add btActivationCollisionAlgoritm to fix deactivation problems, reported here:
http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2616 provide access to active objects, requested here: http://code.google.com/p/bullet/issues/detail?id=128
This commit is contained in:
@@ -0,0 +1,49 @@
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
|
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subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "btActivatingCollisionAlgorithm.h"
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#include "btCollisionDispatcher.h"
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#include "btCollisionObject.h"
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btActivatingCollisionAlgorithm::btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo& ci)
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:btCollisionAlgorithm(ci),
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m_colObj0(0),
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m_colObj1(0)
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{
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}
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btActivatingCollisionAlgorithm::btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* colObj0,btCollisionObject* colObj1)
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:btCollisionAlgorithm(ci),
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m_colObj0(0),
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m_colObj1(0)
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{
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if (ci.m_dispatcher1->needsCollision(colObj0,colObj1))
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{
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m_colObj0 = colObj0;
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m_colObj1 = colObj1;
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if (!m_colObj0->isActive())
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m_colObj0->activate();
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if (!m_colObj1->isActive())
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m_colObj1->activate();
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}
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}
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btActivatingCollisionAlgorithm::~btActivatingCollisionAlgorithm()
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{
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if (m_colObj0)
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m_colObj0->activate();
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if (m_colObj1)
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m_colObj1->activate();
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}
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@@ -0,0 +1,35 @@
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com
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This software is provided 'as-is', without any express or implied warranty.
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||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
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||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef __BT_ACTIVATING_COLLISION_ALGORITHM_H
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#define __BT_ACTIVATING_COLLISION_ALGORITHM_H
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#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
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class btActivatingCollisionAlgorithm : public btCollisionAlgorithm
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{
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btCollisionObject* m_colObj0;
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btCollisionObject* m_colObj1;
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public:
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btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo& ci);
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btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* colObj0,btCollisionObject* colObj1);
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virtual ~btActivatingCollisionAlgorithm();
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};
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#endif //__BT_ACTIVATING_COLLISION_ALGORITHM_H
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@@ -22,7 +22,7 @@ subject to the following restrictions:
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#define USE_PERSISTENT_CONTACTS 1
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btBoxBoxCollisionAlgorithm::btBoxBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* obj0,btCollisionObject* obj1)
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: btCollisionAlgorithm(ci),
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: btActivatingCollisionAlgorithm(ci,obj0,obj1),
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m_ownManifold(false),
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m_manifoldPtr(mf)
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{
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@@ -16,7 +16,7 @@ subject to the following restrictions:
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#ifndef BOX_BOX__COLLISION_ALGORITHM_H
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#define BOX_BOX__COLLISION_ALGORITHM_H
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#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
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#include "btActivatingCollisionAlgorithm.h"
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#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
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#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
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#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
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@@ -24,14 +24,14 @@ subject to the following restrictions:
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class btPersistentManifold;
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///box-box collision detection
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class btBoxBoxCollisionAlgorithm : public btCollisionAlgorithm
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class btBoxBoxCollisionAlgorithm : public btActivatingCollisionAlgorithm
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{
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bool m_ownManifold;
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btPersistentManifold* m_manifoldPtr;
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public:
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btBoxBoxCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
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: btCollisionAlgorithm(ci) {}
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: btActivatingCollisionAlgorithm(ci) {}
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virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
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@@ -183,9 +183,9 @@ public:
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m_collisionShape = collisionShape;
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}
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int getActivationState() const { return m_activationState1;}
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SIMD_FORCE_INLINE int getActivationState() const { return m_activationState1;}
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void setActivationState(int newState);
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SIMD_FORCE_INLINE void setActivationState(int newState);
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void setDeactivationTime(btScalar time)
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{
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@@ -200,7 +200,7 @@ public:
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void activate(bool forceActivation = false);
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inline bool isActive() const
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SIMD_FORCE_INLINE bool isActive() const
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{
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return ((getActivationState() != ISLAND_SLEEPING) && (getActivationState() != DISABLE_SIMULATION));
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}
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@@ -114,6 +114,21 @@ void btCollisionWorld::addCollisionObject(btCollisionObject* collisionObject,sho
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}
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void btCollisionWorld::findActiveObjects()
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{
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m_activeObjects.resize(0);
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for ( int i=0;i<m_collisionObjects.size();i++)
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{
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btCollisionObject* colObj = m_collisionObjects[i];
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if (colObj->isActive())
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{
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m_activeObjects.push_back(colObj);
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}
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}
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}
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void btCollisionWorld::updateAabbs()
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@@ -121,9 +136,9 @@ void btCollisionWorld::updateAabbs()
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BT_PROFILE("updateAabbs");
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btTransform predictedTrans;
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for ( int i=0;i<m_collisionObjects.size();i++)
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for ( int i=0;i<m_activeObjects.size();i++)
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{
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btCollisionObject* colObj = m_collisionObjects[i];
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btCollisionObject* colObj = m_activeObjects[i];
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//only update aabb of active objects
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if (colObj->isActive())
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@@ -84,6 +84,10 @@ protected:
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btAlignedObjectArray<btCollisionObject*> m_collisionObjects;
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///temporarily solution to keep track of active objects. This work-in-progress will improve when we refactor island management.
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btAlignedObjectArray<btCollisionObject*> m_activeObjects;
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btDispatcher* m_dispatcher1;
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btDispatcherInfo m_dispatchInfo;
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@@ -94,6 +98,9 @@ protected:
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btIDebugDraw* m_debugDrawer;
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protected:
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void findActiveObjects();
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public:
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@@ -135,6 +142,16 @@ public:
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virtual void updateAabbs();
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btCollisionObjectArray& getActiveObjects()
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{
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return m_activeObjects;
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}
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const btCollisionObjectArray& getActiveObjects() const
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{
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return m_activeObjects;
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}
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virtual void setDebugDrawer(btIDebugDraw* debugDrawer)
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{
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m_debugDrawer = debugDrawer;
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@@ -21,7 +21,7 @@ subject to the following restrictions:
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#include "LinearMath/btAabbUtil2.h"
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btCompoundCollisionAlgorithm::btCompoundCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped)
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:btCollisionAlgorithm(ci),
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:btActivatingCollisionAlgorithm(ci,body0,body1),
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m_isSwapped(isSwapped),
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m_sharedManifold(ci.m_manifold)
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{
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@@ -16,7 +16,7 @@ subject to the following restrictions:
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#ifndef COMPOUND_COLLISION_ALGORITHM_H
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#define COMPOUND_COLLISION_ALGORITHM_H
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#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
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#include "btActivatingCollisionAlgorithm.h"
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#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
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#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
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@@ -28,7 +28,7 @@ class btDispatcher;
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class btDispatcher;
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/// btCompoundCollisionAlgorithm supports collision between CompoundCollisionShapes and other collision shapes
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class btCompoundCollisionAlgorithm : public btCollisionAlgorithm
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class btCompoundCollisionAlgorithm : public btActivatingCollisionAlgorithm
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{
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btAlignedObjectArray<btCollisionAlgorithm*> m_childCollisionAlgorithms;
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bool m_isSwapped;
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@@ -27,7 +27,7 @@ subject to the following restrictions:
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#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
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btConvexConcaveCollisionAlgorithm::btConvexConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1,bool isSwapped)
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: btCollisionAlgorithm(ci),
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: btActivatingCollisionAlgorithm(ci,body0,body1),
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m_isSwapped(isSwapped),
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m_btConvexTriangleCallback(ci.m_dispatcher1,body0,body1,isSwapped)
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{
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@@ -16,7 +16,7 @@ subject to the following restrictions:
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#ifndef CONVEX_CONCAVE_COLLISION_ALGORITHM_H
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#define CONVEX_CONCAVE_COLLISION_ALGORITHM_H
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#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
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#include "btActivatingCollisionAlgorithm.h"
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#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
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#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
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#include "BulletCollision/CollisionShapes/btTriangleCallback.h"
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@@ -70,7 +70,7 @@ int m_triangleCount;
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/// btConvexConcaveCollisionAlgorithm supports collision between convex shapes and (concave) trianges meshes.
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class btConvexConcaveCollisionAlgorithm : public btCollisionAlgorithm
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class btConvexConcaveCollisionAlgorithm : public btActivatingCollisionAlgorithm
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{
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bool m_isSwapped;
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@@ -60,7 +60,7 @@ btConvexConvexAlgorithm::CreateFunc::~CreateFunc()
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}
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btConvexConvexAlgorithm::btConvexConvexAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver)
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: btCollisionAlgorithm(ci),
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: btActivatingCollisionAlgorithm(ci,body0,body1),
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m_simplexSolver(simplexSolver),
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m_pdSolver(pdSolver),
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m_ownManifold (false),
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@@ -16,7 +16,7 @@ subject to the following restrictions:
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#ifndef CONVEX_CONVEX_ALGORITHM_H
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#define CONVEX_CONVEX_ALGORITHM_H
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#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
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#include "btActivatingCollisionAlgorithm.h"
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#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h"
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#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
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#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
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@@ -30,7 +30,7 @@ class btConvexPenetrationDepthSolver;
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#define USE_SEPDISTANCE_UTIL2 1
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///ConvexConvexAlgorithm collision algorithm implements time of impact, convex closest points and penetration depth calculations.
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class btConvexConvexAlgorithm : public btCollisionAlgorithm
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class btConvexConvexAlgorithm : public btActivatingCollisionAlgorithm
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{
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#ifdef USE_SEPDISTANCE_UTIL2
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btConvexSeparatingDistanceUtil m_sepDistance;
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@@ -143,11 +143,13 @@ class btPersistentManifoldSortPredicate
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};
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void btSimulationIslandManager::buildIslands(btDispatcher* dispatcher,btCollisionObjectArray& collisionObjects)
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void btSimulationIslandManager::buildIslands(btDispatcher* dispatcher,btCollisionWorld* collisionWorld)
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{
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BT_PROFILE("islandUnionFindAndQuickSort");
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btCollisionObjectArray& collisionObjects = collisionWorld->getCollisionObjectArray();
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m_islandmanifold.resize(0);
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//we are going to sort the unionfind array, and store the element id in the size
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@@ -238,6 +240,7 @@ void btSimulationIslandManager::buildIslands(btDispatcher* dispatcher,btCollisio
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if ( colObj0->getActivationState() == ISLAND_SLEEPING)
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{
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colObj0->setActivationState( WANTS_DEACTIVATION);
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colObj0->setDeactivationTime(0.f);
|
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}
|
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}
|
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}
|
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@@ -270,10 +273,18 @@ void btSimulationIslandManager::buildIslands(btDispatcher* dispatcher,btCollisio
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//kinematic objects don't merge islands, but wake up all connected objects
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if (colObj0->isKinematicObject() && colObj0->getActivationState() != ISLAND_SLEEPING)
|
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{
|
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if (!colObj1->isActive())
|
||||
{
|
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collisionWorld->getActiveObjects().push_back(colObj1);
|
||||
}
|
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colObj1->activate();
|
||||
}
|
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if (colObj1->isKinematicObject() && colObj1->getActivationState() != ISLAND_SLEEPING)
|
||||
{
|
||||
if (!colObj0->isActive())
|
||||
{
|
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collisionWorld->getActiveObjects().push_back(colObj0);
|
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}
|
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colObj0->activate();
|
||||
}
|
||||
#ifdef SPLIT_ISLANDS
|
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@@ -288,10 +299,11 @@ void btSimulationIslandManager::buildIslands(btDispatcher* dispatcher,btCollisio
|
||||
|
||||
|
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///@todo: this is random access, it can be walked 'cache friendly'!
|
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void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,btCollisionObjectArray& collisionObjects, IslandCallback* callback)
|
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void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,btCollisionWorld* collisionWorld, IslandCallback* callback)
|
||||
{
|
||||
btCollisionObjectArray& collisionObjects = collisionWorld->getCollisionObjectArray();
|
||||
|
||||
buildIslands(dispatcher,collisionObjects);
|
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buildIslands(dispatcher,collisionWorld);
|
||||
|
||||
int endIslandIndex=1;
|
||||
int startIslandIndex;
|
||||
|
||||
@@ -61,9 +61,9 @@ public:
|
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virtual void ProcessIsland(btCollisionObject** bodies,int numBodies,class btPersistentManifold** manifolds,int numManifolds, int islandId) = 0;
|
||||
};
|
||||
|
||||
void buildAndProcessIslands(btDispatcher* dispatcher,btCollisionObjectArray& collisionObjects, IslandCallback* callback);
|
||||
void buildAndProcessIslands(btDispatcher* dispatcher,btCollisionWorld* collisionWorld, IslandCallback* callback);
|
||||
|
||||
void buildIslands(btDispatcher* dispatcher,btCollisionObjectArray& collisionObjects);
|
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void buildIslands(btDispatcher* dispatcher,btCollisionWorld* colWorld);
|
||||
|
||||
};
|
||||
|
||||
|
||||
@@ -21,7 +21,7 @@ subject to the following restrictions:
|
||||
//#include <stdio.h>
|
||||
|
||||
btSphereBoxCollisionAlgorithm::btSphereBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1, bool isSwapped)
|
||||
: btCollisionAlgorithm(ci),
|
||||
: btActivatingCollisionAlgorithm(ci,col0,col1),
|
||||
m_ownManifold(false),
|
||||
m_manifoldPtr(mf),
|
||||
m_isSwapped(isSwapped)
|
||||
|
||||
@@ -1,75 +1,75 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SPHERE_BOX_COLLISION_ALGORITHM_H
|
||||
#define SPHERE_BOX_COLLISION_ALGORITHM_H
|
||||
|
||||
#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
|
||||
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
|
||||
#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
|
||||
class btPersistentManifold;
|
||||
#include "btCollisionDispatcher.h"
|
||||
|
||||
#include "LinearMath/btVector3.h"
|
||||
|
||||
/// btSphereBoxCollisionAlgorithm provides sphere-box collision detection.
|
||||
/// Other features are frame-coherency (persistent data) and collision response.
|
||||
class btSphereBoxCollisionAlgorithm : public btCollisionAlgorithm
|
||||
{
|
||||
bool m_ownManifold;
|
||||
btPersistentManifold* m_manifoldPtr;
|
||||
bool m_isSwapped;
|
||||
|
||||
public:
|
||||
|
||||
btSphereBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1, bool isSwapped);
|
||||
|
||||
virtual ~btSphereBoxCollisionAlgorithm();
|
||||
|
||||
virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
|
||||
|
||||
virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
|
||||
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SPHERE_BOX_COLLISION_ALGORITHM_H
|
||||
#define SPHERE_BOX_COLLISION_ALGORITHM_H
|
||||
|
||||
#include "btActivatingCollisionAlgorithm.h"
|
||||
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
|
||||
#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
|
||||
class btPersistentManifold;
|
||||
#include "btCollisionDispatcher.h"
|
||||
|
||||
#include "LinearMath/btVector3.h"
|
||||
|
||||
/// btSphereBoxCollisionAlgorithm provides sphere-box collision detection.
|
||||
/// Other features are frame-coherency (persistent data) and collision response.
|
||||
class btSphereBoxCollisionAlgorithm : public btActivatingCollisionAlgorithm
|
||||
{
|
||||
bool m_ownManifold;
|
||||
btPersistentManifold* m_manifoldPtr;
|
||||
bool m_isSwapped;
|
||||
|
||||
public:
|
||||
|
||||
btSphereBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1, bool isSwapped);
|
||||
|
||||
virtual ~btSphereBoxCollisionAlgorithm();
|
||||
|
||||
virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
|
||||
|
||||
virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
|
||||
|
||||
virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
|
||||
{
|
||||
if (m_manifoldPtr && m_ownManifold)
|
||||
{
|
||||
manifoldArray.push_back(m_manifoldPtr);
|
||||
}
|
||||
}
|
||||
|
||||
btScalar getSphereDistance( btCollisionObject* boxObj,btVector3& v3PointOnBox, btVector3& v3PointOnSphere, const btVector3& v3SphereCenter, btScalar fRadius );
|
||||
|
||||
btScalar getSpherePenetration( btCollisionObject* boxObj, btVector3& v3PointOnBox, btVector3& v3PointOnSphere, const btVector3& v3SphereCenter, btScalar fRadius, const btVector3& aabbMin, const btVector3& aabbMax);
|
||||
|
||||
struct CreateFunc :public btCollisionAlgorithmCreateFunc
|
||||
{
|
||||
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
|
||||
{
|
||||
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSphereBoxCollisionAlgorithm));
|
||||
if (!m_swapped)
|
||||
{
|
||||
return new(mem) btSphereBoxCollisionAlgorithm(0,ci,body0,body1,false);
|
||||
} else
|
||||
{
|
||||
return new(mem) btSphereBoxCollisionAlgorithm(0,ci,body0,body1,true);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
#endif //SPHERE_BOX_COLLISION_ALGORITHM_H
|
||||
|
||||
}
|
||||
|
||||
btScalar getSphereDistance( btCollisionObject* boxObj,btVector3& v3PointOnBox, btVector3& v3PointOnSphere, const btVector3& v3SphereCenter, btScalar fRadius );
|
||||
|
||||
btScalar getSpherePenetration( btCollisionObject* boxObj, btVector3& v3PointOnBox, btVector3& v3PointOnSphere, const btVector3& v3SphereCenter, btScalar fRadius, const btVector3& aabbMin, const btVector3& aabbMax);
|
||||
|
||||
struct CreateFunc :public btCollisionAlgorithmCreateFunc
|
||||
{
|
||||
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
|
||||
{
|
||||
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSphereBoxCollisionAlgorithm));
|
||||
if (!m_swapped)
|
||||
{
|
||||
return new(mem) btSphereBoxCollisionAlgorithm(0,ci,body0,body1,false);
|
||||
} else
|
||||
{
|
||||
return new(mem) btSphereBoxCollisionAlgorithm(0,ci,body0,body1,true);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
#endif //SPHERE_BOX_COLLISION_ALGORITHM_H
|
||||
|
||||
|
||||
@@ -19,7 +19,7 @@ subject to the following restrictions:
|
||||
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
|
||||
|
||||
btSphereSphereCollisionAlgorithm::btSphereSphereCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1)
|
||||
: btCollisionAlgorithm(ci),
|
||||
: btActivatingCollisionAlgorithm(ci,col0,col1),
|
||||
m_ownManifold(false),
|
||||
m_manifoldPtr(mf)
|
||||
{
|
||||
|
||||
@@ -1,66 +1,66 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SPHERE_SPHERE_COLLISION_ALGORITHM_H
|
||||
#define SPHERE_SPHERE_COLLISION_ALGORITHM_H
|
||||
|
||||
#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
|
||||
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
|
||||
#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
|
||||
#include "btCollisionDispatcher.h"
|
||||
|
||||
class btPersistentManifold;
|
||||
|
||||
/// btSphereSphereCollisionAlgorithm provides sphere-sphere collision detection.
|
||||
/// Other features are frame-coherency (persistent data) and collision response.
|
||||
/// Also provides the most basic sample for custom/user btCollisionAlgorithm
|
||||
class btSphereSphereCollisionAlgorithm : public btCollisionAlgorithm
|
||||
{
|
||||
bool m_ownManifold;
|
||||
btPersistentManifold* m_manifoldPtr;
|
||||
|
||||
public:
|
||||
btSphereSphereCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1);
|
||||
|
||||
btSphereSphereCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
|
||||
: btCollisionAlgorithm(ci) {}
|
||||
|
||||
virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
|
||||
|
||||
virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
|
||||
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SPHERE_SPHERE_COLLISION_ALGORITHM_H
|
||||
#define SPHERE_SPHERE_COLLISION_ALGORITHM_H
|
||||
|
||||
#include "btActivatingCollisionAlgorithm.h"
|
||||
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
|
||||
#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
|
||||
#include "btCollisionDispatcher.h"
|
||||
|
||||
class btPersistentManifold;
|
||||
|
||||
/// btSphereSphereCollisionAlgorithm provides sphere-sphere collision detection.
|
||||
/// Other features are frame-coherency (persistent data) and collision response.
|
||||
/// Also provides the most basic sample for custom/user btCollisionAlgorithm
|
||||
class btSphereSphereCollisionAlgorithm : public btActivatingCollisionAlgorithm
|
||||
{
|
||||
bool m_ownManifold;
|
||||
btPersistentManifold* m_manifoldPtr;
|
||||
|
||||
public:
|
||||
btSphereSphereCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1);
|
||||
|
||||
btSphereSphereCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
|
||||
: btActivatingCollisionAlgorithm(ci) {}
|
||||
|
||||
virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
|
||||
|
||||
virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
|
||||
|
||||
virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
|
||||
{
|
||||
if (m_manifoldPtr && m_ownManifold)
|
||||
{
|
||||
manifoldArray.push_back(m_manifoldPtr);
|
||||
}
|
||||
}
|
||||
|
||||
virtual ~btSphereSphereCollisionAlgorithm();
|
||||
|
||||
struct CreateFunc :public btCollisionAlgorithmCreateFunc
|
||||
{
|
||||
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
|
||||
{
|
||||
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSphereSphereCollisionAlgorithm));
|
||||
return new(mem) btSphereSphereCollisionAlgorithm(0,ci,body0,body1);
|
||||
}
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
#endif //SPHERE_SPHERE_COLLISION_ALGORITHM_H
|
||||
|
||||
}
|
||||
|
||||
virtual ~btSphereSphereCollisionAlgorithm();
|
||||
|
||||
struct CreateFunc :public btCollisionAlgorithmCreateFunc
|
||||
{
|
||||
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
|
||||
{
|
||||
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSphereSphereCollisionAlgorithm));
|
||||
return new(mem) btSphereSphereCollisionAlgorithm(0,ci,body0,body1);
|
||||
}
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
#endif //SPHERE_SPHERE_COLLISION_ALGORITHM_H
|
||||
|
||||
|
||||
@@ -22,7 +22,7 @@ subject to the following restrictions:
|
||||
|
||||
|
||||
btSphereTriangleCollisionAlgorithm::btSphereTriangleCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1,bool swapped)
|
||||
: btCollisionAlgorithm(ci),
|
||||
: btActivatingCollisionAlgorithm(ci,col0,col1),
|
||||
m_ownManifold(false),
|
||||
m_manifoldPtr(mf),
|
||||
m_swapped(swapped)
|
||||
|
||||
@@ -16,7 +16,7 @@ subject to the following restrictions:
|
||||
#ifndef SPHERE_TRIANGLE_COLLISION_ALGORITHM_H
|
||||
#define SPHERE_TRIANGLE_COLLISION_ALGORITHM_H
|
||||
|
||||
#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
|
||||
#include "btActivatingCollisionAlgorithm.h"
|
||||
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
|
||||
#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
|
||||
class btPersistentManifold;
|
||||
@@ -25,7 +25,7 @@ class btPersistentManifold;
|
||||
/// btSphereSphereCollisionAlgorithm provides sphere-sphere collision detection.
|
||||
/// Other features are frame-coherency (persistent data) and collision response.
|
||||
/// Also provides the most basic sample for custom/user btCollisionAlgorithm
|
||||
class btSphereTriangleCollisionAlgorithm : public btCollisionAlgorithm
|
||||
class btSphereTriangleCollisionAlgorithm : public btActivatingCollisionAlgorithm
|
||||
{
|
||||
bool m_ownManifold;
|
||||
btPersistentManifold* m_manifoldPtr;
|
||||
@@ -35,7 +35,7 @@ public:
|
||||
btSphereTriangleCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,bool swapped);
|
||||
|
||||
btSphereTriangleCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
|
||||
: btCollisionAlgorithm(ci) {}
|
||||
: btActivatingCollisionAlgorithm(ci) {}
|
||||
|
||||
virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
|
||||
|
||||
|
||||
@@ -192,7 +192,7 @@ float btGImpactCollisionAlgorithm::getAverageTriangleCollisionTime()
|
||||
|
||||
|
||||
btGImpactCollisionAlgorithm::btGImpactCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
|
||||
: btCollisionAlgorithm(ci)
|
||||
: btActivatingCollisionAlgorithm(ci,body0,body1)
|
||||
{
|
||||
m_manifoldPtr = NULL;
|
||||
m_convex_algorithm = NULL;
|
||||
|
||||
@@ -24,7 +24,7 @@ subject to the following restrictions:
|
||||
#ifndef BVH_CONCAVE_COLLISION_ALGORITHM_H
|
||||
#define BVH_CONCAVE_COLLISION_ALGORITHM_H
|
||||
|
||||
#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
|
||||
#include "BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h"
|
||||
#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
|
||||
#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
|
||||
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
|
||||
@@ -51,7 +51,7 @@ btCollisionDispatcher * dispatcher = static_cast<btCollisionDispatcher *>(m_dyna
|
||||
btGImpactCollisionAlgorithm::registerAlgorithm(dispatcher);
|
||||
\endcode
|
||||
*/
|
||||
class btGImpactCollisionAlgorithm : public btCollisionAlgorithm
|
||||
class btGImpactCollisionAlgorithm : public btActivatingCollisionAlgorithm
|
||||
{
|
||||
protected:
|
||||
btCollisionAlgorithm * m_convex_algorithm;
|
||||
|
||||
@@ -104,9 +104,9 @@ btDiscreteDynamicsWorld::~btDiscreteDynamicsWorld()
|
||||
void btDiscreteDynamicsWorld::saveKinematicState(btScalar timeStep)
|
||||
{
|
||||
|
||||
for (int i=0;i<m_collisionObjects.size();i++)
|
||||
for (int i=0;i<m_activeObjects.size();i++)
|
||||
{
|
||||
btCollisionObject* colObj = m_collisionObjects[i];
|
||||
btCollisionObject* colObj = m_activeObjects[i];
|
||||
btRigidBody* body = btRigidBody::upcast(colObj);
|
||||
if (body)
|
||||
{
|
||||
@@ -151,10 +151,9 @@ void btDiscreteDynamicsWorld::debugDrawWorld()
|
||||
{
|
||||
int i;
|
||||
|
||||
//todo: iterate over awake simulation islands!
|
||||
for ( i=0;i<m_collisionObjects.size();i++)
|
||||
for ( i=0;i<m_activeObjects.size();i++)
|
||||
{
|
||||
btCollisionObject* colObj = m_collisionObjects[i];
|
||||
btCollisionObject* colObj = m_activeObjects[i];
|
||||
if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawWireframe)
|
||||
{
|
||||
btVector3 color(btScalar(255.),btScalar(255.),btScalar(255.));
|
||||
@@ -222,9 +221,9 @@ void btDiscreteDynamicsWorld::debugDrawWorld()
|
||||
void btDiscreteDynamicsWorld::clearForces()
|
||||
{
|
||||
///@todo: iterate over awake simulation islands!
|
||||
for ( int i=0;i<m_collisionObjects.size();i++)
|
||||
for ( int i=0;i<m_activeObjects.size();i++)
|
||||
{
|
||||
btCollisionObject* colObj = m_collisionObjects[i];
|
||||
btCollisionObject* colObj = m_activeObjects[i];
|
||||
|
||||
btRigidBody* body = btRigidBody::upcast(colObj);
|
||||
if (body)
|
||||
@@ -238,9 +237,9 @@ void btDiscreteDynamicsWorld::clearForces()
|
||||
void btDiscreteDynamicsWorld::applyGravity()
|
||||
{
|
||||
///@todo: iterate over awake simulation islands!
|
||||
for ( int i=0;i<m_collisionObjects.size();i++)
|
||||
for ( int i=0;i<m_activeObjects.size();i++)
|
||||
{
|
||||
btCollisionObject* colObj = m_collisionObjects[i];
|
||||
btCollisionObject* colObj = m_activeObjects[i];
|
||||
|
||||
btRigidBody* body = btRigidBody::upcast(colObj);
|
||||
if (body && body->isActive())
|
||||
@@ -257,9 +256,9 @@ void btDiscreteDynamicsWorld::synchronizeMotionStates()
|
||||
BT_PROFILE("synchronizeMotionStates");
|
||||
{
|
||||
//todo: iterate over awake simulation islands!
|
||||
for ( int i=0;i<m_collisionObjects.size();i++)
|
||||
for ( int i=0;i<m_activeObjects.size();i++)
|
||||
{
|
||||
btCollisionObject* colObj = m_collisionObjects[i];
|
||||
btCollisionObject* colObj = m_activeObjects[i];
|
||||
|
||||
btRigidBody* body = btRigidBody::upcast(colObj);
|
||||
if (body && body->getMotionState() && !body->isStaticOrKinematicObject())
|
||||
@@ -365,6 +364,8 @@ void btDiscreteDynamicsWorld::internalSingleStepSimulation(btScalar timeStep)
|
||||
|
||||
BT_PROFILE("internalSingleStepSimulation");
|
||||
|
||||
findActiveObjects();
|
||||
|
||||
///apply gravity, predict motion
|
||||
predictUnconstraintMotion(timeStep);
|
||||
|
||||
@@ -406,9 +407,9 @@ void btDiscreteDynamicsWorld::internalSingleStepSimulation(btScalar timeStep)
|
||||
void btDiscreteDynamicsWorld::setGravity(const btVector3& gravity)
|
||||
{
|
||||
m_gravity = gravity;
|
||||
for ( int i=0;i<m_collisionObjects.size();i++)
|
||||
for ( int i=0;i<m_activeObjects.size();i++)
|
||||
{
|
||||
btCollisionObject* colObj = m_collisionObjects[i];
|
||||
btCollisionObject* colObj = m_activeObjects[i];
|
||||
btRigidBody* body = btRigidBody::upcast(colObj);
|
||||
if (body)
|
||||
{
|
||||
@@ -666,7 +667,7 @@ void btDiscreteDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo)
|
||||
m_constraintSolver->prepareSolve(getCollisionWorld()->getNumCollisionObjects(), getCollisionWorld()->getDispatcher()->getNumManifolds());
|
||||
|
||||
/// solve all the constraints for this island
|
||||
m_islandManager->buildAndProcessIslands(getCollisionWorld()->getDispatcher(),getCollisionWorld()->getCollisionObjectArray(),&solverCallback);
|
||||
m_islandManager->buildAndProcessIslands(getCollisionWorld()->getDispatcher(),getCollisionWorld(),&solverCallback);
|
||||
|
||||
m_constraintSolver->allSolved(solverInfo, m_debugDrawer, m_stackAlloc);
|
||||
}
|
||||
@@ -790,9 +791,9 @@ void btDiscreteDynamicsWorld::integrateTransforms(btScalar timeStep)
|
||||
{
|
||||
BT_PROFILE("integrateTransforms");
|
||||
btTransform predictedTrans;
|
||||
for ( int i=0;i<m_collisionObjects.size();i++)
|
||||
for ( int i=0;i<m_activeObjects.size();i++)
|
||||
{
|
||||
btCollisionObject* colObj = m_collisionObjects[i];
|
||||
btCollisionObject* colObj = m_activeObjects[i];
|
||||
btRigidBody* body = btRigidBody::upcast(colObj);
|
||||
if (body)
|
||||
{
|
||||
@@ -836,25 +837,25 @@ void btDiscreteDynamicsWorld::integrateTransforms(btScalar timeStep)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void btDiscreteDynamicsWorld::predictUnconstraintMotion(btScalar timeStep)
|
||||
{
|
||||
BT_PROFILE("predictUnconstraintMotion");
|
||||
for ( int i=0;i<m_collisionObjects.size();i++)
|
||||
for ( int i=0;i<m_activeObjects.size();i++)
|
||||
{
|
||||
btCollisionObject* colObj = m_collisionObjects[i];
|
||||
btCollisionObject* colObj = m_activeObjects[i];
|
||||
btRigidBody* body = btRigidBody::upcast(colObj);
|
||||
if (body)
|
||||
{
|
||||
if (!body->isStaticOrKinematicObject())
|
||||
{
|
||||
if (body->isActive())
|
||||
{
|
||||
body->integrateVelocities( timeStep);
|
||||
//damping
|
||||
body->applyDamping(timeStep);
|
||||
|
||||
body->integrateVelocities( timeStep);
|
||||
//damping
|
||||
body->applyDamping(timeStep);
|
||||
|
||||
body->predictIntegratedTransform(timeStep,body->getInterpolationWorldTransform());
|
||||
}
|
||||
body->predictIntegratedTransform(timeStep,body->getInterpolationWorldTransform());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -42,7 +42,6 @@ protected:
|
||||
|
||||
btAlignedObjectArray<btTypedConstraint*> m_constraints;
|
||||
|
||||
|
||||
btVector3 m_gravity;
|
||||
|
||||
//for variable timesteps
|
||||
@@ -79,6 +78,7 @@ protected:
|
||||
|
||||
void debugDrawSphere(btScalar radius, const btTransform& transform, const btVector3& color);
|
||||
|
||||
|
||||
public:
|
||||
|
||||
|
||||
@@ -90,6 +90,7 @@ public:
|
||||
///if maxSubSteps > 0, it will interpolate motion between fixedTimeStep's
|
||||
virtual int stepSimulation( btScalar timeStep,int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.));
|
||||
|
||||
|
||||
|
||||
void addConstraint(btTypedConstraint* constraint, bool disableCollisionsBetweenLinkedBodies=false);
|
||||
|
||||
@@ -114,7 +115,6 @@ public:
|
||||
return this;
|
||||
}
|
||||
|
||||
|
||||
virtual void setGravity(const btVector3& gravity);
|
||||
virtual btVector3 getGravity () const;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user