add empty 'processAllTriangles' for btEmptyShape, thanks to Ole K.
http://code.google.com/p/bullet/issues/detail?id=120
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@@ -56,6 +56,9 @@ public:
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return "Empty";
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}
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virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
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{
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}
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protected:
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btVector3 m_localScaling;
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