added non-uniform scaling to btMultiSphereShape
added ray-aabb check modified Raycast demo to be more useful for debugging collision shapes
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@@ -22,10 +22,12 @@ Very basic raytracer, rendering into a texture.
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#include "LinearMath/btQuaternion.h"
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#include "LinearMath/btTransform.h"
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#include "GL_ShapeDrawer.h"
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#include "GLDebugDrawer.h"
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#include "Raytracer.h"
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#include "GlutStuff.h"
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#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
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#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
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#include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h"
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@@ -37,8 +39,13 @@ Very basic raytracer, rendering into a texture.
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#include "BulletCollision/CollisionShapes/btSphereShape.h"
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#include "BulletCollision/CollisionShapes/btMultiSphereShape.h"
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#include "BulletCollision/CollisionShapes/btConvexHullShape.h"
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#include "LinearMath/btAabbUtil2.h"
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#include "BulletCollision/CollisionShapes/btBoxShape.h"
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#include "BulletCollision/CollisionShapes/btTetrahedronShape.h"
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#include "BulletCollision/CollisionShapes/btConeShape.h"
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#include "BulletCollision/CollisionShapes/btCylinderShape.h"
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@@ -48,11 +55,13 @@ Very basic raytracer, rendering into a texture.
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#include "RenderTexture.h"
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btVoronoiSimplexSolver simplexSolver;
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float yaw=0.f,pitch=0.f,roll=0.f;
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const int maxNumObjects = 4;
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const int numObjects = 4;
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const int numObjects = 1;
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/// simplex contains the vertices, and some extra code to draw and debug
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GL_Simplex1to4 simplex;
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@@ -62,8 +71,10 @@ btTransform transforms[maxNumObjects];
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renderTexture* raytracePicture = 0;
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//this applies to the raytracer virtual screen/image buffer
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int screenWidth = 128;
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int screenHeight = 128;
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float aspectRatio = (3.f/4.f);
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int screenHeight = screenWidth * aspectRatio;
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GLuint glTextureId;
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btSphereShape mySphere(1);
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@@ -72,6 +83,9 @@ btCylinderShape myCylinder(btVector3(0.3f,0.3f,0.3f));
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btConeShape myCone(1,1);
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btMinkowskiSumShape myMink(&myCylinder,&myBox);
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GLDebugDrawer debugDrawer;
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///
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@@ -85,7 +99,7 @@ int main(int argc,char** argv)
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raytraceDemo->setCameraDistance(6.f);
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return glutmain(argc, argv,screenWidth,screenHeight,"Minkowski-Sum Raytracer Demo",raytraceDemo);
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return glutmain(argc, argv,640,480,"Bullet GJK Implicit Shape Raytracer Demo",raytraceDemo);
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}
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void Raytracer::initPhysics()
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@@ -113,12 +127,18 @@ void Raytracer::initPhysics()
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btVector3(0.f, 0.f, 0.f)
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};
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// btMultiSphereShape* multiSphereShape = new btMultiSphereShape(inertiaHalfExtents,positions,radi,NUM_SPHERES);
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//btMultiSphereShape* multiSphereShape = new btMultiSphereShape(inertiaHalfExtents,positions,radi,NUM_SPHERES);
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btVector3 sphereOffset(0,0,0);
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btScalar sphereRadius = 2.f;
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btVector3 nonUniformScaling(0.5,2,0.5);
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btMultiSphereShape* nonuniformScaledSphere = new btMultiSphereShape(inertiaHalfExtents,&sphereOffset,&sphereRadius,1);
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nonuniformScaledSphere->setLocalScaling(nonUniformScaling);
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nonuniformScaledSphere->setMargin(0.04);
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btConvexHullShape* convexHullShape = new btConvexHullShape(&positions[0].getX(),3);
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//choose shape
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shapePtr[0] = &myCone;
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shapePtr[0] = &myCone;//&myBox;//nonuniformScaledSphere;//&myCone;
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shapePtr[1] =&simplex;
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shapePtr[2] =convexHullShape;
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shapePtr[3] =&myMink;//myBox;//multiSphereShape
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@@ -138,6 +158,10 @@ void Raytracer::clientMoveAndDisplay()
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int once = 1;
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void Raytracer::displayCallback()
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{
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@@ -146,7 +170,7 @@ void Raytracer::displayCallback()
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for (int i=0;i<numObjects;i++)
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{
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transforms[i].setIdentity();
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btVector3 pos(-3.5f+i*2.5f,0.f,0.f);
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btVector3 pos(-(2.5* numObjects * 0.5)+i*2.5f,0.f,0.f);
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transforms[i].setOrigin( pos );
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btQuaternion orn;
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if (i < 2)
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@@ -256,46 +280,54 @@ void Raytracer::displayCallback()
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rayToTrans.setOrigin(rayTo);
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for (int s=0;s<numObjects;s++)
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{
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// rayFromLocal = transforms[s].inverse()* rayFromTrans;
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// rayToLocal = transforms[s].inverse()* rayToTrans;
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//do some culling, ray versus aabb
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btVector3 aabbMin,aabbMax;
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shapePtr[s]->getAabb(transforms[s],aabbMin,aabbMax);
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btScalar hitLambda = 1.f;
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btVector3 hitNormal;
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//choose the continuous collision detection method
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btSubsimplexConvexCast convexCaster(&pointShape,shapePtr[s],&simplexSolver);
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//GjkConvexCast convexCaster(&pointShape,shapePtr[0],&simplexSolver);
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//ContinuousConvexCollision convexCaster(&pointShape,shapePtr[0],&simplexSolver,0);
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// btBU_Simplex1to4 ptShape(btVector3(0,0,0));//algebraic needs features, doesnt use 'supporting vertex'
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// BU_CollisionPair convexCaster(&ptShape,shapePtr[0]);
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//reset previous result
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rayResult.m_fraction = 1.f;
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if (convexCaster.calcTimeOfImpact(rayFromTrans,rayToTrans,transforms[s],transforms[s],rayResult))
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if (btRayAabb(rayFrom,rayTo,aabbMin,aabbMax,hitLambda,hitNormal))
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{
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//float fog = 1.f - 0.1f * rayResult.m_fraction;
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rayResult.m_normal.normalize();
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//choose the continuous collision detection method
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btSubsimplexConvexCast convexCaster(&pointShape,shapePtr[s],&simplexSolver);
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//GjkConvexCast convexCaster(&pointShape,shapePtr[0],&simplexSolver);
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//ContinuousConvexCollision convexCaster(&pointShape,shapePtr[0],&simplexSolver,0);
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//reset previous result
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rayResult.m_fraction = 1.f;
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if (convexCaster.calcTimeOfImpact(rayFromTrans,rayToTrans,transforms[s],transforms[s],rayResult))
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{
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//float fog = 1.f - 0.1f * rayResult.m_fraction;
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rayResult.m_normal.normalize();
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btVector3 worldNormal;
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worldNormal = transforms[s].getBasis() *rayResult.m_normal;
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btVector3 worldNormal;
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worldNormal = transforms[s].getBasis() *rayResult.m_normal;
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float light = worldNormal.dot(btVector3(0.4f,-1.f,-0.4f));
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if (light < 0.2f)
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light = 0.2f;
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if (light > 1.f)
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light = 1.f;
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float lightVec0 = worldNormal.dot(btVector3(0,-1,-1));//0.4f,-1.f,-0.4f));
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float lightVec1= worldNormal.dot(btVector3(-1,0,-1));//-0.4f,-1.f,-0.4f));
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rgba = btVector4(light,light,light,1.f);
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raytracePicture->setPixel(x,y,rgba);
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rgba = btVector4(lightVec0,lightVec1,0,1.f);
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rgba.setMin(btVector3(1,1,1));
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rgba.setMax(btVector3(0.2,0.2,0.2));
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rgba[3] = 1.f;
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raytracePicture->setPixel(x,y,rgba);
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} else
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{
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//clear is already done
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//rgba = btVector4(0.f,0.f,0.f,0.f);
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//raytracePicture->setPixel(x,y,rgba);
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}
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} else
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{
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//clear is already done
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//rgba = btVector4(0.f,0.f,0.f,0.f);
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//raytracePicture->setPixel(x,y,rgba);
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btVector4 rgba = raytracePicture->getPixel(x,y);
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if (!rgba.length2())
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{
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raytracePicture->setPixel(x,y,btVector4(1,1,1,1));
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}
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}
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}
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}
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@@ -371,9 +403,20 @@ void Raytracer::displayCallback()
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GL_ShapeDrawer::drawCoordSystem();
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{
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for (int i=0;i<numObjects;i++)
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{
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btVector3 aabbMin,aabbMax;
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shapePtr[i]->getAabb(transforms[i],aabbMin,aabbMax);
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debugDrawer.setDebugMode(1);
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debugDrawer.drawAabb(aabbMin,aabbMax,btVector3(255,0,0));
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}
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}
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glPushMatrix();
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/*
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