added non-uniform scaling to btMultiSphereShape
added ray-aabb check modified Raycast demo to be more useful for debugging collision shapes
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@@ -31,9 +31,7 @@ class btMultiSphereShape : public btConvexShape
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btVector3 m_inertiaHalfExtents;
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int m_numSpheres;
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float m_minRadius;
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