improved multi-platform support for SoftBodyDemo
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@@ -1,2 +1,2 @@
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SUBDIRS( OpenGL AllBulletDemos ConvexDecompositionDemo Benchmarks HelloWorld MultiThreadedDemo CcdPhysicsDemo ConstraintDemo GenericJointDemo RagdollDemo BasicDemo BspDemo MovingConcaveDemo VehicleDemo ColladaDemo UserCollisionAlgorithm CharacterDemo SoftBodyDemo )
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SUBDIRS( OpenGL AllBulletDemos ConvexDecompositionDemo Benchmarks HelloWorld MultiThreadedDemo CcdPhysicsDemo ConstraintDemo GenericJointDemo RagdollDemo BasicDemo BspDemo MovingConcaveDemo VehicleDemo ColladaDemo UserCollisionAlgorithm CharacterDemo SoftDemo )
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@@ -20,7 +20,6 @@ subject to the following restrictions:
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//Note: some of those settings need 'DO_WALL' demo
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//#define USE_KINEMATIC_GROUND 1
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//#define PRINT_CONTACT_STATISTICS 1
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//#define REGISTER_BOX_BOX 1 //needs to be used in combination with REGISTER_CUSTOM_COLLISION_ALGORITHM
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//#define USER_DEFINED_FRICTION_MODEL 1
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//#define USE_CUSTOM_NEAR_CALLBACK 1
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//#define CENTER_OF_MASS_SHIFT 1
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@@ -29,16 +28,12 @@ subject to the following restrictions:
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//#define USE_PARALLEL_SOLVER 1 //experimental parallel solver
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//#define USE_PARALLEL_DISPATCHER 1
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//following define allows to compare/replace Bullet's constraint solver with ODE quickstep
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//this define requires to either add the libquickstep library (win32, see msvc/8/libquickstep.vcproj) or manually add the files from Extras/quickstep
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//from Bullet 2.68 onwards ODE Quickstep constraint solver is optional part of Bullet, re-distributed under the ZLib license with permission of Russell L. Smith
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//#define COMPARE_WITH_QUICKSTEP 1
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#include "btBulletDynamicsCommon.h"
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#include "BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h"
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#ifdef REGISTER_BOX_BOX
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#include "../Extras/AlternativeCollisionAlgorithms/BoxBoxCollisionAlgorithm.h"
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#endif //REGISTER_BOX_BOX
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#include "BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h"
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#ifdef USE_PARALLEL_DISPATCHER
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@@ -60,9 +55,6 @@ subject to the following restrictions:
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#endif//USE_PARALLEL_DISPATCHER
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#ifdef COMPARE_WITH_QUICKSTEP
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#include "../Extras/quickstep/OdeConstraintSolver.h"
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#endif //COMPARE_WITH_QUICKSTEP
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#include "LinearMath/btQuickprof.h"
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#include "LinearMath/btIDebugDraw.h"
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@@ -419,12 +411,9 @@ int maxNumOutstandingTasks = 4;
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// m_broadphase = new btSimpleBroadphase;
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//box-box is in Extras/AlternativeCollisionAlgorithms:it requires inclusion of those files
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#ifdef REGISTER_BOX_BOX
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m_dispatcher->registerCollisionCreateFunc(BOX_SHAPE_PROXYTYPE,BOX_SHAPE_PROXYTYPE,new BoxBoxCollisionAlgorithm::CreateFunc);
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#endif //REGISTER_BOX_BOX
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#ifdef COMPARE_WITH_QUICKSTEP
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m_solver = new OdeConstraintSolver();
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m_solver = new btOdeQuickstepConstraintSolver();
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#else
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@@ -82,7 +82,7 @@ SubInclude TOP Demos ConcaveDemo ;
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SubInclude TOP Demos ConstraintDemo ;
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SubInclude TOP Demos RagdollDemo ;
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SubInclude TOP Demos GenericJointDemo ;
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SubInclude TOP Demos SoftBodyDemo ;
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SubInclude TOP Demos SoftDemo ;
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SubInclude TOP Demos ContinuousConvexCollision ;
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SubInclude TOP Demos GjkConvexCastDemo ;
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SubInclude TOP Demos Raytracer ;
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@@ -1,3 +1,3 @@
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SubDir TOP Demos SoftBodyDemo ;
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SubDir TOP Demos SoftDemo ;
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BulletDemo SoftBodyDemo : [ Wildcard *.h *.cpp ] ;
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@@ -23,8 +23,8 @@ subject to the following restrictions:
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#include "LinearMath/btQuickprof.h"
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#include "LinearMath/btIDebugDraw.h"
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#include "BMF_Api.h"
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#include "demos\gimpacttestdemo\bunnymesh.h"
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#include "demos\gimpacttestdemo\torusmesh.h"
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#include "../GimpactTestDemo/BunnyMesh.h"
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#include "../GimpactTestDemo/TorusMesh.h"
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#include <stdio.h> //printf debugging
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static float gCollisionMargin = 0.05f/*0.05f*/;
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@@ -24,6 +24,7 @@ ADD_LIBRARY(LibBulletDynamics
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ConstraintSolver/btOdeContactJoint.h
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ConstraintSolver/btOdeJoint.cpp
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ConstraintSolver/btOdeJoint.h
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ConstraintSolver/btOdeSolverBody.h
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ConstraintSolver/btOdeQuickstepConstraintSolver.cpp
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ConstraintSolver/btOdeQuickstepConstraintSolver.h
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ConstraintSolver/btOdeTypedJoint.cpp
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@@ -43,4 +44,8 @@ ADD_LIBRARY(LibBulletDynamics
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Vehicle/btRaycastVehicle.h
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Vehicle/btWheelInfo.cpp
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Vehicle/btWheelInfo.h
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btSoftBody.cpp
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btSoftBody.h
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btSoftBodyHelpers.cpp
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btSparseSDF.h
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)
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@@ -3,6 +3,7 @@ SubDir TOP src BulletDynamics ;
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Description bulletdynamics : "Bullet Rigidbody Dynamics" ;
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Library bulletdynamics :
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[ Wildcard ConstraintSolver : *.h *.cpp ]
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[ Wildcard SoftBody : *.h *.cpp ]
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[ Wildcard Dynamics : *.h *.cpp ]
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[ Wildcard Vehicle : *.h *.cpp ]
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;
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@@ -17,6 +17,9 @@ subject to the following restrictions:
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#ifndef _14F9D17F_EAE8_4aba_B41C_292DB2AA70F3_
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#define _14F9D17F_EAE8_4aba_B41C_292DB2AA70F3_
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#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
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#include "BulletCollision/NarrowphaseCollision/btGjkEpa2.h"
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template <const int CELLSIZE>
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struct btSparseSdf
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{
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@@ -310,4 +313,4 @@ struct btSparseSdf
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}
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};
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#endif
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#endif
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