fix bug in assignment of contact constraints to solver grid (always use dynamic body to determine constraint assignment, otherwise write conflicts can occur)
implement CPU version of narrowphase convex collision, for comparison/debug purposes start towards cpu/gpu sync, for adding/removing bodies (work in progress)
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@@ -130,10 +130,10 @@ struct InternalDataRenderer : public GLInstanceRendererInternalData
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} else
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{
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m_cameraDistance -= deltay*0.1;
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//b3Vector3 fwd = m_cameraTargetPosition-m_cameraPosition;
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//fwd.normalize();
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//m_cameraTargetPosition += fwd*deltay*0.1;
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//m_cameraDistance -= deltay*0.1;
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b3Vector3 fwd = m_cameraTargetPosition-m_cameraPosition;
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fwd.normalize();
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m_cameraTargetPosition += fwd*deltay*0.1;
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}
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} else
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{
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