use relative path, to make it easier to include btBulletWorldImporter, #include "../BulletFileLoader/btBulletFile.h"
Create a separate library for MiniCL (a rudimentary OpenCL wrapper to run kernels on multi-core CPU using the default C++ compiler, using Win32 Threads or Posix) tweak vectormath/vmInclude.h for PS3 platforms fix warning in btKinematicCharacterController
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@@ -65,16 +65,6 @@ ADD_LIBRARY(BulletMultiThreaded
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btGpuUtilsSharedCode.h
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btGpuUtilsSharedDefs.h
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#MiniCL provides a small subset of OpenCL
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MiniCL.cpp
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MiniCLTaskScheduler.cpp
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MiniCLTaskScheduler.h
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MiniCLTask/MiniCLTask.cpp
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MiniCLTask/MiniCLTask.h
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../MiniCL/cl.h
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../MiniCL/cl_gl.h
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../MiniCL/cl_platform.h
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../MiniCL/cl_MiniCL_Defs.h
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)
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#for now, only Direct 11 (Direct Compute)
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