applied character controller patch, not tested (allow community to develop btKinematicCharacterController.cpp)
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@@ -575,7 +575,7 @@ btScalar timeInterval
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m_useWalkDirection = false;
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m_useWalkDirection = false;
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m_walkDirection = velocity;
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m_walkDirection = velocity;
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m_normalizedDirection = getNormalizedVector(m_walkDirection);
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m_normalizedDirection = getNormalizedVector(m_walkDirection);
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m_velocityTimeInterval = timeInterval;
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m_velocityTimeInterval += timeInterval;
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}
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}
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void btKinematicCharacterController::reset ( btCollisionWorld* collisionWorld )
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void btKinematicCharacterController::reset ( btCollisionWorld* collisionWorld )
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