fix bug in assignment of contact constraints to solver grid (always use dynamic body to determine constraint assignment, otherwise write conflicts can occur)

implement CPU version of narrowphase convex collision, for comparison/debug purposes
start towards cpu/gpu sync, for adding/removing bodies (work in progress)
This commit is contained in:
erwin coumans
2013-05-02 09:49:16 -07:00
parent de17d6044c
commit 6ee9eb9bb5
15 changed files with 966 additions and 59 deletions

View File

@@ -454,20 +454,21 @@ static const char* solverSetup2CL= \
"__kernel\n"
"__attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
"void SetSortDataKernel(__global Contact4* gContact, __global Body* gBodies, __global int2* gSortDataOut, \n"
"int nContacts,\n"
"float scale,\n"
"int N_SPLIT\n"
")\n"
"int nContacts,float scale,int N_SPLIT, int staticIdx)\n"
"\n"
"{\n"
" int gIdx = GET_GLOBAL_IDX;\n"
" \n"
" if( gIdx < nContacts )\n"
" {\n"
" int aIdx = abs(gContact[gIdx].m_bodyAPtrAndSignBit);\n"
" int aPtrAndSignBit = gContact[gIdx].m_bodyAPtrAndSignBit;\n"
"\n"
" int aIdx = abs(aPtrAndSignBit );\n"
" int bIdx = abs(gContact[gIdx].m_bodyBPtrAndSignBit);\n"
"\n"
" int idx = (gContact[gIdx].m_bodyAPtrAndSignBit<0)? bIdx: aIdx;\n"
" bool aStatic = (aPtrAndSignBit<0) ||(aPtrAndSignBit==staticIdx);\n"
" \n"
" int idx = (aStatic)? bIdx: aIdx;\n"
" float4 p = gBodies[idx].m_pos;\n"
" int xIdx = (int)((p.x-((p.x<0.f)?1.f:0.f))*scale) & (N_SPLIT-1);\n"
" int zIdx = (int)((p.z-((p.z<0.f)?1.f:0.f))*scale) & (N_SPLIT-1);\n"