remove SimpleOpenGL3 demo, it breaks some builds

reset callback to 0 after exiting a demo to avoid issues
This commit is contained in:
Erwin Coumans
2016-03-17 16:11:53 -07:00
parent 937b6d84e5
commit 7e4dfb7207
5 changed files with 13 additions and 6 deletions

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@@ -1,5 +1,5 @@
SUBDIRS( HelloWorld BasicDemo )
IF(BUILD_BULLET3)
SUBDIRS( ExampleBrowser SimpleOpenGL3 ThirdPartyLibs/Gwen OpenGLWindow)
SUBDIRS( ExampleBrowser ThirdPartyLibs/Gwen OpenGLWindow)
ENDIF()

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@@ -36,6 +36,9 @@ public:
};
extern ContactAddedCallback gContactAddedCallback;
MultiBodySoftContact::MultiBodySoftContact(struct GUIHelperInterface* helper)
:CommonMultiBodyBase(helper),
m_once(true)
@@ -44,11 +47,10 @@ m_once(true)
MultiBodySoftContact::~MultiBodySoftContact()
{
gContactAddedCallback = 0;
}
extern ContactAddedCallback gContactAddedCallback;
static bool btMultiBodySoftContactCallback(btManifoldPoint& cp, const btCollisionObjectWrapper* colObj0Wrap,int partId0,int index0,const btCollisionObjectWrapper* colObj1Wrap,int partId1,int index1)
{
cp.m_contactCFM = 0.3;

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@@ -29,6 +29,8 @@ subject to the following restrictions:
#include "BulletDynamics/MLCPSolvers/btMLCPSolver.h"
#include "BulletDynamics/MLCPSolvers/btSolveProjectedGaussSeidel.h"
extern ContactAddedCallback gContactAddedCallback;
struct RigidBodySoftContact : public CommonRigidBodyBase
{
@@ -36,7 +38,10 @@ struct RigidBodySoftContact : public CommonRigidBodyBase
:CommonRigidBodyBase(helper)
{
}
virtual ~RigidBodySoftContact(){}
virtual ~RigidBodySoftContact()
{
gContactAddedCallback = 0;
}
virtual void initPhysics();
virtual void renderScene();
void resetCamera()
@@ -49,7 +54,7 @@ struct RigidBodySoftContact : public CommonRigidBodyBase
}
};
extern ContactAddedCallback gContactAddedCallback;
static bool btRigidBodySoftContactCallback(btManifoldPoint& cp, const btCollisionObjectWrapper* colObj0Wrap,int partId0,int index0,const btCollisionObjectWrapper* colObj1Wrap,int partId1,int index1)
{
cp.m_contactCFM = 0.3;

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@@ -150,7 +150,7 @@ struct SendDesiredStateArgs
//or the maximum applied force/torque for the PD/motor/constraint to reach the desired velocity in CONTROL_MODE_VELOCITY and CONTROL_MODE_POSITION_VELOCITY_PD mode
//indexed by degree of freedom, 6 dof base, and then dofs for each link
double m_desiredStateForceTorque[MAX_DEGREE_OF_FREEDOM];
};