use relative path, to make it easier to include btBulletWorldImporter, #include "../BulletFileLoader/btBulletFile.h"
Create a separate library for MiniCL (a rudimentary OpenCL wrapper to run kernels on multi-core CPU using the default C++ compiler, using Win32 Threads or Posix) tweak vectormath/vmInclude.h for PS3 platforms fix warning in btKinematicCharacterController
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@@ -25,7 +25,8 @@ IF (USE_GLUT)
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LINK_LIBRARIES(
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OpenGLSupport
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BulletDynamics
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BulletCollision
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BulletCollision
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MiniCL
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BulletMultiThreaded
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LinearMath
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${GLUT_glut_LIBRARY}
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