use relative path, to make it easier to include btBulletWorldImporter, #include "../BulletFileLoader/btBulletFile.h"
Create a separate library for MiniCL (a rudimentary OpenCL wrapper to run kernels on multi-core CPU using the default C++ compiler, using Win32 Threads or Posix) tweak vectormath/vmInclude.h for PS3 platforms fix warning in btKinematicCharacterController
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@@ -8,7 +8,9 @@ ${BULLET_PHYSICS_SOURCE_DIR}/src
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)
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LINK_LIBRARIES(
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BulletMultiThreaded LinearMath
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MiniCL
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BulletMultiThreaded
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LinearMath
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)
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ADD_EXECUTABLE(AppVectorAdd_Mini
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