removed confusing comment to use cmake at the end of configure (autotools)

updated INSTALL, ChangeLog for Bullet 2.77 release
This commit is contained in:
erwin.coumans
2010-09-07 23:58:31 +00:00
parent 33a41798cf
commit 7517171ea7
4 changed files with 22 additions and 13 deletions

View File

@@ -3,6 +3,11 @@ Primary author and maintainer: Erwin Coumans
This ChangeLog is incomplete, for an up-to-date list of all fixed issues see http://bullet.googlecode.com This ChangeLog is incomplete, for an up-to-date list of all fixed issues see http://bullet.googlecode.com
using http://tinyurl.com/yabmjjj using http://tinyurl.com/yabmjjj
2010 September 7
- autotools now uses CamelCase naming for libraryes just like cmake:
libbulletdynamics -> libBulletDynamics, libbulletmath -> libLinearMath
2010 July 21 2010 July 21
- Preparing for Bullet 2.77 release, around revision r2135 - Preparing for Bullet 2.77 release, around revision r2135
- Added an OpenCL particle demo, running on NVidia, AMD and MiniCL - Added an OpenCL particle demo, running on NVidia, AMD and MiniCL

View File

@@ -1,11 +1,17 @@
Bullet Collision Detection and Physics Library Bullet Collision Detection and Physics Library
See also http://bulletphysics.org/mediawiki-1.5.8/index.php/Creating_a_project_from_scratch
** Windows Compilation ** ** Windows Compilation **
Use CMake to autogenerate a build system for Windows: Open the Microsoft Visual Studio solution in msvc/20xx/BULLET_PHYSICS.sln
Alternatively, use CMake to autogenerate a build system for Windows:
- Download/install CMake from www.cmake.org or package manager - Download/install CMake from www.cmake.org or package manager
- Use cmake-gui or
- List available build systems by running 'cmake' in the Bullet root folder - List available build systems by running 'cmake' in the Bullet root folder
- Use cmake-gui
- Create a build system using the -G option for example: - Create a build system using the -G option for example:
cmake . -G "Visual Studio 9 2008" or cmake . -G "Visual Studio 9 2008" or

3
README
View File

@@ -1,7 +1,6 @@
Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation. Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation.
Free for commercial use, including Playstation 3, open source under the ZLib License. Free for commercial use, including Playstation 3, open source under the ZLib License.
Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import.
See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at
http://bulletphysics.com http://bulletphysics.org

View File

@@ -112,7 +112,6 @@ AC_CONFIG_FILES([bullet.pc Makefile Demos/Makefile Demos/SoftDemo/Makefile Demos
AC_OUTPUT AC_OUTPUT
AC_MSG_NOTICE([ AC_MSG_NOTICE([
You can type 'make' alternatively, you can use cmake ( http://cmake.org )or use the visual studio solution msvc folder.
Please type 'make' to build Bullet Please type 'make' to build Bullet
]) ])