use relative path, to make it easier to include btBulletWorldImporter, #include "../BulletFileLoader/btBulletFile.h"
Create a separate library for MiniCL (a rudimentary OpenCL wrapper to run kernels on multi-core CPU using the default C++ compiler, using Win32 Threads or Posix) tweak vectormath/vmInclude.h for PS3 platforms fix warning in btKinematicCharacterController
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@@ -217,7 +217,7 @@ void btKinematicCharacterController::stepUp ( btCollisionWorld* world)
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{
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// phase 1: up
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btTransform start, end;
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m_targetPosition = m_currentPosition + getUpAxisDirections()[m_upAxis] * (m_stepHeight + (m_verticalOffset > 0.0?m_verticalOffset:0.0));
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m_targetPosition = m_currentPosition + getUpAxisDirections()[m_upAxis] * (m_stepHeight + (m_verticalOffset > 0.f?m_verticalOffset:0.f));
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start.setIdentity ();
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end.setIdentity ();
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@@ -392,7 +392,7 @@ void btKinematicCharacterController::stepDown ( btCollisionWorld* collisionWorld
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btVector3 gravity_drop = getUpAxisDirections()[m_upAxis] * downVelocity;
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m_targetPosition -= (step_drop + gravity_drop);*/
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btScalar downVelocity = (m_verticalVelocity<0.0?-m_verticalVelocity:0.0) * dt;
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btScalar downVelocity = (m_verticalVelocity<0.f?-m_verticalVelocity:0.f) * dt;
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if(downVelocity > 0.0 && downVelocity < m_stepHeight
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&& (m_wasOnGround || !m_wasJumping))
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{
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