prepared to add BulletDino, and made ForkLiftDemo compile (no functionality yet)
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@@ -31,13 +31,9 @@ subject to the following restrictions:
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const int maxProxies = 32766;
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const int maxOverlap = 65535;
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btDefaultMotionState wheelMotionState[4];
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///PHY_IVehicle is the interface behind the constraint that implements the raycast vehicle (WrapperVehicle which holds a btRaycastVehicle)
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///btRaycastVehicle is the interface for the constraint that implements the raycast vehicle
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///notice that for higher-quality slow-moving vehicles, another approach might be better
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///implementing explicit hinged-wheel constraints with cylinder collision, rather then raycasts
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//PHY_IVehicle* gVehicleConstraint=0;
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float gEngineForce = 0.f;
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float maxEngineForce = 100.f;
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float gVehicleSteering = 0.f;
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