change 4 spaces to tab for src/BulletInverseDynamics

fix unit test in single precision compilation (use delta t of 0.01 if BT_ID_USE_DOUBLE_PRECISION is not defined)
This commit is contained in:
erwincoumans
2015-11-19 12:08:04 -08:00
parent 069936218a
commit 75d657ec85
15 changed files with 2097 additions and 2089 deletions

View File

@@ -11,54 +11,54 @@
namespace btInverseDynamics {
MultiBodyTree::MultiBodyTree()
: m_is_finalized(false),
m_mass_parameters_are_valid(true),
m_accept_invalid_mass_parameters(false),
m_impl(0x0),
m_init_cache(0x0) {
m_init_cache = new InitCache();
: m_is_finalized(false),
m_mass_parameters_are_valid(true),
m_accept_invalid_mass_parameters(false),
m_impl(0x0),
m_init_cache(0x0) {
m_init_cache = new InitCache();
}
MultiBodyTree::~MultiBodyTree() {
delete m_impl;
delete m_init_cache;
delete m_impl;
delete m_init_cache;
}
void MultiBodyTree::setAcceptInvalidMassParameters(bool flag) {
m_accept_invalid_mass_parameters = flag;
m_accept_invalid_mass_parameters = flag;
}
bool MultiBodyTree::getAcceptInvalidMassProperties() const {
return m_accept_invalid_mass_parameters;
return m_accept_invalid_mass_parameters;
}
int MultiBodyTree::getBodyOrigin(const int body_index, vec3 *world_origin) const {
return m_impl->getBodyOrigin(body_index, world_origin);
return m_impl->getBodyOrigin(body_index, world_origin);
}
int MultiBodyTree::getBodyCoM(const int body_index, vec3 *world_com) const {
return m_impl->getBodyCoM(body_index, world_com);
return m_impl->getBodyCoM(body_index, world_com);
}
int MultiBodyTree::getBodyTransform(const int body_index, mat33 *world_T_body) const {
return m_impl->getBodyTransform(body_index, world_T_body);
return m_impl->getBodyTransform(body_index, world_T_body);
}
int MultiBodyTree::getBodyAngularVelocity(const int body_index, vec3 *world_omega) const {
return m_impl->getBodyAngularVelocity(body_index, world_omega);
return m_impl->getBodyAngularVelocity(body_index, world_omega);
}
int MultiBodyTree::getBodyLinearVelocity(const int body_index, vec3 *world_velocity) const {
return m_impl->getBodyLinearVelocity(body_index, world_velocity);
return m_impl->getBodyLinearVelocity(body_index, world_velocity);
}
int MultiBodyTree::getBodyLinearVelocityCoM(const int body_index, vec3 *world_velocity) const {
return m_impl->getBodyLinearVelocityCoM(body_index, world_velocity);
return m_impl->getBodyLinearVelocityCoM(body_index, world_velocity);
}
int MultiBodyTree::getBodyAngularAcceleration(const int body_index, vec3 *world_dot_omega) const {
return m_impl->getBodyAngularAcceleration(body_index, world_dot_omega);
return m_impl->getBodyAngularAcceleration(body_index, world_dot_omega);
}
int MultiBodyTree::getBodyLinearAcceleration(const int body_index, vec3 *world_acceleration) const {
return m_impl->getBodyLinearAcceleration(body_index, world_acceleration);
return m_impl->getBodyLinearAcceleration(body_index, world_acceleration);
}
void MultiBodyTree::printTree() { m_impl->printTree(); }
@@ -69,263 +69,263 @@ int MultiBodyTree::numBodies() const { return m_impl->m_num_bodies; }
int MultiBodyTree::numDoFs() const { return m_impl->m_num_dofs; }
int MultiBodyTree::calculateInverseDynamics(const vecx &q, const vecx &u, const vecx &dot_u,
vecx *joint_forces) {
if (false == m_is_finalized) {
error_message("system has not been initialized\n");
return -1;
}
if (-1 == m_impl->calculateInverseDynamics(q, u, dot_u, joint_forces)) {
error_message("error in inverse dynamics calculation\n");
return -1;
}
return 0;
vecx *joint_forces) {
if (false == m_is_finalized) {
error_message("system has not been initialized\n");
return -1;
}
if (-1 == m_impl->calculateInverseDynamics(q, u, dot_u, joint_forces)) {
error_message("error in inverse dynamics calculation\n");
return -1;
}
return 0;
}
int MultiBodyTree::calculateMassMatrix(const vecx &q, const bool update_kinematics,
const bool initialize_matrix,
const bool set_lower_triangular_matrix, matxx *mass_matrix) {
if (false == m_is_finalized) {
error_message("system has not been initialized\n");
return -1;
}
if (-1 ==
m_impl->calculateMassMatrix(q, update_kinematics, initialize_matrix,
set_lower_triangular_matrix, mass_matrix)) {
error_message("error in mass matrix calculation\n");
return -1;
}
return 0;
const bool initialize_matrix,
const bool set_lower_triangular_matrix, matxx *mass_matrix) {
if (false == m_is_finalized) {
error_message("system has not been initialized\n");
return -1;
}
if (-1 ==
m_impl->calculateMassMatrix(q, update_kinematics, initialize_matrix,
set_lower_triangular_matrix, mass_matrix)) {
error_message("error in mass matrix calculation\n");
return -1;
}
return 0;
}
int MultiBodyTree::calculateMassMatrix(const vecx &q, matxx *mass_matrix) {
return calculateMassMatrix(q, true, true, true, mass_matrix);
return calculateMassMatrix(q, true, true, true, mass_matrix);
}
int MultiBodyTree::addBody(int body_index, int parent_index, JointType joint_type,
const vec3 &parent_r_parent_body_ref, const mat33 &body_T_parent_ref,
const vec3 &body_axis_of_motion_, idScalar mass,
const vec3 &body_r_body_com, const mat33 &body_I_body,
const int user_int, void *user_ptr) {
if (body_index < 0) {
error_message("body index must be positive (got %d)\n", body_index);
return -1;
}
vec3 body_axis_of_motion(body_axis_of_motion_);
switch (joint_type) {
case REVOLUTE:
case PRISMATIC:
// check if axis is unit vector
if (!isUnitVector(body_axis_of_motion)) {
warning_message(
"axis of motion not a unit axis ([%f %f %f]), will use normalized vector\n",
body_axis_of_motion(0), body_axis_of_motion(1), body_axis_of_motion(2));
idScalar length = std::sqrt(std::pow(body_axis_of_motion(0), 2) +
std::pow(body_axis_of_motion(1), 2) +
std::pow(body_axis_of_motion(2), 2));
if (length < std::sqrt(std::numeric_limits<idScalar>::min())) {
error_message("axis of motion vector too short (%e)\n", length);
return -1;
}
body_axis_of_motion = (1.0 / length) * body_axis_of_motion;
}
break;
case FIXED:
break;
case FLOATING:
break;
default:
error_message("unknown joint type %d\n", joint_type);
return -1;
}
const vec3 &parent_r_parent_body_ref, const mat33 &body_T_parent_ref,
const vec3 &body_axis_of_motion_, idScalar mass,
const vec3 &body_r_body_com, const mat33 &body_I_body,
const int user_int, void *user_ptr) {
if (body_index < 0) {
error_message("body index must be positive (got %d)\n", body_index);
return -1;
}
vec3 body_axis_of_motion(body_axis_of_motion_);
switch (joint_type) {
case REVOLUTE:
case PRISMATIC:
// check if axis is unit vector
if (!isUnitVector(body_axis_of_motion)) {
warning_message(
"axis of motion not a unit axis ([%f %f %f]), will use normalized vector\n",
body_axis_of_motion(0), body_axis_of_motion(1), body_axis_of_motion(2));
idScalar length = std::sqrt(std::pow(body_axis_of_motion(0), 2) +
std::pow(body_axis_of_motion(1), 2) +
std::pow(body_axis_of_motion(2), 2));
if (length < std::sqrt(std::numeric_limits<idScalar>::min())) {
error_message("axis of motion vector too short (%e)\n", length);
return -1;
}
body_axis_of_motion = (1.0 / length) * body_axis_of_motion;
}
break;
case FIXED:
break;
case FLOATING:
break;
default:
error_message("unknown joint type %d\n", joint_type);
return -1;
}
// sanity check for mass properties. Zero mass is OK.
if (mass < 0) {
m_mass_parameters_are_valid = false;
error_message("Body %d has invalid mass %e\n", body_index, mass);
if (!m_accept_invalid_mass_parameters) {
return -1;
}
}
// sanity check for mass properties. Zero mass is OK.
if (mass < 0) {
m_mass_parameters_are_valid = false;
error_message("Body %d has invalid mass %e\n", body_index, mass);
if (!m_accept_invalid_mass_parameters) {
return -1;
}
}
if (!isValidInertiaMatrix(body_I_body, body_index, FIXED == joint_type)) {
m_mass_parameters_are_valid = false;
// error message printed in function call
if (!m_accept_invalid_mass_parameters) {
return -1;
}
}
if (!isValidInertiaMatrix(body_I_body, body_index, FIXED == joint_type)) {
m_mass_parameters_are_valid = false;
// error message printed in function call
if (!m_accept_invalid_mass_parameters) {
return -1;
}
}
if (!isValidTransformMatrix(body_T_parent_ref)) {
return -1;
}
if (!isValidTransformMatrix(body_T_parent_ref)) {
return -1;
}
return m_init_cache->addBody(body_index, parent_index, joint_type, parent_r_parent_body_ref,
body_T_parent_ref, body_axis_of_motion, mass, body_r_body_com,
body_I_body, user_int, user_ptr);
return m_init_cache->addBody(body_index, parent_index, joint_type, parent_r_parent_body_ref,
body_T_parent_ref, body_axis_of_motion, mass, body_r_body_com,
body_I_body, user_int, user_ptr);
}
int MultiBodyTree::getParentIndex(const int body_index, int *parent_index) const {
return m_impl->getParentIndex(body_index, parent_index);
return m_impl->getParentIndex(body_index, parent_index);
}
int MultiBodyTree::getUserInt(const int body_index, int *user_int) const {
return m_impl->getUserInt(body_index, user_int);
return m_impl->getUserInt(body_index, user_int);
}
int MultiBodyTree::getUserPtr(const int body_index, void **user_ptr) const {
return m_impl->getUserPtr(body_index, user_ptr);
return m_impl->getUserPtr(body_index, user_ptr);
}
int MultiBodyTree::setUserInt(const int body_index, const int user_int) {
return m_impl->setUserInt(body_index, user_int);
return m_impl->setUserInt(body_index, user_int);
}
int MultiBodyTree::setUserPtr(const int body_index, void *const user_ptr) {
return m_impl->setUserPtr(body_index, user_ptr);
return m_impl->setUserPtr(body_index, user_ptr);
}
int MultiBodyTree::finalize() {
const int &num_bodies = m_init_cache->numBodies();
const int &num_dofs = m_init_cache->numDoFs();
const int &num_bodies = m_init_cache->numBodies();
const int &num_dofs = m_init_cache->numDoFs();
// 1 allocate internal MultiBody structure
m_impl = new MultiBodyImpl(num_bodies, num_dofs);
// 1 allocate internal MultiBody structure
m_impl = new MultiBodyImpl(num_bodies, num_dofs);
// 2 build new index set assuring index(parent) < index(child)
if (-1 == m_init_cache->buildIndexSets()) {
return -1;
}
m_init_cache->getParentIndexArray(&m_impl->m_parent_index);
// 2 build new index set assuring index(parent) < index(child)
if (-1 == m_init_cache->buildIndexSets()) {
return -1;
}
m_init_cache->getParentIndexArray(&m_impl->m_parent_index);
// 3 setup internal kinematic and dynamic data
for (int index = 0; index < num_bodies; index++) {
InertiaData inertia;
JointData joint;
if (-1 == m_init_cache->getInertiaData(index, &inertia)) {
return -1;
}
if (-1 == m_init_cache->getJointData(index, &joint)) {
return -1;
}
// 3 setup internal kinematic and dynamic data
for (int index = 0; index < num_bodies; index++) {
InertiaData inertia;
JointData joint;
if (-1 == m_init_cache->getInertiaData(index, &inertia)) {
return -1;
}
if (-1 == m_init_cache->getJointData(index, &joint)) {
return -1;
}
RigidBody &rigid_body = m_impl->m_body_list[index];
RigidBody &rigid_body = m_impl->m_body_list[index];
rigid_body.m_mass = inertia.m_mass;
rigid_body.m_body_mass_com = inertia.m_mass * inertia.m_body_pos_body_com;
rigid_body.m_body_I_body = inertia.m_body_I_body;
rigid_body.m_joint_type = joint.m_type;
rigid_body.m_parent_pos_parent_body_ref = joint.m_parent_pos_parent_child_ref;
rigid_body.m_body_T_parent_ref = joint.m_child_T_parent_ref;
rigid_body.m_parent_pos_parent_body_ref = joint.m_parent_pos_parent_child_ref;
rigid_body.m_joint_type = joint.m_type;
rigid_body.m_mass = inertia.m_mass;
rigid_body.m_body_mass_com = inertia.m_mass * inertia.m_body_pos_body_com;
rigid_body.m_body_I_body = inertia.m_body_I_body;
rigid_body.m_joint_type = joint.m_type;
rigid_body.m_parent_pos_parent_body_ref = joint.m_parent_pos_parent_child_ref;
rigid_body.m_body_T_parent_ref = joint.m_child_T_parent_ref;
rigid_body.m_parent_pos_parent_body_ref = joint.m_parent_pos_parent_child_ref;
rigid_body.m_joint_type = joint.m_type;
// Set joint Jacobians. Note that the dimension is always 3x1 here to avoid variable sized
// matrices.
switch (rigid_body.m_joint_type) {
case REVOLUTE:
rigid_body.m_Jac_JR(0) = joint.m_child_axis_of_motion(0);
rigid_body.m_Jac_JR(1) = joint.m_child_axis_of_motion(1);
rigid_body.m_Jac_JR(2) = joint.m_child_axis_of_motion(2);
rigid_body.m_Jac_JT(0) = 0.0;
rigid_body.m_Jac_JT(1) = 0.0;
rigid_body.m_Jac_JT(2) = 0.0;
break;
case PRISMATIC:
rigid_body.m_Jac_JR(0) = 0.0;
rigid_body.m_Jac_JR(1) = 0.0;
rigid_body.m_Jac_JR(2) = 0.0;
rigid_body.m_Jac_JT(0) = joint.m_child_axis_of_motion(0);
rigid_body.m_Jac_JT(1) = joint.m_child_axis_of_motion(1);
rigid_body.m_Jac_JT(2) = joint.m_child_axis_of_motion(2);
break;
case FIXED:
// NOTE/TODO: dimension really should be zero ..
rigid_body.m_Jac_JR(0) = 0.0;
rigid_body.m_Jac_JR(1) = 0.0;
rigid_body.m_Jac_JR(2) = 0.0;
rigid_body.m_Jac_JT(0) = 0.0;
rigid_body.m_Jac_JT(1) = 0.0;
rigid_body.m_Jac_JT(2) = 0.0;
break;
case FLOATING:
// NOTE/TODO: this is not really correct.
// the Jacobians should be 3x3 matrices here !
rigid_body.m_Jac_JR(0) = 0.0;
rigid_body.m_Jac_JR(1) = 0.0;
rigid_body.m_Jac_JR(2) = 0.0;
rigid_body.m_Jac_JT(0) = 0.0;
rigid_body.m_Jac_JT(1) = 0.0;
rigid_body.m_Jac_JT(2) = 0.0;
break;
default:
error_message("unsupported joint type %d\n", rigid_body.m_joint_type);
return -1;
}
}
// Set joint Jacobians. Note that the dimension is always 3x1 here to avoid variable sized
// matrices.
switch (rigid_body.m_joint_type) {
case REVOLUTE:
rigid_body.m_Jac_JR(0) = joint.m_child_axis_of_motion(0);
rigid_body.m_Jac_JR(1) = joint.m_child_axis_of_motion(1);
rigid_body.m_Jac_JR(2) = joint.m_child_axis_of_motion(2);
rigid_body.m_Jac_JT(0) = 0.0;
rigid_body.m_Jac_JT(1) = 0.0;
rigid_body.m_Jac_JT(2) = 0.0;
break;
case PRISMATIC:
rigid_body.m_Jac_JR(0) = 0.0;
rigid_body.m_Jac_JR(1) = 0.0;
rigid_body.m_Jac_JR(2) = 0.0;
rigid_body.m_Jac_JT(0) = joint.m_child_axis_of_motion(0);
rigid_body.m_Jac_JT(1) = joint.m_child_axis_of_motion(1);
rigid_body.m_Jac_JT(2) = joint.m_child_axis_of_motion(2);
break;
case FIXED:
// NOTE/TODO: dimension really should be zero ..
rigid_body.m_Jac_JR(0) = 0.0;
rigid_body.m_Jac_JR(1) = 0.0;
rigid_body.m_Jac_JR(2) = 0.0;
rigid_body.m_Jac_JT(0) = 0.0;
rigid_body.m_Jac_JT(1) = 0.0;
rigid_body.m_Jac_JT(2) = 0.0;
break;
case FLOATING:
// NOTE/TODO: this is not really correct.
// the Jacobians should be 3x3 matrices here !
rigid_body.m_Jac_JR(0) = 0.0;
rigid_body.m_Jac_JR(1) = 0.0;
rigid_body.m_Jac_JR(2) = 0.0;
rigid_body.m_Jac_JT(0) = 0.0;
rigid_body.m_Jac_JT(1) = 0.0;
rigid_body.m_Jac_JT(2) = 0.0;
break;
default:
error_message("unsupported joint type %d\n", rigid_body.m_joint_type);
return -1;
}
}
// 4 assign degree of freedom indices & build per-joint-type index arrays
if (-1 == m_impl->generateIndexSets()) {
error_message("generating index sets\n");
return -1;
}
// 4 assign degree of freedom indices & build per-joint-type index arrays
if (-1 == m_impl->generateIndexSets()) {
error_message("generating index sets\n");
return -1;
}
// 5 do some pre-computations ..
m_impl->calculateStaticData();
// 5 do some pre-computations ..
m_impl->calculateStaticData();
// 6. make sure all user forces are set to zero, as this might not happen
// in the vector ctors.
m_impl->clearAllUserForcesAndMoments();
// 6. make sure all user forces are set to zero, as this might not happen
// in the vector ctors.
m_impl->clearAllUserForcesAndMoments();
m_is_finalized = true;
return 0;
m_is_finalized = true;
return 0;
}
int MultiBodyTree::setGravityInWorldFrame(const vec3 &gravity) {
return m_impl->setGravityInWorldFrame(gravity);
return m_impl->setGravityInWorldFrame(gravity);
}
int MultiBodyTree::getJointType(const int body_index, JointType *joint_type) const {
return m_impl->getJointType(body_index, joint_type);
return m_impl->getJointType(body_index, joint_type);
}
int MultiBodyTree::getJointTypeStr(const int body_index, const char **joint_type) const {
return m_impl->getJointTypeStr(body_index, joint_type);
return m_impl->getJointTypeStr(body_index, joint_type);
}
int MultiBodyTree::getDoFOffset(const int body_index, int *q_offset) const {
return m_impl->getDoFOffset(body_index, q_offset);
return m_impl->getDoFOffset(body_index, q_offset);
}
int MultiBodyTree::setBodyMass(const int body_index, idScalar mass) {
return m_impl->setBodyMass(body_index, mass);
return m_impl->setBodyMass(body_index, mass);
}
int MultiBodyTree::setBodyFirstMassMoment(const int body_index, const vec3& first_mass_moment) {
return m_impl->setBodyFirstMassMoment(body_index, first_mass_moment);
return m_impl->setBodyFirstMassMoment(body_index, first_mass_moment);
}
int MultiBodyTree::setBodySecondMassMoment(const int body_index, const mat33& second_mass_moment) {
return m_impl->setBodySecondMassMoment(body_index, second_mass_moment);
return m_impl->setBodySecondMassMoment(body_index, second_mass_moment);
}
int MultiBodyTree::getBodyMass(const int body_index, idScalar *mass) const {
return m_impl->getBodyMass(body_index, mass);
return m_impl->getBodyMass(body_index, mass);
}
int MultiBodyTree::getBodyFirstMassMoment(const int body_index, vec3 *first_mass_moment) const {
return m_impl->getBodyFirstMassMoment(body_index, first_mass_moment);
return m_impl->getBodyFirstMassMoment(body_index, first_mass_moment);
}
int MultiBodyTree::getBodySecondMassMoment(const int body_index, mat33 *second_mass_moment) const {
return m_impl->getBodySecondMassMoment(body_index, second_mass_moment);
return m_impl->getBodySecondMassMoment(body_index, second_mass_moment);
}
void MultiBodyTree::clearAllUserForcesAndMoments() { m_impl->clearAllUserForcesAndMoments(); }
int MultiBodyTree::addUserForce(const int body_index, const vec3 &body_force) {
return m_impl->addUserForce(body_index, body_force);
return m_impl->addUserForce(body_index, body_force);
}
int MultiBodyTree::addUserMoment(const int body_index, const vec3 &body_moment) {
return m_impl->addUserMoment(body_index, body_moment);
return m_impl->addUserMoment(body_index, body_moment);
}
}