updated ChangeLog.txt
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@@ -2,6 +2,46 @@ Bullet Continuous Collision Detection and Physics Library
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Primary author and maintainer: Erwin Coumans
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2008 April 14
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- Added ray cast support for Soft Bodies
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Thanks to Nathanael Presson for the contribution
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2008 April 9
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- Cleanup of Stan Melax ConvexHull, removed Extras/ConvexHull, moved sources into LinearMath/BulletCollision
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2008 April 4
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- Added btSliderConstraint and demo
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Thanks Roman Ponomarev
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2008 April 3
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- Fixed btMinkowskiSumShape, and added hitpoint to btSubsimplexConvexCast
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2008 April 2
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- Added Extras/CdTestFrameWork
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Thanks Pierre Terdiman
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2008 April 1
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- Added posix thread (pthread) support
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Thanks Enrico
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2008 March 30
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- Added Soft Body, cloth, rope and deformable volumes, including demos and interaction
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Thanks Nathanael Presson for this great contribution
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2008 March 17
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- Improved BulletColladaConverter
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Thanks John McCutchan
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2008 March 15
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- btMultiSapBroadphase in a working state. Needs more optimizations to be fully useable.
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- Allow btOptimizedBvh to be used for arbitrary objects, not just triangles
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- added quicksort to btAlignedObjectArray
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- removed btTypedUserInfo, added btHashMap
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2008 March 30
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- Moved quickstep solver and boxbox into Bullet/src folder
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Thanks Russell L. Smith for permission to redistribute Open Dynamics Engine quickstep and box-box under the ZLib license
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2008 Feb 27
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- Added initial version for Character Control Demo
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- Applied fixes to IBM Cell SDK 3.0 build makefiles
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