after picking in a multibody demo, allow sleeping for rigid bodies

This commit is contained in:
Erwin Coumans
2018-08-26 18:07:28 -07:00
parent 186ddb81d8
commit 72c48870b0
2 changed files with 7 additions and 1 deletions

View File

@@ -2365,7 +2365,7 @@ void PhysicsServerCommandProcessor::createEmptyDynamicsWorld()
m_data->m_pairCache->setOverlapFilterCallback(m_data->m_broadphaseCollisionFilterCallback);
int maxProxies = 32768;
//int maxProxies = 32768;
//m_data->m_broadphase = new btSimpleBroadphase(maxProxies, m_data->m_pairCache);
btDbvtBroadphase* bv = new btDbvtBroadphase(m_data->m_pairCache);
bv->setVelocityPrediction(0);