fixed Soft Body compile issues on Mac OSX, added build files
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@@ -826,7 +826,7 @@ void SoftDemo::renderme()
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m_cameraTargetPosition=btVector3(0,0,0);
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/* Anm */
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if(!isIdle())
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m_animtime=::GetTickCount()/1000.;
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m_animtime=m_clock.getTimeMilliseconds()/1000.f;
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/* Ray cast */
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if(m_raycast)
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{
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@@ -1,3 +1,4 @@
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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