add btActivationCollisionAlgoritm to fix deactivation problems, reported here:
http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2616 provide access to active objects, requested here: http://code.google.com/p/bullet/issues/detail?id=128
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@@ -61,9 +61,9 @@ public:
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virtual void ProcessIsland(btCollisionObject** bodies,int numBodies,class btPersistentManifold** manifolds,int numManifolds, int islandId) = 0;
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};
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void buildAndProcessIslands(btDispatcher* dispatcher,btCollisionObjectArray& collisionObjects, IslandCallback* callback);
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void buildAndProcessIslands(btDispatcher* dispatcher,btCollisionWorld* collisionWorld, IslandCallback* callback);
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void buildIslands(btDispatcher* dispatcher,btCollisionObjectArray& collisionObjects);
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void buildIslands(btDispatcher* dispatcher,btCollisionWorld* colWorld);
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};
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