added non-uniform scaling to btMultiSphereShape
added ray-aabb check modified Raycast demo to be more useful for debugging collision shapes
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@@ -16,6 +16,7 @@ subject to the following restrictions:
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#ifndef SIMD_MINMAX_H
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#define SIMD_MINMAX_H
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#include "LinearMath/btScalar.h"
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template <class T>
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SIMD_FORCE_INLINE const T& btMin(const T& a, const T& b) {
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