use relative path, to make it easier to include btBulletWorldImporter, #include "../BulletFileLoader/btBulletFile.h"

Create a separate library for MiniCL (a rudimentary OpenCL wrapper to run kernels on multi-core CPU using the default C++ compiler, using Win32 Threads or Posix)
tweak vectormath/vmInclude.h for PS3 platforms
fix warning in btKinematicCharacterController
This commit is contained in:
erwin.coumans
2010-07-21 21:33:40 +00:00
parent 442959d457
commit 7684c1b92d
14 changed files with 60 additions and 29 deletions

View File

@@ -217,7 +217,7 @@ void btKinematicCharacterController::stepUp ( btCollisionWorld* world)
{
// phase 1: up
btTransform start, end;
m_targetPosition = m_currentPosition + getUpAxisDirections()[m_upAxis] * (m_stepHeight + (m_verticalOffset > 0.0?m_verticalOffset:0.0));
m_targetPosition = m_currentPosition + getUpAxisDirections()[m_upAxis] * (m_stepHeight + (m_verticalOffset > 0.f?m_verticalOffset:0.f));
start.setIdentity ();
end.setIdentity ();
@@ -392,7 +392,7 @@ void btKinematicCharacterController::stepDown ( btCollisionWorld* collisionWorld
btVector3 gravity_drop = getUpAxisDirections()[m_upAxis] * downVelocity;
m_targetPosition -= (step_drop + gravity_drop);*/
btScalar downVelocity = (m_verticalVelocity<0.0?-m_verticalVelocity:0.0) * dt;
btScalar downVelocity = (m_verticalVelocity<0.f?-m_verticalVelocity:0.f) * dt;
if(downVelocity > 0.0 && downVelocity < m_stepHeight
&& (m_wasOnGround || !m_wasJumping))
{