prepared to add BulletDino, and made ForkLiftDemo compile (no functionality yet)
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@@ -15,14 +15,18 @@ subject to the following restrictions:
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#ifndef FORKLIFT_DEMO_H
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#define FORKLIFT_DEMO_H
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class btVehicleTuning;
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struct btVehicleRaycaster;
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#include "BulletDynamics/Vehicle/btRaycastVehicle.h"
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#include "DemoApplication.h"
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///ForkLiftDemo shows how to use constraint for a cylinder-wheels vehicle
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///ForkLiftDemo shows how to setup and use the built-in raycast vehicle
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class ForkLiftDemo : public DemoApplication
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{
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public:
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CcdPhysicsController* m_carChassis;
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btRigidBody* m_carChassis;
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float m_cameraHeight;
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@@ -34,7 +38,6 @@ class ForkLiftDemo : public DemoApplication
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virtual void clientMoveAndDisplay();
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virtual void clientResetScene();
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virtual void displayCallback();
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@@ -50,3 +53,4 @@ class ForkLiftDemo : public DemoApplication
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#endif //FORKLIFT_DEMO_H
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