use relative path, to make it easier to include btBulletWorldImporter, #include "../BulletFileLoader/btBulletFile.h"
Create a separate library for MiniCL (a rudimentary OpenCL wrapper to run kernels on multi-core CPU using the default C++ compiler, using Win32 Threads or Posix) tweak vectormath/vmInclude.h for PS3 platforms fix warning in btKinematicCharacterController
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@@ -1,6 +1,6 @@
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#include "btBulletWorldImporter.h"
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#include "btBulletFile.h"
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#include "../BulletFileLoader/btBulletFile.h"
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#include "btBulletDynamicsCommon.h"
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#include "BulletCollision/Gimpact/btGImpactShape.h"
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