erwin.coumans 7684c1b92d use relative path, to make it easier to include btBulletWorldImporter, #include "../BulletFileLoader/btBulletFile.h"
Create a separate library for MiniCL (a rudimentary OpenCL wrapper to run kernels on multi-core CPU using the default C++ compiler, using Win32 Threads or Posix)
tweak vectormath/vmInclude.h for PS3 platforms
fix warning in btKinematicCharacterController
2010-07-21 21:33:40 +00:00
2010-07-21 21:26:58 +00:00
2007-06-13 05:00:42 +00:00
2006-08-11 23:01:25 +00:00
2006-05-26 17:56:14 +00:00
2009-09-17 22:02:11 +00:00
2007-02-26 05:18:52 +00:00
2006-12-15 19:14:36 +00:00
2006-12-15 19:14:21 +00:00

Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation.
Free for commercial use, including Playstation 3, open source under the ZLib License.
Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import. 

See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at
http://bulletphysics.com
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Readme 258 MiB
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