add btActivationCollisionAlgoritm to fix deactivation problems, reported here:

http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2616

provide access to active objects, requested here:
http://code.google.com/p/bullet/issues/detail?id=128
This commit is contained in:
erwin.coumans
2008-11-07 03:37:14 +00:00
parent f46d65d337
commit 86353f0ad8
25 changed files with 317 additions and 188 deletions

View File

@@ -42,7 +42,6 @@ protected:
btAlignedObjectArray<btTypedConstraint*> m_constraints;
btVector3 m_gravity;
//for variable timesteps
@@ -79,6 +78,7 @@ protected:
void debugDrawSphere(btScalar radius, const btTransform& transform, const btVector3& color);
public:
@@ -90,6 +90,7 @@ public:
///if maxSubSteps > 0, it will interpolate motion between fixedTimeStep's
virtual int stepSimulation( btScalar timeStep,int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.));
void addConstraint(btTypedConstraint* constraint, bool disableCollisionsBetweenLinkedBodies=false);
@@ -114,7 +115,6 @@ public:
return this;
}
virtual void setGravity(const btVector3& gravity);
virtual btVector3 getGravity () const;