fixed many memory leaks

added working shadows, using basic shadow mapping
This commit is contained in:
erwin coumans
2013-06-30 23:19:14 -07:00
parent f2cc840c31
commit 6d6ef5d3dc
28 changed files with 581 additions and 226 deletions

View File

@@ -53,7 +53,24 @@ GwenUserInterface::GwenUserInterface()
GwenUserInterface::~GwenUserInterface()
{
for (int i=0;i<m_data->m_handlers.size();i++)
{
delete m_data->m_handlers[i];
}
m_data->m_handlers.clear();
delete m_data->pCanvas;
GLPrimitiveRenderer* prim = m_data->m_primRenderer;
GwenOpenGL3CoreRenderer* coreRend = m_data->pRenderer;
delete m_data;
delete prim;
delete coreRend;
}

View File

@@ -89,7 +89,7 @@ GpuDemo::CreateFunc* allDemos[]=
// ConcaveSphereScene::MyCreateFunc,
// ShadowMapDemo::MyCreateFunc,
GpuBoxPlaneScene::MyCreateFunc,
GpuConvexPlaneScene::MyCreateFunc,
@@ -119,6 +119,9 @@ GpuDemo::CreateFunc* allDemos[]=
PairBench::MyCreateFunc,
GpuRaytraceScene::MyCreateFunc,
ShadowMapDemo::MyCreateFunc,
//GpuRigidBodyDemo::MyCreateFunc,
//BroadphaseBenchmark::CreateFunc,
@@ -222,7 +225,16 @@ bool enableExperimentalCpuConcaveCollision=false;
int droidRegular=0;//, droidItalic, droidBold, droidJapanese, dejavu;
sth_stash* stash=0;
OpenGL2RenderCallbacks* renderCallbacks = 0;
void exitFont()
{
sth_delete(stash);
stash=0;
delete renderCallbacks;
renderCallbacks=0;
}
sth_stash* initFont(GLPrimitiveRenderer* primRender)
{
GLint err;
@@ -233,7 +245,7 @@ sth_stash* initFont(GLPrimitiveRenderer* primRender)
float sx,sy,dx,dy,lh;
GLuint texture;
OpenGL2RenderCallbacks* renderCallbacks = new OpenGL2RenderCallbacks(primRender);
renderCallbacks = new OpenGL2RenderCallbacks(primRender);
stash = sth_create(512,512,renderCallbacks);//256,256);//,1024);//512,512);
err = glGetError();
@@ -569,33 +581,31 @@ int main(int argc, char* argv[])
stash = initFont(&prim);
gui->init(g_OpenGLWidth,g_OpenGLHeight,stash,window->getRetinaScale());
printf("init fonts");
gui->setToggleButtonCallback(MyButtonCallback);
gui->registerToggleButton(MYPAUSE,"Pause");
gui->registerToggleButton(MYPROFILE,"Profile");
gui->registerToggleButton(MYRESET,"Reset");
int numItems = sizeof(allDemos)/sizeof(ParticleDemo::CreateFunc*);
demoNames.clear();
for (int i=0;i<numItems;i++)
if (gui)
{
GpuDemo* demo = allDemos[i]();
demoNames.push_back(demo->getName());
delete demo;
}
gui->init(g_OpenGLWidth,g_OpenGLHeight,stash,window->getRetinaScale());
gui->registerComboBox(MYCOMBOBOX1,numItems,&demoNames[0]);
gui->setComboBoxCallback(MyComboBoxCallback);
printf("init fonts");
gui->setToggleButtonCallback(MyButtonCallback);
gui->registerToggleButton(MYPAUSE,"Pause");
gui->registerToggleButton(MYPROFILE,"Profile");
gui->registerToggleButton(MYRESET,"Reset");
int numItems = sizeof(allDemos)/sizeof(ParticleDemo::CreateFunc*);
demoNames.clear();
for (int i=0;i<numItems;i++)
{
GpuDemo* demo = allDemos[i]();
demoNames.push_back(demo->getName());
delete demo;
}
gui->registerComboBox(MYCOMBOBOX1,numItems,&demoNames[0]);
gui->setComboBoxCallback(MyComboBoxCallback);
}
@@ -610,72 +620,9 @@ int main(int argc, char* argv[])
static bool once=true;
glClearColor(1,0,0,1);
glClearColor(0.3f, 0.3f, 0.3f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
{
window->startRendering();
glFinish();
float color[4] = {1,1,1,1};
prim.drawRect(0,0,200,200,color);
float retinaScale = 1;
float x = 10;
float y=220;
float dx=0;
if (1)
{
B3_PROFILE("font sth_draw_text");
glEnable(GL_BLEND);
GLint err = glGetError();
assert(err==GL_NO_ERROR);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
err = glGetError();
assert(err==GL_NO_ERROR);
glDisable(GL_DEPTH_TEST);
err = glGetError();
assert(err==GL_NO_ERROR);
glDisable(GL_CULL_FACE);
sth_begin_draw(stash);
sth_flush_draw(stash);
sth_draw_text(stash, droidRegular,20.f, x, y, "Non-retina font rendering !@#$", &dx,g_OpenGLWidth,g_OpenGLHeight,0,1);//retinaScale);
if (retinaScale!=1.f)
sth_draw_text(stash, droidRegular,20.f*retinaScale, x, y+20, "Retina font rendering!@#$", &dx,g_OpenGLWidth,g_OpenGLHeight,0,retinaScale);
sth_flush_draw(stash);
sth_end_draw(stash);
}
gui->draw(g_OpenGLWidth,g_OpenGLHeight);
window->endRendering();
glFinish();
}
once=false;
// OpenGL3CoreRenderer render;
glClearColor(0,1,0,1);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
window->endRendering();
glFinish();
window->setWheelCallback(b3DefaultWheelCallback);
@@ -690,7 +637,7 @@ int main(int argc, char* argv[])
int maxObjectCapacity=128*1024;
maxObjectCapacity = b3Max(maxObjectCapacity,ci.arraySizeX*ci.arraySizeX*ci.arraySizeX+10);
{
ci.m_instancingRenderer = new GLInstancingRenderer(maxObjectCapacity);//render.getInstancingRenderer();
ci.m_window = window;
ci.m_gui = gui;
@@ -699,8 +646,11 @@ int main(int argc, char* argv[])
ci.m_instancingRenderer->InitShaders();
ci.m_primRenderer = &prim;
// render.init();
}
demo->initPhysics(ci);
{
demo->initPhysics(ci);
}
@@ -793,7 +743,8 @@ int main(int argc, char* argv[])
}
do
{
GLint err = glGetError();
assert(err==GL_NO_ERROR);
@@ -844,7 +795,6 @@ int main(int argc, char* argv[])
err = glGetError();
assert(err==GL_NO_ERROR);
glClearColor(0,0,0,0);
glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT);//|GL_STENCIL_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
@@ -896,7 +846,8 @@ int main(int argc, char* argv[])
{
B3_PROFILE("gui->draw");
gui->draw(g_OpenGLWidth,g_OpenGLHeight);
if (gui)
gui->draw(g_OpenGLWidth,g_OpenGLHeight);
}
err = glGetError();
assert(err==GL_NO_ERROR);
@@ -948,6 +899,8 @@ int main(int argc, char* argv[])
demo->exitPhysics();
b3ProfileManager::CleanupMemory();
delete ci.m_instancingRenderer;
delete demo;
if (detailsFile)
{
@@ -966,13 +919,24 @@ int main(int argc, char* argv[])
} while (gReset);
gui->setComboBoxCallback(0);
delete gui;
gui=0;
if (gui)
gui->setComboBoxCallback(0);
window->closeWindow();
delete window;
window = 0;
{
delete gui;
gui=0;
exitFont();
window->closeWindow();
delete window;
window = 0;
}
return 0;
}

View File

@@ -86,6 +86,7 @@ GpuRaytraceScene::~GpuRaytraceScene()
glDeleteTextures(1,m_raytraceData->m_texId);
delete[] m_raytraceData->m_texels;
delete m_raytraceData->m_renderToTexture;
delete m_raytraceData->m_texId;
delete m_raytraceData;
}

View File

@@ -232,7 +232,9 @@ void ConcaveScene::createConcaveMesh(const ConstructionInfo& ci, const char* fil
delete shape->m_indices;
delete shape->m_vertices;
delete shape;
}
}

View File

@@ -48,7 +48,8 @@ void GpuConvexScene::setupScene(const ConstructionInfo& ci)
char msg[1024];
int numInstances = index;
sprintf(msg,"Num objects = %d",numInstances);
ci.m_gui->setStatusBarMessage(msg,true);
if (ci.m_gui)
ci.m_gui->setStatusBarMessage(msg,true);
}
void GpuConvexScene::destroyScene()
@@ -168,6 +169,7 @@ int GpuConvexScene::createDynamicsObjects2(const ConstructionInfo& ci, const flo
}
}
}
delete utilPtr;
}
return index;
}

View File

@@ -117,9 +117,9 @@ void GpuRigidBodyDemo::initPhysics(const ConstructionInfo& ci)
b3GpuSapBroadphase* bp = new b3GpuSapBroadphase(m_clData->m_clContext,m_clData->m_clDevice,m_clData->m_clQueue);
m_data->m_np = np;
m_data->m_bp = bp;
b3DynamicBvhBroadphase* broadphaseDbvt = new b3DynamicBvhBroadphase(config.m_maxConvexBodies);
m_data->m_broadphaseDbvt = new b3DynamicBvhBroadphase(config.m_maxConvexBodies);
m_data->m_rigidBodyPipeline = new b3GpuRigidBodyPipeline(m_clData->m_clContext,m_clData->m_clDevice,m_clData->m_clQueue, np, bp,broadphaseDbvt,config);
m_data->m_rigidBodyPipeline = new b3GpuRigidBodyPipeline(m_clData->m_clContext,m_clData->m_clDevice,m_clData->m_clQueue, np, bp,m_data->m_broadphaseDbvt,config);
setupScene(ci);
@@ -139,8 +139,11 @@ void GpuRigidBodyDemo::initPhysics(const ConstructionInfo& ci)
void GpuRigidBodyDemo::exitPhysics()
{
destroyScene();
delete m_data->m_instancePosOrnColor;
delete m_data->m_rigidBodyPipeline;
delete m_data->m_broadphaseDbvt;
m_window->setKeyboardCallback(oldCallback);

View File

@@ -16,12 +16,14 @@ struct GpuRigidBodyDemoInternalData
class b3GpuNarrowPhase* m_np;
class b3GpuSapBroadphase* m_bp;
class b3DynamicBvhBroadphase* m_broadphaseDbvt;
GpuRigidBodyDemoInternalData()
:m_instancePosOrnColor(0),
m_copyTransformsToVBOKernel(0), m_rigidBodyPipeline(0),
m_np(0),
m_bp(0)
m_bp(0),
m_broadphaseDbvt(0)
{
}
};

View File

@@ -1,7 +1,11 @@
#include "ShadowMapDemo.h"
#include "ShadowMapDemoInternalData.h"
#include "OpenGLWindow/GLInstancingRenderer.h"
#include "OpenglWindow/GLPrimitiveRenderer.h"
#include "OpenGLWindow/ShapeData.h"
#include "Bullet3Common/b3Quaternion.h"
#include <stdio.h>
ShadowMapDemo::ShadowMapDemo()
{
@@ -17,32 +21,52 @@ ShadowMapDemo::~ShadowMapDemo()
void ShadowMapDemo::initPhysics(const ConstructionInfo& ci)
{
m_shadowData->m_instancingRenderer = ci.m_instancingRenderer;
m_shadowData->m_primitiveRenderer = ci.m_primRenderer;
int sphereShape = registerGraphicsSphereShape(ci,0.1,false);
float pos[4]={0,3,0,0};
float orn[4]={0,0,0,1};
float color[4]={1,0,0,1};
float scaling[4]={1,1,1,1};
if (1)
{
///create a sphere
int sphereShape = registerGraphicsSphereShape(ci,0.1,false);
ci.m_instancingRenderer->registerGraphicsInstance(sphereShape,pos,orn,color,scaling);
}
if (1)
{
//create a cube
int strideInBytes = 9*sizeof(float);
int numVertices = sizeof(cube_vertices)/strideInBytes;
int numIndices = sizeof(cube_vertices)/sizeof(int);
//int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
int boxShape = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
pos[1]=0.f;
scaling[0]=scaling[2]=50.f;
color[0]=1.f;
color[1]=1.f;
color[2]=1.f;
color[3]=1.f;
ci.m_instancingRenderer->registerGraphicsInstance(boxShape ,pos,orn,color,scaling);
}
ci.m_instancingRenderer->registerGraphicsInstance(sphereShape,pos,orn,color,scaling);
b3Vector3 shift(0,0,0);
if (0)
{
b3Vector3 scaling(1,1,1);
const char* filename="data/room_thickwalls.obj";
this->createConcaveMesh(ci,filename,shift,scaling);
}
int strideInBytes = 9*sizeof(float);
int numVertices = sizeof(cube_vertices)/strideInBytes;
int numIndices = sizeof(cube_vertices)/sizeof(int);
//int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
int boxShape = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
pos[1]=0.f;
scaling[0]=scaling[2]=10.f;
color[0]=1.f;
color[1]=1.f;
color[2]=1.f;
color[3]=1.f;
ci.m_instancingRenderer->registerGraphicsInstance(boxShape ,pos,orn,color,scaling);
{
b3Vector3 camPos(0, 2,5);
m_shadowData->m_instancingRenderer->setCameraTargetPosition(camPos);
m_shadowData->m_instancingRenderer->setCameraPitch(0);
m_shadowData->m_instancingRenderer->setCameraYaw(0);
m_shadowData->m_instancingRenderer->setCameraTargetPosition(pos);
m_shadowData->m_instancingRenderer->setCameraDistance(15);
m_shadowData->m_instancingRenderer->setCameraDistance(15);
}
//m_shadowData->m_instancingRenderer->setCameraYaw(55);
ci.m_instancingRenderer->writeTransforms();
}
@@ -50,13 +74,233 @@ void ShadowMapDemo::exitPhysics()
{
}
void ShadowMapDemo::renderScene()
{
m_shadowData->m_instancingRenderer->renderScene(B3_CREATE_SHADOWMAP_RENDERMODE);
//m_shadowData->m_instancingRenderer->renderScene();
m_shadowData->m_instancingRenderer->renderScene(B3_USE_SHADOWMAP_RENDERMODE);
}
void ShadowMapDemo::clientMoveAndDisplay()
{
}
#include"../../Wavefront/objLoader.h"
#include "OpenGLWindow/GLInstanceGraphicsShape.h"
static GLInstanceGraphicsShape* createGraphicsShapeFromWavefrontObj(objLoader* obj)
{
b3AlignedObjectArray<GLInstanceVertex>* vertices = new b3AlignedObjectArray<GLInstanceVertex>;
{
// int numVertices = obj->vertexCount;
// int numIndices = 0;
b3AlignedObjectArray<int>* indicesPtr = new b3AlignedObjectArray<int>;
/*
for (int v=0;v<obj->vertexCount;v++)
{
vtx.xyzw[0] = obj->vertexList[v]->e[0];
vtx.xyzw[1] = obj->vertexList[v]->e[1];
vtx.xyzw[2] = obj->vertexList[v]->e[2];
b3Vector3 n(vtx.xyzw[0],vtx.xyzw[1],vtx.xyzw[2]);
if (n.length2()>B3_EPSILON)
{
n.normalize();
vtx.normal[0] = n[0];
vtx.normal[1] = n[1];
vtx.normal[2] = n[2];
} else
{
vtx.normal[0] = 0; //todo
vtx.normal[1] = 1;
vtx.normal[2] = 0;
}
vtx.uv[0] = 0.5f;vtx.uv[1] = 0.5f; //todo
vertices->push_back(vtx);
}
*/
for (int f=0;f<obj->faceCount;f++)
{
obj_face* face = obj->faceList[f];
//b3Vector3 normal(face.m_plane[0],face.m_plane[1],face.m_plane[2]);
if (face->vertex_count>=3)
{
b3Vector3 normal(0,1,0);
int vtxBaseIndex = vertices->size();
if (face->vertex_count<=4)
{
indicesPtr->push_back(vtxBaseIndex);
indicesPtr->push_back(vtxBaseIndex+1);
indicesPtr->push_back(vtxBaseIndex+2);
GLInstanceVertex vtx0;
vtx0.xyzw[0] = obj->vertexList[face->vertex_index[0]]->e[0];
vtx0.xyzw[1] = obj->vertexList[face->vertex_index[0]]->e[1];
vtx0.xyzw[2] = obj->vertexList[face->vertex_index[0]]->e[2];
vtx0.xyzw[3] = 0.f;//obj->vertexList[face->vertex_index[0]]->e[2];
vtx0.uv[0] = 0.5f;//obj->textureList[face->vertex_index[0]]->e[0];
vtx0.uv[1] = 0.5f;//obj->textureList[face->vertex_index[0]]->e[1];
GLInstanceVertex vtx1;
vtx1.xyzw[0] = obj->vertexList[face->vertex_index[1]]->e[0];
vtx1.xyzw[1] = obj->vertexList[face->vertex_index[1]]->e[1];
vtx1.xyzw[2] = obj->vertexList[face->vertex_index[1]]->e[2];
vtx1.xyzw[3]= 0.f;
vtx1.uv[0] = 0.5f;//obj->textureList[face->vertex_index[1]]->e[0];
vtx1.uv[1] = 0.5f;//obj->textureList[face->vertex_index[1]]->e[1];
GLInstanceVertex vtx2;
vtx2.xyzw[0] = obj->vertexList[face->vertex_index[2]]->e[0];
vtx2.xyzw[1] = obj->vertexList[face->vertex_index[2]]->e[1];
vtx2.xyzw[2] = obj->vertexList[face->vertex_index[2]]->e[2];
vtx2.xyzw[3] = 0.f;
vtx2.uv[0] = 0.5f;obj->textureList[face->vertex_index[2]]->e[0];
vtx2.uv[1] = 0.5f;obj->textureList[face->vertex_index[2]]->e[1];
b3Vector3 v0(vtx0.xyzw[0],vtx0.xyzw[1],vtx0.xyzw[2]);
b3Vector3 v1(vtx1.xyzw[0],vtx1.xyzw[1],vtx1.xyzw[2]);
b3Vector3 v2(vtx2.xyzw[0],vtx2.xyzw[1],vtx2.xyzw[2]);
normal = (v1-v0).cross(v2-v0);
normal.normalize();
vtx0.normal[0] = normal[0];
vtx0.normal[1] = normal[1];
vtx0.normal[2] = normal[2];
vtx1.normal[0] = normal[0];
vtx1.normal[1] = normal[1];
vtx1.normal[2] = normal[2];
vtx2.normal[0] = normal[0];
vtx2.normal[1] = normal[1];
vtx2.normal[2] = normal[2];
vertices->push_back(vtx0);
vertices->push_back(vtx1);
vertices->push_back(vtx2);
}
if (face->vertex_count==4)
{
indicesPtr->push_back(vtxBaseIndex);
indicesPtr->push_back(vtxBaseIndex+1);
indicesPtr->push_back(vtxBaseIndex+2);
indicesPtr->push_back(vtxBaseIndex+3);
//
GLInstanceVertex vtx3;
vtx3.xyzw[0] = obj->vertexList[face->vertex_index[3]]->e[0];
vtx3.xyzw[1] = obj->vertexList[face->vertex_index[3]]->e[1];
vtx3.xyzw[2] = obj->vertexList[face->vertex_index[3]]->e[2];
vtx3.uv[0] = 0.5;
vtx3.uv[1] = 0.5;
vtx3.normal[0] = normal[0];
vtx3.normal[1] = normal[1];
vtx3.normal[2] = normal[2];
vertices->push_back(vtx3);
}
}
}
GLInstanceGraphicsShape* gfxShape = new GLInstanceGraphicsShape;
gfxShape->m_vertices = vertices;
gfxShape->m_numvertices = vertices->size();
gfxShape->m_indices = indicesPtr;
gfxShape->m_numIndices = indicesPtr->size();
for (int i=0;i<4;i++)
gfxShape->m_scaling[i] = 1;//bake the scaling into the vertices
return gfxShape;
}
}
void ShadowMapDemo::createConcaveMesh(const ConstructionInfo& ci, const char* fileName, const b3Vector3& shift, const b3Vector3& scaling)
{
objLoader* objData = new objLoader();
FILE* f = 0;
char relativeFileName[1024];
{
const char* prefix[]={"./","../","../../","../../../","../../../../"};
int numPrefixes = sizeof(prefix)/sizeof(char*);
for (int i=0;i<numPrefixes;i++)
{
sprintf(relativeFileName,"%s%s",prefix[i],fileName);
f = fopen(relativeFileName,"r");
if (f)
{
break;
}
}
}
if (f)
{
fclose(f);
f=0;
}
else
return;
objData->load(relativeFileName);
int index=10;
{
GLInstanceGraphicsShape* shape = createGraphicsShapeFromWavefrontObj(objData);
b3AlignedObjectArray<b3Vector3> verts;
for (int i=0;i<shape->m_numvertices;i++)
{
for (int j=0;j<3;j++)
shape->m_vertices->at(i).xyzw[j] += shift[j];
b3Vector3 vtx(shape->m_vertices->at(i).xyzw[0],
shape->m_vertices->at(i).xyzw[1],
shape->m_vertices->at(i).xyzw[2]);
verts.push_back(vtx*scaling);
}
{
int strideInBytes = 9*sizeof(float);
int numVertices = sizeof(cube_vertices)/strideInBytes;
int numIndices = sizeof(cube_indices)/sizeof(int);
//int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
//int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
int shapeId = ci.m_instancingRenderer->registerShape(&shape->m_vertices->at(0).xyzw[0], shape->m_numvertices, &shape->m_indices->at(0), shape->m_numIndices);
b3Quaternion orn(0,0,0,1);
b3Vector4 color(0.3,0.3,1,1.f);//0.5);//1.f
{
float mass = 0.f;
b3Vector3 position(0,0,0);
int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling);
index++;
}
}
}
delete objData;
}
void ShadowMapDemo::renderScene()
{
float color[4]={1,1,1,1};
m_shadowData->m_instancingRenderer->renderScene();
m_shadowData->m_instancingRenderer->enableShadowMap();
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE );
// glTexParameteri( GL_TEXTURE_2D, GL_DEPTH_TEXTURE_MODE, GL_LUMINANCE );
m_shadowData->m_primitiveRenderer->drawTexturedRect(10,10,90,90,color,0,0,1,1,true);
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE);
}

View File

@@ -2,6 +2,7 @@
#define SHADOW_MAP_DEMO_H
#include "../GpuDemo.h"
#include "Bullet3Common/b3Vector3.h"
class ShadowMapDemo : public GpuDemo
{
@@ -23,6 +24,9 @@ public:
virtual void renderScene();
void createConcaveMesh(const ConstructionInfo& ci, const char* fileName, const b3Vector3& shift, const b3Vector3& scaling);
virtual void clientMoveAndDisplay();
static GpuDemo* MyCreateFunc()

View File

@@ -5,6 +5,8 @@
struct ShadowMapDemoInternalData
{
class GLInstancingRenderer* m_instancingRenderer;
class GLPrimitiveRenderer* m_primitiveRenderer;
};
#endif //SHADOW_MAP_INTERNAL_DATA_H