use relative path, to make it easier to include btBulletWorldImporter, #include "../BulletFileLoader/btBulletFile.h"
Create a separate library for MiniCL (a rudimentary OpenCL wrapper to run kernels on multi-core CPU using the default C++ compiler, using Win32 Threads or Posix) tweak vectormath/vmInclude.h for PS3 platforms fix warning in btKinematicCharacterController
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@@ -4,17 +4,11 @@
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#include "LinearMath/btScalar.h"
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#if defined (USE_SYSTEM_VECTORMATH)
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#if defined (USE_SYSTEM_VECTORMATH) || defined (__CELLOS_LV2__)
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#include <vectormath_aos.h>
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#else //(USE_SYSTEM_VECTORMATH)
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#if defined (BT_USE_SSE) && defined (_WIN32)
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#include "sse/vectormath_aos.h"
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#elif defined (__CELLOS_LV2__)
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#ifdef __SPU__
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#include "spu/vectormath_aos.h"
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#else
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#include "ppu/vectormath_aos.h"
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#endif //__SPU__
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#else //all other platforms
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#include "scalar/vectormath_aos.h"
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#endif //(BT_USE_SSE) && defined (_WIN32)
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