erwin.coumans 7a175fb65e Add pairwise collision test:
void	btCollisionWorld::contactPairTest(btCollisionObject* colObjA, btCollisionObject* colObjB, ContactResultCallback& resultCallback)

cmake: improve feedback for Maya Plugin handling if the Maya base path is not detected
2010-02-11 09:18:49 +00:00
2010-02-11 09:18:49 +00:00
2010-02-11 09:18:49 +00:00
2007-06-13 05:00:42 +00:00
2006-08-11 23:01:25 +00:00
2006-05-25 19:18:29 +00:00
2006-05-25 19:18:29 +00:00
2009-09-17 22:48:07 +00:00
2006-05-26 17:56:14 +00:00
2009-09-17 22:02:11 +00:00
2007-10-21 05:59:16 +00:00
2006-05-25 19:18:29 +00:00
2007-02-26 05:18:52 +00:00
2006-12-15 19:14:36 +00:00
2006-12-15 19:14:21 +00:00

Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation.
Free for commercial use, including Playstation 3, open source under the ZLib License.
Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import. 

See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at
http://bulletphysics.com
Description
No description provided
Readme 258 MiB
Languages
Wavefront Object 70.5%
C++ 13%
Mathematica 8.2%
COLLADA 5.8%
C 2%
Other 0.4%