(nonUniformScaling);
nonuniformScaledSphere->setMargin(0.04);
btConvexHullShape* convexHullShape = new btConvexHullShape(&positions[0].getX(),3);
//choose shape
shapePtr[0] = &myCone;
shapePtr[0] = &myCone;//&myBox;//nonuniformScaledSphere;//&myCone;
shapePtr[1] =&simplex;
shapePtr[2] =convexHullShape;
shapePtr[3] =&myMink;//myBox;//multiSphereShape
@@ -138,6 +158,10 @@ void Raytracer::clientMoveAndDisplay()
int once = 1;
void Raytracer::displayCallback()
{
@@ -146,7 +170,7 @@ void Raytracer::displayCallback()
for (int i=0;i<numObjects;i++)
{
transforms[i].setIdentity();
btVector3 pos(-3.5f+i*2.5f,0.f,0.f);
btVector3 pos(-(2.5* numObjects * 0.5)+i*2.5f,0.f,0.f);
transforms[i].setOrigin( pos );
btQuaternion orn;
if (i < 2)
@@ -256,46 +280,54 @@ void Raytracer::displayCallback()
rayToTrans.setOrigin(rayTo);
for (int s=0;s<numObjects;s++)
{
// rayFromLocal = transforms[s].inverse()* rayFromTrans;
// rayToLocal = transforms[s].inverse()* rayToTrans;
//do some culling, ray versus aabb
btVector3 aabbMin,aabbMax;
shapePtr[s]->getAabb(transforms[s],aabbMin,aabbMax);
btScalar hitLambda = 1.f;
btVector3 hitNormal;
//choose the continuous collision detection method
btSubsimplexConvexCast convexCaster(&pointShape,shapePtr[s],&simplexSolver);
//GjkConvexCast convexCaster(&pointShape,shapePtr[0],&simplexSolver);
//ContinuousConvexCollision convexCaster(&pointShape,shapePtr[0],&simplexSolver,0);
// btBU_Simplex1to4 ptShape(btVector3(0,0,0));//algebraic needs features, doesnt use 'supporting vertex'
// BU_CollisionPair convexCaster(&ptShape,shapePtr[0]);
//reset previous result
rayResult.m_fraction = 1.f;
if (convexCaster.calcTimeOfImpact(rayFromTrans,rayToTrans,transforms[s],transforms[s],rayResult))
if (btRayAabb(rayFrom,rayTo,aabbMin,aabbMax,hitLambda,hitNormal))
{
//float fog = 1.f - 0.1f * rayResult.m_fraction;
rayResult.m_normal.normalize();
//choose the continuous collision detection method
btSubsimplexConvexCast convexCaster(&pointShape,shapePtr[s],&simplexSolver);
//GjkConvexCast convexCaster(&pointShape,shapePtr[0],&simplexSolver);
//ContinuousConvexCollision convexCaster(&pointShape,shapePtr[0],&simplexSolver,0);
//reset previous result
rayResult.m_fraction = 1.f;
if (convexCaster.calcTimeOfImpact(rayFromTrans,rayToTrans,transforms[s],transforms[s],rayResult))
{
//float fog = 1.f - 0.1f * rayResult.m_fraction;
rayResult.m_normal.normalize();
btVector3 worldNormal;
worldNormal = transforms[s].getBasis() *rayResult.m_normal;
btVector3 worldNormal;
worldNormal = transforms[s].getBasis() *rayResult.m_normal;
float light = worldNormal.dot(btVector3(0.4f,-1.f,-0.4f));
if (light < 0.2f)
light = 0.2f;
if (light > 1.f)
light = 1.f;
float lightVec0 = worldNormal.dot(btVector3(0,-1,-1));//0.4f,-1.f,-0.4f));
float lightVec1= worldNormal.dot(btVector3(-1,0,-1));//-0.4f,-1.f,-0.4f));
rgba = btVector4(light,light,light,1.f);
raytracePicture->setPixel(x,y,rgba);
rgba = btVector4(lightVec0,lightVec1,0,1.f);
rgba.setMin(btVector3(1,1,1));
rgba.setMax(btVector3(0.2,0.2,0.2));
rgba[3] = 1.f;
raytracePicture->setPixel(x,y,rgba);
} else
{
//clear is already done
//rgba = btVector4(0.f,0.f,0.f,0.f);
//raytracePicture->setPixel(x,y,rgba);
}
} else
{
//clear is already done
//rgba = btVector4(0.f,0.f,0.f,0.f);
//raytracePicture->setPixel(x,y,rgba);
btVector4 rgba = raytracePicture->getPixel(x,y);
if (!rgba.length2())
{
raytracePicture->setPixel(x,y,btVector4(1,1,1,1));
}
}
}
}
@@ -371,9 +403,20 @@ void Raytracer::displayCallback()
GL_ShapeDrawer::drawCoordSystem();
{
for (int i=0;i<numObjects;i++)
{
btVector3 aabbMin,aabbMax;
shapePtr[i]->getAabb(transforms[i],aabbMin,aabbMax);
debugDrawer.setDebugMode(1);
debugDrawer.drawAabb(aabbMin,aabbMax,btVector3(255,0,0));
}
}
glPushMatrix();
/*