use relative path, to make it easier to include btBulletWorldImporter, #include "../BulletFileLoader/btBulletFile.h"
Create a separate library for MiniCL (a rudimentary OpenCL wrapper to run kernels on multi-core CPU using the default C++ compiler, using Win32 Threads or Posix) tweak vectormath/vmInclude.h for PS3 platforms fix warning in btKinematicCharacterController
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@@ -31,12 +31,16 @@ ENDIF()
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OPTION(USE_MSVC_RUNTIME_LIBRARY_DLL "Use MSVC Runtime Library DLL (/MD or /MDd)" ON)
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OPTION(USE_MSVC_INCREMENTAL_LINKING "Use MSVC Incremental Linking" OFF)
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IF(WIN32)
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SET (VECTOR_MATH_INCLUDE ${BULLET_PHYSICS_SOURCE_DIR}/src/BulletMultiThreaded/vectormath/sse CACHE PATH "Vector Math library include path.")
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ELSE(WIN32)
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SET (VECTOR_MATH_INCLUDE ${BULLET_PHYSICS_SOURCE_DIR}/src/BulletMultiThreaded/vectormath/scalar CACHE PATH "Vector Math library include path.")
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ENDIF(WIN32)
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OPTION(USE_CUSTOM_VECTOR_MATH "Use custom vectormath library" OFF)
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IF (USE_CUSTOM_VECTOR_MATH)
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ADD_DEFINITIONS(-DUSE_SYSTEM_VECTORMATH)
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IF(WIN32)
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SET (VECTOR_MATH_INCLUDE ${BULLET_PHYSICS_SOURCE_DIR}/src/vectormath/sse CACHE PATH "Vector Math library include path.")
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ELSE(WIN32)
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SET (VECTOR_MATH_INCLUDE ${BULLET_PHYSICS_SOURCE_DIR}/src/vectormath/scalar CACHE PATH "Vector Math library include path.")
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ENDIF(WIN32)
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ENDIF(USE_CUSTOM_VECTOR_MATH)
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IF (WIN32)
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FIND_PATH(DIRECTX_SDK_BASE_DIR Include/D3D11.h PATH $ENV{DXSDK_DIR} )
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