add btActivationCollisionAlgoritm to fix deactivation problems, reported here:
http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2616 provide access to active objects, requested here: http://code.google.com/p/bullet/issues/detail?id=128
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@@ -114,6 +114,21 @@ void btCollisionWorld::addCollisionObject(btCollisionObject* collisionObject,sho
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}
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void btCollisionWorld::findActiveObjects()
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{
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m_activeObjects.resize(0);
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for ( int i=0;i<m_collisionObjects.size();i++)
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{
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btCollisionObject* colObj = m_collisionObjects[i];
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if (colObj->isActive())
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{
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m_activeObjects.push_back(colObj);
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}
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}
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}
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void btCollisionWorld::updateAabbs()
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@@ -121,9 +136,9 @@ void btCollisionWorld::updateAabbs()
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BT_PROFILE("updateAabbs");
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btTransform predictedTrans;
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for ( int i=0;i<m_collisionObjects.size();i++)
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for ( int i=0;i<m_activeObjects.size();i++)
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{
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btCollisionObject* colObj = m_collisionObjects[i];
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btCollisionObject* colObj = m_activeObjects[i];
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//only update aabb of active objects
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if (colObj->isActive())
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