after picking in a multibody demo, allow sleeping for rigid bodies

This commit is contained in:
Erwin Coumans
2018-08-26 18:07:28 -07:00
parent 186ddb81d8
commit 72c48870b0
2 changed files with 7 additions and 1 deletions

View File

@@ -478,6 +478,12 @@ struct CommonMultiBodyBase : public CommonExampleInterface
if (m_pickedConstraint)
{
m_dynamicsWorld->removeConstraint(m_pickedConstraint);
if (m_pickedBody)
{
m_pickedBody->forceActivationState(ACTIVE_TAG);
m_pickedBody->activate(true);
}
delete m_pickedConstraint;
m_pickedConstraint = 0;
m_pickedBody = 0;