updated version
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Bullet Continuous Collision Detection and Physics Library
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Erwin Coumans
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2007 June 11
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- Added multi-threading. Originally for Playstation 3 Cell SPU, but the same code can run using Win32 Threads using fake DMA transfers (memcpy)
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Libspe2 support for Cell Blade / PS3 Linux is upcoming
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See Extras/BulletMultiThreaded. Usage: replace btCollisionDispatcher by btSpuGatheringCollisionDispatcher
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- Added managed Bullet library, entirely rewritten in C# for Windows and XBox 360 XNA
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See Extras/BulletX
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2007 May 31
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- sign-bit went wrong in case of 32-bit broadphase, causing quantization problems.
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Thanks DevO for reporting.
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