use relative path, to make it easier to include btBulletWorldImporter, #include "../BulletFileLoader/btBulletFile.h"

Create a separate library for MiniCL (a rudimentary OpenCL wrapper to run kernels on multi-core CPU using the default C++ compiler, using Win32 Threads or Posix)
tweak vectormath/vmInclude.h for PS3 platforms
fix warning in btKinematicCharacterController
This commit is contained in:
erwin.coumans
2010-07-21 21:33:40 +00:00
parent 442959d457
commit 7684c1b92d
14 changed files with 60 additions and 29 deletions

View File

@@ -4,17 +4,11 @@
#include "LinearMath/btScalar.h"
#if defined (USE_SYSTEM_VECTORMATH)
#if defined (USE_SYSTEM_VECTORMATH) || defined (__CELLOS_LV2__)
#include <vectormath_aos.h>
#else //(USE_SYSTEM_VECTORMATH)
#if defined (BT_USE_SSE) && defined (_WIN32)
#include "sse/vectormath_aos.h"
#elif defined (__CELLOS_LV2__)
#ifdef __SPU__
#include "spu/vectormath_aos.h"
#else
#include "ppu/vectormath_aos.h"
#endif //__SPU__
#else //all other platforms
#include "scalar/vectormath_aos.h"
#endif //(BT_USE_SSE) && defined (_WIN32)