prepared to add BulletDino, and made ForkLiftDemo compile (no functionality yet)

This commit is contained in:
ejcoumans
2006-10-29 06:34:58 +00:00
parent d6c6cbaee6
commit 82b310c9cd
6 changed files with 1006 additions and 146 deletions

View File

@@ -31,13 +31,9 @@ subject to the following restrictions:
const int maxProxies = 32766;
const int maxOverlap = 65535;
btDefaultMotionState wheelMotionState[4];
///PHY_IVehicle is the interface behind the constraint that implements the raycast vehicle (WrapperVehicle which holds a btRaycastVehicle)
///btRaycastVehicle is the interface for the constraint that implements the raycast vehicle
///notice that for higher-quality slow-moving vehicles, another approach might be better
///implementing explicit hinged-wheel constraints with cylinder collision, rather then raycasts
//PHY_IVehicle* gVehicleConstraint=0;
float gEngineForce = 0.f;
float maxEngineForce = 100.f;
float gVehicleSteering = 0.f;