Add pairwise collision test:

void	btCollisionWorld::contactPairTest(btCollisionObject* colObjA, btCollisionObject* colObjB, ContactResultCallback& resultCallback)

cmake: improve feedback for Maya Plugin handling if the Maya base path is not detected
This commit is contained in:
erwin.coumans
2010-02-11 09:18:49 +00:00
parent 5907f81774
commit 7a175fb65e
3 changed files with 87 additions and 55 deletions

View File

@@ -403,6 +403,11 @@ public:
///it reports one or more contact points for every overlapping object (including the one with deepest penetration)
void contactTest(btCollisionObject* colObj, ContactResultCallback& resultCallback);
///contactTest performs a discrete collision test between two collision objects and calls the resultCallback if overlap if detected.
///it reports one or more contact points (including the one with deepest penetration)
void contactPairTest(btCollisionObject* colObjA, btCollisionObject* colObjB, ContactResultCallback& resultCallback);
/// rayTestSingle performs a raycast call and calls the resultCallback. It is used internally by rayTest.
/// In a future implementation, we consider moving the ray test as a virtual method in btCollisionShape.
/// This allows more customization.