Merge pull request #2432 from erwincoumans/master

bump PyBullet version, fix mac osx compilation, suppress debug warning, fix slow full matrix multiply (unused)
This commit is contained in:
erwincoumans
2019-10-10 09:44:27 -04:00
committed by GitHub
5 changed files with 29 additions and 17 deletions

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@@ -111,7 +111,7 @@ GLInstanceGraphicsShape* btgCreateGraphicsShapeFromWavefrontObj(const tinyobj::a
}
else
{
b3Warning("obj texture coordinate out-of-range!");
//b3Warning("obj texture coordinate out-of-range!");
vtx2.uv[0] = 0;
vtx2.uv[1] = 0;
}

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@@ -2007,12 +2007,16 @@ typedef khronos_ssize_t GLsizeiptr;
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
typedef long GLintptrARB;
#else
#ifndef __gltypes_h_
typedef ptrdiff_t GLintptrARB;
#endif
#endif
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
typedef long GLsizeiptrARB;
#else
#ifndef __gltypes_h_
typedef ptrdiff_t GLsizeiptrARB;
#endif
#endif
typedef int64_t GLint64EXT;
typedef uint64_t GLuint64EXT;

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@@ -156,8 +156,11 @@ struct Shader : public IShader
float index_x = b3Max(float(0.0), b3Min(float(m_width - 1), p[0]));
float index_y = b3Max(float(0.0), b3Min(float(m_height - 1), p[1]));
int idx = int(index_x) + int(index_y) * m_width; // index in the shadowbuffer array
float shadow = 0.8 + 0.2 * (m_shadowBuffer->at(idx) < -depth + 0.05); // magic coeff to avoid z-fighting
float shadow = 1.0;
if (m_shadowBuffer && idx >=0 && idx <m_shadowBuffer->size())
{
shadow = 0.8 + 0.2 * (m_shadowBuffer->at(idx) < -depth + 0.05); // magic coeff to avoid z-fighting
}
Vec3f bn = (varying_nrm * bar).normalize();
Vec2f uv = varying_uv * bar;
@@ -174,7 +177,13 @@ struct Shader : public IShader
for (int i = 0; i < 3; ++i)
{
color[i] = b3Min(int(m_ambient_coefficient * color[i] + shadow * (m_diffuse_coefficient * diffuse + m_specular_coefficient * specular) * color[i] * m_light_color[i]), 255);
int orgColor = 0;
float floatColor = (m_ambient_coefficient * color[i] + shadow * (m_diffuse_coefficient * diffuse + m_specular_coefficient * specular) * color[i] * m_light_color[i]);
if (floatColor==floatColor)
{
orgColor=int(floatColor);
}
color[i] = b3Min(orgColor, 255);
}
return false;

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@@ -50,7 +50,7 @@ def parallelCCompile(self,
newcc_args = cc_args
if _platform == "darwin":
if src.endswith('.cpp'):
newcc_args = cc_args + ["-stdlib=libc++"]
newcc_args = cc_args + ["-mmacosx-version-min=10.7", "-stdlib=libc++"]
self._compile(obj, src, ext, newcc_args, extra_postargs, pp_opts)
# convert to list, imap is evaluated on-demand
@@ -418,7 +418,7 @@ elif _platform == "win32":
+["examples/ThirdPartyLibs/glad/gl.c"]
elif _platform == "darwin":
print("darwin!")
os.environ['LDFLAGS'] = '-framework Cocoa -stdlib=libc++ -framework OpenGL'
os.environ['LDFLAGS'] = '-framework Cocoa -mmacosx-version-min=10.7 -stdlib=libc++ -framework OpenGL'
CXX_FLAGS += '-DB3_NO_PYTHON_FRAMEWORK '
CXX_FLAGS += '-DHAS_SOCKLEN_T '
CXX_FLAGS += '-D_DARWIN '
@@ -491,7 +491,7 @@ if 'BT_USE_EGL' in EGL_CXX_FLAGS:
setup(
name='pybullet',
version='2.5.5',
version='2.5.6',
description=
'Official Python Interface for the Bullet Physics SDK specialized for Robotics Simulation and Reinforcement Learning',
long_description=

View File

@@ -338,24 +338,23 @@ struct btMatrixX
btMatrixX res(rows(), other.cols());
res.setZero();
// BT_PROFILE("btMatrixX mul");
for (int j = 0; j < res.cols(); ++j)
for (int i = 0; i < rows(); ++i)
{
{
for (int i = 0; i < res.rows(); ++i)
for (int j = 0; j < other.cols(); ++j)
{
T dotProd = 0;
// T dotProd2=0;
//int waste=0,waste2=0;
{
// bool useOtherCol = true;
{
for (int v = 0; v < rows(); v++)
int r = rows();
int c = cols();
for (int k = 0; k < cols(); k++)
{
T w = (*this)(i, v);
if (other(v, j) != 0.f)
T w = (*this)(i, k);
if (other(k, j) != 0.f)
{
dotProd += w * other(v, j);
dotProd += w * other(k, j);
}
}
}