use relative path, to make it easier to include btBulletWorldImporter, #include "../BulletFileLoader/btBulletFile.h"
Create a separate library for MiniCL (a rudimentary OpenCL wrapper to run kernels on multi-core CPU using the default C++ compiler, using Win32 Threads or Posix) tweak vectormath/vmInclude.h for PS3 platforms fix warning in btKinematicCharacterController
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@@ -1,4 +1,4 @@
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SUBDIRS( BulletMultiThreaded BulletSoftBody BulletCollision BulletDynamics LinearMath )
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SUBDIRS( MiniCL BulletMultiThreaded BulletSoftBody BulletCollision BulletDynamics LinearMath )
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IF(INSTALL_LIBS)
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#INSTALL of other files requires CMake 2.6
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