Merge pull request #2075 from erwincoumans/master

create some 'Unity Build' cpp files, to work-around setuptools on Win…
This commit is contained in:
erwincoumans
2019-01-24 11:37:55 -08:00
committed by GitHub
8 changed files with 187 additions and 194 deletions

View File

@@ -5,9 +5,11 @@ recursive-include Extras *.h
recursive-include Extras *.hpp
recursive-include src *.h
recursive-include src *.hpp
recursive-include src *.cpp
recursive-include examples/pybullet/gym *.*
include examples/ThirdPartyLibs/enet/unix.c
include examples/OpenGLWindow/*.*
recursive-include examples/SharedMemory/plugins *.*
recursive-include examples/ThirdPartyLibs/glad *.*
include examples/ThirdPartyLibs/enet/win32.c
recursive-include examples/ThirdPartyLibs/Eigen *

153
setup.py
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@@ -72,6 +72,9 @@ else:
include_dirs += NP_DIRS
sources = ["examples/pybullet/pybullet.c"]\
+["src/btLinearMathAll.cpp"]\
+["src/btBulletCollisionAll.cpp"]\
+["src/btBulletDynamicsAll.cpp"]\
+["examples/ExampleBrowser/InProcessExampleBrowser.cpp"]\
+["examples/TinyRenderer/geometry.cpp"]\
+["examples/TinyRenderer/model.cpp"]\
@@ -180,156 +183,6 @@ sources = ["examples/pybullet/pybullet.c"]\
+["examples/ExampleBrowser/GwenGUISupport/gwenUserInterface.cpp"]\
+["examples/ExampleBrowser/GwenGUISupport/GwenParameterInterface.cpp"]\
+["examples/ExampleBrowser/GwenGUISupport/GwenTextureWindow.cpp"]\
+["src/LinearMath/btAlignedAllocator.cpp"]\
+["src/LinearMath/btGeometryUtil.cpp"]\
+["src/LinearMath/btSerializer.cpp"]\
+["src/LinearMath/btVector3.cpp"]\
+["src/LinearMath/btConvexHull.cpp"]\
+["src/LinearMath/btPolarDecomposition.cpp"]\
+["src/LinearMath/btSerializer64.cpp"]\
+["src/LinearMath/btConvexHullComputer.cpp"]\
+["src/LinearMath/btQuickprof.cpp"]\
+["src/LinearMath/btThreads.cpp"]\
+["src/LinearMath/TaskScheduler/btTaskScheduler.cpp"]\
+["src/LinearMath/TaskScheduler/btThreadSupportPosix.cpp"]\
+["src/LinearMath/TaskScheduler/btThreadSupportWin32.cpp"]\
+["src/BulletCollision/BroadphaseCollision/btAxisSweep3.cpp"]\
+["src/BulletCollision/BroadphaseCollision/btDbvt.cpp"]\
+["src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp"]\
+["src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.cpp"]\
+["src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp"]\
+["src/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp"]\
+["src/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.cpp"]\
+["src/BulletCollision/BroadphaseCollision/btDispatcher.cpp"]\
+["src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp"]\
+["src/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp"]\
+["src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp"]\
+["src/BulletCollision/CollisionDispatch/btHashedSimplePairCache.cpp"]\
+["src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp"]\
+["src/BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.cpp"]\
+["src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp"]\
+["src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp"]\
+["src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp"]\
+["src/BulletCollision/CollisionDispatch/btManifoldResult.cpp"]\
+["src/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp"]\
+["src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp"]\
+["src/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp"]\
+["src/BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp"]\
+["src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp"]\
+["src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp"]\
+["src/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp"]\
+["src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp"]\
+["src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp"]\
+["src/BulletCollision/CollisionDispatch/btCollisionObject.cpp"]\
+["src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp"]\
+["src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp"]\
+["src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp"]\
+["src/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp"]\
+["src/BulletCollision/CollisionDispatch/btUnionFind.cpp"]\
+["src/BulletCollision/CollisionDispatch/btCollisionWorldImporter.cpp"]\
+["src/BulletCollision/CollisionDispatch/btGhostObject.cpp"]\
+["src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp"]\
+["src/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp"]\
+["src/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.cpp"]\
+["src/BulletCollision/NarrowPhaseCollision/btConvexCast.cpp"]\
+["src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp"]\
+["src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp"]\
+["src/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp"]\
+["src/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp"]\
+["src/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp"]\
+["src/BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp"]\
+["src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp"]\
+["src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp"]\
+["src/BulletCollision/CollisionShapes/btBox2dShape.cpp"]\
+["src/BulletCollision/CollisionShapes/btConvexPolyhedron.cpp"]\
+["src/BulletCollision/CollisionShapes/btShapeHull.cpp"]\
+["src/BulletCollision/CollisionShapes/btBoxShape.cpp"]\
+["src/BulletCollision/CollisionShapes/btConvexShape.cpp"]\
+["src/BulletCollision/CollisionShapes/btSphereShape.cpp"]\
+["src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp"]\
+["src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp"]\
+["src/BulletCollision/CollisionShapes/btStaticPlaneShape.cpp"]\
+["src/BulletCollision/CollisionShapes/btCapsuleShape.cpp"]\
+["src/BulletCollision/CollisionShapes/btCylinderShape.cpp"]\
+["src/BulletCollision/CollisionShapes/btStridingMeshInterface.cpp"]\
+["src/BulletCollision/CollisionShapes/btCollisionShape.cpp"]\
+["src/BulletCollision/CollisionShapes/btEmptyShape.cpp"]\
+["src/BulletCollision/CollisionShapes/btTetrahedronShape.cpp"]\
+["src/BulletCollision/CollisionShapes/btCompoundShape.cpp"]\
+["src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp"]\
+["src/BulletCollision/CollisionShapes/btTriangleBuffer.cpp"]\
+["src/BulletCollision/CollisionShapes/btConcaveShape.cpp"]\
+["src/BulletCollision/CollisionShapes/btMinkowskiSumShape.cpp"]\
+["src/BulletCollision/CollisionShapes/btTriangleCallback.cpp"]\
+["src/BulletCollision/CollisionShapes/btConeShape.cpp"]\
+["src/BulletCollision/CollisionShapes/btMultiSphereShape.cpp"]\
+["src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp"]\
+["src/BulletCollision/CollisionShapes/btConvex2dShape.cpp"]\
+["src/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.cpp"]\
+["src/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.cpp"]\
+["src/BulletCollision/CollisionShapes/btConvexHullShape.cpp"]\
+["src/BulletCollision/CollisionShapes/btOptimizedBvh.cpp"]\
+["src/BulletCollision/CollisionShapes/btTriangleMesh.cpp"]\
+["src/BulletCollision/CollisionShapes/btConvexInternalShape.cpp"]\
+["src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp"]\
+["src/BulletCollision/CollisionShapes/btTriangleMeshShape.cpp"]\
+["src/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp"]\
+["src/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.cpp"]\
+["src/BulletCollision/CollisionShapes/btSdfCollisionShape.cpp"]\
+["src/BulletCollision/CollisionShapes/btMiniSDF.cpp"]\
+["src/BulletCollision/CollisionShapes/btUniformScalingShape.cpp"]\
+["src/BulletCollision/Gimpact/btContactProcessing.cpp"]\
+["src/BulletCollision/Gimpact/btGImpactQuantizedBvh.cpp"]\
+["src/BulletCollision/Gimpact/btTriangleShapeEx.cpp"]\
+["src/BulletCollision/Gimpact/gim_memory.cpp"]\
+["src/BulletCollision/Gimpact/btGImpactBvh.cpp"]\
+["src/BulletCollision/Gimpact/btGImpactShape.cpp"]\
+["src/BulletCollision/Gimpact/gim_box_set.cpp"]\
+["src/BulletCollision/Gimpact/gim_tri_collision.cpp"]\
+["src/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.cpp"]\
+["src/BulletCollision/Gimpact/btGenericPoolAllocator.cpp"]\
+["src/BulletCollision/Gimpact/gim_contact.cpp"]\
+["src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp"]\
+["src/BulletDynamics/Dynamics/btRigidBody.cpp"]\
+["src/BulletDynamics/Dynamics/btSimulationIslandManagerMt.cpp"]\
+["src/BulletDynamics/Dynamics/btDiscreteDynamicsWorldMt.cpp"]\
+["src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp"]\
+["src/BulletDynamics/ConstraintSolver/btBatchedConstraints.cpp"]\
+["src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp"]\
+["src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.cpp"]\
+["src/BulletDynamics/ConstraintSolver/btSliderConstraint.cpp"]\
+["src/BulletDynamics/ConstraintSolver/btContactConstraint.cpp"]\
+["src/BulletDynamics/ConstraintSolver/btHinge2Constraint.cpp"]\
+["src/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.cpp"]\
+["src/BulletDynamics/ConstraintSolver/btFixedConstraint.cpp"]\
+["src/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp"]\
+["src/BulletDynamics/ConstraintSolver/btTypedConstraint.cpp"]\
+["src/BulletDynamics/ConstraintSolver/btGearConstraint.cpp"]\
+["src/BulletDynamics/ConstraintSolver/btNNCGConstraintSolver.cpp"]\
+["src/BulletDynamics/ConstraintSolver/btUniversalConstraint.cpp"]\
+["src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp"]\
+["src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp"]\
+["src/BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.cpp"]\
+["src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp"]\
+["src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolverMt.cpp"]\
+["src/BulletDynamics/MLCPSolvers/btDantzigLCP.cpp"]\
+["src/BulletDynamics/MLCPSolvers/btLemkeAlgorithm.cpp"]\
+["src/BulletDynamics/MLCPSolvers/btMLCPSolver.cpp"]\
+["src/BulletDynamics/Featherstone/btMultiBody.cpp"]\
+["src/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp"]\
+["src/BulletDynamics/Featherstone/btMultiBodyJointMotor.cpp"]\
+["src/BulletDynamics/Featherstone/btMultiBodyGearConstraint.cpp"]\
+["src/BulletDynamics/Featherstone/btMultiBodyConstraint.cpp"]\
+["src/BulletDynamics/Featherstone/btMultiBodyFixedConstraint.cpp"]\
+["src/BulletDynamics/Featherstone/btMultiBodyPoint2Point.cpp"]\
+["src/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.cpp"]\
+["src/BulletDynamics/Featherstone/btMultiBodyMLCPConstraintSolver.cpp"]\
+["src/BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.cpp"]\
+["src/BulletDynamics/Featherstone/btMultiBodySliderConstraint.cpp"]\
+["src/BulletDynamics/Featherstone/btMultiBodySphericalJointMotor.cpp"]\
+["src/BulletDynamics/Vehicle/btRaycastVehicle.cpp"]\
+["src/BulletDynamics/Vehicle/btWheelInfo.cpp"]\
+["src/BulletDynamics/Character/btKinematicCharacterController.cpp"]\
+["src/Bullet3Common/b3AlignedAllocator.cpp"]\
+["src/Bullet3Common/b3Logging.cpp"]\
+["src/Bullet3Common/b3Vector3.cpp"]\

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@@ -28,28 +28,7 @@ subject to the following restrictions:
#include "btBoxCollision.h"
#include "btTriangleShapeEx.h"
//! Overlapping pair
struct GIM_PAIR
{
int m_index1;
int m_index2;
GIM_PAIR()
{
}
GIM_PAIR(const GIM_PAIR& p)
{
m_index1 = p.m_index1;
m_index2 = p.m_index2;
}
GIM_PAIR(int index1, int index2)
{
m_index1 = index1;
m_index2 = index2;
}
};
#include "gim_pair.h" //for GIM_PAIR
///GIM_BVH_DATA is an internal GIMPACT collision structure to contain axis aligned bounding box
struct GIM_BVH_DATA

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@@ -37,28 +37,7 @@ email: projectileman@yahoo.com
#include "gim_radixsort.h"
#include "gim_box_collision.h"
#include "gim_tri_collision.h"
//! Overlapping pair
struct GIM_PAIR
{
GUINT m_index1;
GUINT m_index2;
GIM_PAIR()
{
}
GIM_PAIR(const GIM_PAIR& p)
{
m_index1 = p.m_index1;
m_index2 = p.m_index2;
}
GIM_PAIR(GUINT index1, GUINT index2)
{
m_index1 = index1;
m_index2 = index2;
}
};
#include "gim_pair.h"
//! A pairset array
class gim_pair_set : public gim_array<GIM_PAIR>

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@@ -0,0 +1,28 @@
#ifndef GIM_PAIR_H
#define GIM_PAIR_H
//! Overlapping pair
struct GIM_PAIR
{
int m_index1;
int m_index2;
GIM_PAIR()
{
}
GIM_PAIR(const GIM_PAIR& p)
{
m_index1 = p.m_index1;
m_index2 = p.m_index2;
}
GIM_PAIR(int index1, int index2)
{
m_index1 = index1;
m_index2 = index2;
}
};
#endif //GIM_PAIR_H

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@@ -0,0 +1,96 @@
#include "BulletCollision/BroadphaseCollision/btAxisSweep3.cpp"
#include "BulletCollision/BroadphaseCollision/btDbvt.cpp"
#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.cpp"
#include "BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp"
#include "BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp"
#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.cpp"
#include "BulletCollision/BroadphaseCollision/btDispatcher.cpp"
#include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp"
#include "BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp"
#include "BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp"
#include "BulletCollision/CollisionDispatch/btHashedSimplePairCache.cpp"
#include "BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp"
#include "BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.cpp"
#include "BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp"
#include "BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp"
#include "BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp"
#include "BulletCollision/CollisionDispatch/btManifoldResult.cpp"
#include "BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp"
#include "BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp"
#include "BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp"
#include "BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp"
#include "BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp"
#include "BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp"
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp"
#include "BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp"
#include "BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp"
#include "BulletCollision/CollisionDispatch/btCollisionObject.cpp"
#include "BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp"
#include "BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp"
#include "BulletCollision/CollisionDispatch/btCollisionWorld.cpp"
#include "BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp"
#include "BulletCollision/CollisionDispatch/btUnionFind.cpp"
#include "BulletCollision/CollisionDispatch/btCollisionWorldImporter.cpp"
#include "BulletCollision/CollisionDispatch/btGhostObject.cpp"
#include "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp"
#include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp"
#include "BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.cpp"
#include "BulletCollision/NarrowPhaseCollision/btConvexCast.cpp"
#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp"
#include "BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp"
#include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp"
#include "BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp"
#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp"
#include "BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp"
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp"
#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp"
#include "BulletCollision/CollisionShapes/btBox2dShape.cpp"
#include "BulletCollision/CollisionShapes/btConvexPolyhedron.cpp"
#include "BulletCollision/CollisionShapes/btShapeHull.cpp"
#include "BulletCollision/CollisionShapes/btBoxShape.cpp"
#include "BulletCollision/CollisionShapes/btConvexShape.cpp"
#include "BulletCollision/CollisionShapes/btSphereShape.cpp"
#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp"
#include "BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp"
#include "BulletCollision/CollisionShapes/btStaticPlaneShape.cpp"
#include "BulletCollision/CollisionShapes/btCapsuleShape.cpp"
#include "BulletCollision/CollisionShapes/btCylinderShape.cpp"
#include "BulletCollision/CollisionShapes/btStridingMeshInterface.cpp"
#include "BulletCollision/CollisionShapes/btCollisionShape.cpp"
#include "BulletCollision/CollisionShapes/btEmptyShape.cpp"
#include "BulletCollision/CollisionShapes/btTetrahedronShape.cpp"
#include "BulletCollision/CollisionShapes/btCompoundShape.cpp"
#include "BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp"
#include "BulletCollision/CollisionShapes/btTriangleBuffer.cpp"
#include "BulletCollision/CollisionShapes/btConcaveShape.cpp"
#include "BulletCollision/CollisionShapes/btMinkowskiSumShape.cpp"
#include "BulletCollision/CollisionShapes/btTriangleCallback.cpp"
#include "BulletCollision/CollisionShapes/btConeShape.cpp"
#include "BulletCollision/CollisionShapes/btMultiSphereShape.cpp"
#include "BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp"
#include "BulletCollision/CollisionShapes/btConvex2dShape.cpp"
#include "BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.cpp"
#include "BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.cpp"
#include "BulletCollision/CollisionShapes/btConvexHullShape.cpp"
#include "BulletCollision/CollisionShapes/btOptimizedBvh.cpp"
#include "BulletCollision/CollisionShapes/btTriangleMesh.cpp"
#include "BulletCollision/CollisionShapes/btConvexInternalShape.cpp"
#include "BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp"
#include "BulletCollision/CollisionShapes/btTriangleMeshShape.cpp"
#include "BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp"
#include "BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.cpp"
#include "BulletCollision/CollisionShapes/btSdfCollisionShape.cpp"
#include "BulletCollision/CollisionShapes/btMiniSDF.cpp"
#include "BulletCollision/CollisionShapes/btUniformScalingShape.cpp"
#include "BulletCollision/Gimpact/btContactProcessing.cpp"
#include "BulletCollision/Gimpact/btGImpactQuantizedBvh.cpp"
#include "BulletCollision/Gimpact/btTriangleShapeEx.cpp"
#include "BulletCollision/Gimpact/gim_memory.cpp"
#include "BulletCollision/Gimpact/btGImpactBvh.cpp"
#include "BulletCollision/Gimpact/btGImpactShape.cpp"
#include "BulletCollision/Gimpact/gim_box_set.cpp"
#include "BulletCollision/Gimpact/gim_tri_collision.cpp"
#include "BulletCollision/Gimpact/btGImpactCollisionAlgorithm.cpp"
#include "BulletCollision/Gimpact/btGenericPoolAllocator.cpp"
#include "BulletCollision/Gimpact/gim_contact.cpp"

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@@ -0,0 +1,42 @@
#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp"
#include "BulletDynamics/Dynamics/btRigidBody.cpp"
#include "BulletDynamics/Dynamics/btSimulationIslandManagerMt.cpp"
#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorldMt.cpp"
#include "BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp"
#include "BulletDynamics/ConstraintSolver/btBatchedConstraints.cpp"
#include "BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp"
#include "BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.cpp"
#include "BulletDynamics/ConstraintSolver/btSliderConstraint.cpp"
#include "BulletDynamics/ConstraintSolver/btContactConstraint.cpp"
#include "BulletDynamics/ConstraintSolver/btHinge2Constraint.cpp"
#include "BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.cpp"
#include "BulletDynamics/ConstraintSolver/btFixedConstraint.cpp"
#include "BulletDynamics/ConstraintSolver/btHingeConstraint.cpp"
#include "BulletDynamics/ConstraintSolver/btTypedConstraint.cpp"
#include "BulletDynamics/ConstraintSolver/btGearConstraint.cpp"
#include "BulletDynamics/ConstraintSolver/btNNCGConstraintSolver.cpp"
#include "BulletDynamics/ConstraintSolver/btUniversalConstraint.cpp"
#include "BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp"
#include "BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp"
#include "BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.cpp"
#include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp"
#include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolverMt.cpp"
#include "BulletDynamics/MLCPSolvers/btDantzigLCP.cpp"
#include "BulletDynamics/MLCPSolvers/btLemkeAlgorithm.cpp"
#include "BulletDynamics/MLCPSolvers/btMLCPSolver.cpp"
#include "BulletDynamics/Featherstone/btMultiBody.cpp"
#include "BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp"
#include "BulletDynamics/Featherstone/btMultiBodyJointMotor.cpp"
#include "BulletDynamics/Featherstone/btMultiBodyGearConstraint.cpp"
#include "BulletDynamics/Featherstone/btMultiBodyConstraint.cpp"
#include "BulletDynamics/Featherstone/btMultiBodyFixedConstraint.cpp"
#include "BulletDynamics/Featherstone/btMultiBodyPoint2Point.cpp"
#include "BulletDynamics/Featherstone/btMultiBodyConstraintSolver.cpp"
#include "BulletDynamics/Featherstone/btMultiBodyMLCPConstraintSolver.cpp"
#include "BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.cpp"
#include "BulletDynamics/Featherstone/btMultiBodySliderConstraint.cpp"
#include "BulletDynamics/Featherstone/btMultiBodySphericalJointMotor.cpp"
#include "BulletDynamics/Vehicle/btRaycastVehicle.cpp"
#include "BulletDynamics/Vehicle/btWheelInfo.cpp"
#include "BulletDynamics/Character/btKinematicCharacterController.cpp"

14
src/btLinearMathAll.cpp Normal file
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@@ -0,0 +1,14 @@
#include "LinearMath/btAlignedAllocator.cpp"
#include "LinearMath/btGeometryUtil.cpp"
#include "LinearMath/btSerializer.cpp"
#include "LinearMath/btVector3.cpp"
#include "LinearMath/btConvexHull.cpp"
#include "LinearMath/btPolarDecomposition.cpp"
#include "LinearMath/btSerializer64.cpp"
#include "LinearMath/btConvexHullComputer.cpp"
#include "LinearMath/btQuickprof.cpp"
#include "LinearMath/btThreads.cpp"
#include "LinearMath/TaskScheduler/btTaskScheduler.cpp"
#include "LinearMath/TaskScheduler/btThreadSupportPosix.cpp"
#include "LinearMath/TaskScheduler/btThreadSupportWin32.cpp"