This commit is contained in:
erwincoumans
2014-01-29 05:48:11 -08:00

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@@ -1816,7 +1816,7 @@ void GLInstancingRenderer::CleanupShaders()
void GLInstancingRenderer::enableShadowMap()
{
glActiveTexture(GL_TEXTURE0);
glEnable(GL_TEXTURE_2D);
//glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, m_data->m_shadowTexture);
//glBindTexture(GL_TEXTURE_2D, m_data->m_defaultTexturehandle);