add btActivationCollisionAlgoritm to fix deactivation problems, reported here:

http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2616

provide access to active objects, requested here:
http://code.google.com/p/bullet/issues/detail?id=128
This commit is contained in:
erwin.coumans
2008-11-07 03:37:14 +00:00
parent f46d65d337
commit 86353f0ad8
25 changed files with 317 additions and 188 deletions

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@@ -0,0 +1,49 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "btActivatingCollisionAlgorithm.h"
#include "btCollisionDispatcher.h"
#include "btCollisionObject.h"
btActivatingCollisionAlgorithm::btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo& ci)
:btCollisionAlgorithm(ci),
m_colObj0(0),
m_colObj1(0)
{
}
btActivatingCollisionAlgorithm::btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* colObj0,btCollisionObject* colObj1)
:btCollisionAlgorithm(ci),
m_colObj0(0),
m_colObj1(0)
{
if (ci.m_dispatcher1->needsCollision(colObj0,colObj1))
{
m_colObj0 = colObj0;
m_colObj1 = colObj1;
if (!m_colObj0->isActive())
m_colObj0->activate();
if (!m_colObj1->isActive())
m_colObj1->activate();
}
}
btActivatingCollisionAlgorithm::~btActivatingCollisionAlgorithm()
{
if (m_colObj0)
m_colObj0->activate();
if (m_colObj1)
m_colObj1->activate();
}

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@@ -0,0 +1,35 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef __BT_ACTIVATING_COLLISION_ALGORITHM_H
#define __BT_ACTIVATING_COLLISION_ALGORITHM_H
#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
class btActivatingCollisionAlgorithm : public btCollisionAlgorithm
{
btCollisionObject* m_colObj0;
btCollisionObject* m_colObj1;
public:
btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo& ci);
btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* colObj0,btCollisionObject* colObj1);
virtual ~btActivatingCollisionAlgorithm();
};
#endif //__BT_ACTIVATING_COLLISION_ALGORITHM_H

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@@ -22,7 +22,7 @@ subject to the following restrictions:
#define USE_PERSISTENT_CONTACTS 1 #define USE_PERSISTENT_CONTACTS 1
btBoxBoxCollisionAlgorithm::btBoxBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* obj0,btCollisionObject* obj1) btBoxBoxCollisionAlgorithm::btBoxBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* obj0,btCollisionObject* obj1)
: btCollisionAlgorithm(ci), : btActivatingCollisionAlgorithm(ci,obj0,obj1),
m_ownManifold(false), m_ownManifold(false),
m_manifoldPtr(mf) m_manifoldPtr(mf)
{ {

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@@ -16,7 +16,7 @@ subject to the following restrictions:
#ifndef BOX_BOX__COLLISION_ALGORITHM_H #ifndef BOX_BOX__COLLISION_ALGORITHM_H
#define BOX_BOX__COLLISION_ALGORITHM_H #define BOX_BOX__COLLISION_ALGORITHM_H
#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h" #include "btActivatingCollisionAlgorithm.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
#include "BulletCollision/BroadphaseCollision/btDispatcher.h" #include "BulletCollision/BroadphaseCollision/btDispatcher.h"
#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h" #include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
@@ -24,14 +24,14 @@ subject to the following restrictions:
class btPersistentManifold; class btPersistentManifold;
///box-box collision detection ///box-box collision detection
class btBoxBoxCollisionAlgorithm : public btCollisionAlgorithm class btBoxBoxCollisionAlgorithm : public btActivatingCollisionAlgorithm
{ {
bool m_ownManifold; bool m_ownManifold;
btPersistentManifold* m_manifoldPtr; btPersistentManifold* m_manifoldPtr;
public: public:
btBoxBoxCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci) btBoxBoxCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
: btCollisionAlgorithm(ci) {} : btActivatingCollisionAlgorithm(ci) {}
virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);

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@@ -183,9 +183,9 @@ public:
m_collisionShape = collisionShape; m_collisionShape = collisionShape;
} }
int getActivationState() const { return m_activationState1;} SIMD_FORCE_INLINE int getActivationState() const { return m_activationState1;}
void setActivationState(int newState); SIMD_FORCE_INLINE void setActivationState(int newState);
void setDeactivationTime(btScalar time) void setDeactivationTime(btScalar time)
{ {
@@ -200,7 +200,7 @@ public:
void activate(bool forceActivation = false); void activate(bool forceActivation = false);
inline bool isActive() const SIMD_FORCE_INLINE bool isActive() const
{ {
return ((getActivationState() != ISLAND_SLEEPING) && (getActivationState() != DISABLE_SIMULATION)); return ((getActivationState() != ISLAND_SLEEPING) && (getActivationState() != DISABLE_SIMULATION));
} }

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@@ -114,6 +114,21 @@ void btCollisionWorld::addCollisionObject(btCollisionObject* collisionObject,sho
}
void btCollisionWorld::findActiveObjects()
{
m_activeObjects.resize(0);
for ( int i=0;i<m_collisionObjects.size();i++)
{
btCollisionObject* colObj = m_collisionObjects[i];
if (colObj->isActive())
{
m_activeObjects.push_back(colObj);
}
}
} }
void btCollisionWorld::updateAabbs() void btCollisionWorld::updateAabbs()
@@ -121,9 +136,9 @@ void btCollisionWorld::updateAabbs()
BT_PROFILE("updateAabbs"); BT_PROFILE("updateAabbs");
btTransform predictedTrans; btTransform predictedTrans;
for ( int i=0;i<m_collisionObjects.size();i++) for ( int i=0;i<m_activeObjects.size();i++)
{ {
btCollisionObject* colObj = m_collisionObjects[i]; btCollisionObject* colObj = m_activeObjects[i];
//only update aabb of active objects //only update aabb of active objects
if (colObj->isActive()) if (colObj->isActive())

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@@ -84,6 +84,10 @@ protected:
btAlignedObjectArray<btCollisionObject*> m_collisionObjects; btAlignedObjectArray<btCollisionObject*> m_collisionObjects;
///temporarily solution to keep track of active objects. This work-in-progress will improve when we refactor island management.
btAlignedObjectArray<btCollisionObject*> m_activeObjects;
btDispatcher* m_dispatcher1; btDispatcher* m_dispatcher1;
btDispatcherInfo m_dispatchInfo; btDispatcherInfo m_dispatchInfo;
@@ -94,6 +98,9 @@ protected:
btIDebugDraw* m_debugDrawer; btIDebugDraw* m_debugDrawer;
protected:
void findActiveObjects();
public: public:
@@ -135,6 +142,16 @@ public:
virtual void updateAabbs(); virtual void updateAabbs();
btCollisionObjectArray& getActiveObjects()
{
return m_activeObjects;
}
const btCollisionObjectArray& getActiveObjects() const
{
return m_activeObjects;
}
virtual void setDebugDrawer(btIDebugDraw* debugDrawer) virtual void setDebugDrawer(btIDebugDraw* debugDrawer)
{ {
m_debugDrawer = debugDrawer; m_debugDrawer = debugDrawer;

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@@ -21,7 +21,7 @@ subject to the following restrictions:
#include "LinearMath/btAabbUtil2.h" #include "LinearMath/btAabbUtil2.h"
btCompoundCollisionAlgorithm::btCompoundCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped) btCompoundCollisionAlgorithm::btCompoundCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped)
:btCollisionAlgorithm(ci), :btActivatingCollisionAlgorithm(ci,body0,body1),
m_isSwapped(isSwapped), m_isSwapped(isSwapped),
m_sharedManifold(ci.m_manifold) m_sharedManifold(ci.m_manifold)
{ {

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@@ -16,7 +16,7 @@ subject to the following restrictions:
#ifndef COMPOUND_COLLISION_ALGORITHM_H #ifndef COMPOUND_COLLISION_ALGORITHM_H
#define COMPOUND_COLLISION_ALGORITHM_H #define COMPOUND_COLLISION_ALGORITHM_H
#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h" #include "btActivatingCollisionAlgorithm.h"
#include "BulletCollision/BroadphaseCollision/btDispatcher.h" #include "BulletCollision/BroadphaseCollision/btDispatcher.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h" #include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
@@ -28,7 +28,7 @@ class btDispatcher;
class btDispatcher; class btDispatcher;
/// btCompoundCollisionAlgorithm supports collision between CompoundCollisionShapes and other collision shapes /// btCompoundCollisionAlgorithm supports collision between CompoundCollisionShapes and other collision shapes
class btCompoundCollisionAlgorithm : public btCollisionAlgorithm class btCompoundCollisionAlgorithm : public btActivatingCollisionAlgorithm
{ {
btAlignedObjectArray<btCollisionAlgorithm*> m_childCollisionAlgorithms; btAlignedObjectArray<btCollisionAlgorithm*> m_childCollisionAlgorithms;
bool m_isSwapped; bool m_isSwapped;

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@@ -27,7 +27,7 @@ subject to the following restrictions:
#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h" #include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
btConvexConcaveCollisionAlgorithm::btConvexConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1,bool isSwapped) btConvexConcaveCollisionAlgorithm::btConvexConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1,bool isSwapped)
: btCollisionAlgorithm(ci), : btActivatingCollisionAlgorithm(ci,body0,body1),
m_isSwapped(isSwapped), m_isSwapped(isSwapped),
m_btConvexTriangleCallback(ci.m_dispatcher1,body0,body1,isSwapped) m_btConvexTriangleCallback(ci.m_dispatcher1,body0,body1,isSwapped)
{ {

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@@ -16,7 +16,7 @@ subject to the following restrictions:
#ifndef CONVEX_CONCAVE_COLLISION_ALGORITHM_H #ifndef CONVEX_CONCAVE_COLLISION_ALGORITHM_H
#define CONVEX_CONCAVE_COLLISION_ALGORITHM_H #define CONVEX_CONCAVE_COLLISION_ALGORITHM_H
#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h" #include "btActivatingCollisionAlgorithm.h"
#include "BulletCollision/BroadphaseCollision/btDispatcher.h" #include "BulletCollision/BroadphaseCollision/btDispatcher.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h" #include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
#include "BulletCollision/CollisionShapes/btTriangleCallback.h" #include "BulletCollision/CollisionShapes/btTriangleCallback.h"
@@ -70,7 +70,7 @@ int m_triangleCount;
/// btConvexConcaveCollisionAlgorithm supports collision between convex shapes and (concave) trianges meshes. /// btConvexConcaveCollisionAlgorithm supports collision between convex shapes and (concave) trianges meshes.
class btConvexConcaveCollisionAlgorithm : public btCollisionAlgorithm class btConvexConcaveCollisionAlgorithm : public btActivatingCollisionAlgorithm
{ {
bool m_isSwapped; bool m_isSwapped;

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@@ -60,7 +60,7 @@ btConvexConvexAlgorithm::CreateFunc::~CreateFunc()
} }
btConvexConvexAlgorithm::btConvexConvexAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver) btConvexConvexAlgorithm::btConvexConvexAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver)
: btCollisionAlgorithm(ci), : btActivatingCollisionAlgorithm(ci,body0,body1),
m_simplexSolver(simplexSolver), m_simplexSolver(simplexSolver),
m_pdSolver(pdSolver), m_pdSolver(pdSolver),
m_ownManifold (false), m_ownManifold (false),

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@@ -16,7 +16,7 @@ subject to the following restrictions:
#ifndef CONVEX_CONVEX_ALGORITHM_H #ifndef CONVEX_CONVEX_ALGORITHM_H
#define CONVEX_CONVEX_ALGORITHM_H #define CONVEX_CONVEX_ALGORITHM_H
#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h" #include "btActivatingCollisionAlgorithm.h"
#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h" #include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h"
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h" #include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
@@ -30,7 +30,7 @@ class btConvexPenetrationDepthSolver;
#define USE_SEPDISTANCE_UTIL2 1 #define USE_SEPDISTANCE_UTIL2 1
///ConvexConvexAlgorithm collision algorithm implements time of impact, convex closest points and penetration depth calculations. ///ConvexConvexAlgorithm collision algorithm implements time of impact, convex closest points and penetration depth calculations.
class btConvexConvexAlgorithm : public btCollisionAlgorithm class btConvexConvexAlgorithm : public btActivatingCollisionAlgorithm
{ {
#ifdef USE_SEPDISTANCE_UTIL2 #ifdef USE_SEPDISTANCE_UTIL2
btConvexSeparatingDistanceUtil m_sepDistance; btConvexSeparatingDistanceUtil m_sepDistance;

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@@ -143,11 +143,13 @@ class btPersistentManifoldSortPredicate
}; };
void btSimulationIslandManager::buildIslands(btDispatcher* dispatcher,btCollisionObjectArray& collisionObjects) void btSimulationIslandManager::buildIslands(btDispatcher* dispatcher,btCollisionWorld* collisionWorld)
{ {
BT_PROFILE("islandUnionFindAndQuickSort"); BT_PROFILE("islandUnionFindAndQuickSort");
btCollisionObjectArray& collisionObjects = collisionWorld->getCollisionObjectArray();
m_islandmanifold.resize(0); m_islandmanifold.resize(0);
//we are going to sort the unionfind array, and store the element id in the size //we are going to sort the unionfind array, and store the element id in the size
@@ -238,6 +240,7 @@ void btSimulationIslandManager::buildIslands(btDispatcher* dispatcher,btCollisio
if ( colObj0->getActivationState() == ISLAND_SLEEPING) if ( colObj0->getActivationState() == ISLAND_SLEEPING)
{ {
colObj0->setActivationState( WANTS_DEACTIVATION); colObj0->setActivationState( WANTS_DEACTIVATION);
colObj0->setDeactivationTime(0.f);
} }
} }
} }
@@ -270,10 +273,18 @@ void btSimulationIslandManager::buildIslands(btDispatcher* dispatcher,btCollisio
//kinematic objects don't merge islands, but wake up all connected objects //kinematic objects don't merge islands, but wake up all connected objects
if (colObj0->isKinematicObject() && colObj0->getActivationState() != ISLAND_SLEEPING) if (colObj0->isKinematicObject() && colObj0->getActivationState() != ISLAND_SLEEPING)
{ {
if (!colObj1->isActive())
{
collisionWorld->getActiveObjects().push_back(colObj1);
}
colObj1->activate(); colObj1->activate();
} }
if (colObj1->isKinematicObject() && colObj1->getActivationState() != ISLAND_SLEEPING) if (colObj1->isKinematicObject() && colObj1->getActivationState() != ISLAND_SLEEPING)
{ {
if (!colObj0->isActive())
{
collisionWorld->getActiveObjects().push_back(colObj0);
}
colObj0->activate(); colObj0->activate();
} }
#ifdef SPLIT_ISLANDS #ifdef SPLIT_ISLANDS
@@ -288,10 +299,11 @@ void btSimulationIslandManager::buildIslands(btDispatcher* dispatcher,btCollisio
///@todo: this is random access, it can be walked 'cache friendly'! ///@todo: this is random access, it can be walked 'cache friendly'!
void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,btCollisionObjectArray& collisionObjects, IslandCallback* callback) void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,btCollisionWorld* collisionWorld, IslandCallback* callback)
{ {
btCollisionObjectArray& collisionObjects = collisionWorld->getCollisionObjectArray();
buildIslands(dispatcher,collisionObjects); buildIslands(dispatcher,collisionWorld);
int endIslandIndex=1; int endIslandIndex=1;
int startIslandIndex; int startIslandIndex;

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@@ -61,9 +61,9 @@ public:
virtual void ProcessIsland(btCollisionObject** bodies,int numBodies,class btPersistentManifold** manifolds,int numManifolds, int islandId) = 0; virtual void ProcessIsland(btCollisionObject** bodies,int numBodies,class btPersistentManifold** manifolds,int numManifolds, int islandId) = 0;
}; };
void buildAndProcessIslands(btDispatcher* dispatcher,btCollisionObjectArray& collisionObjects, IslandCallback* callback); void buildAndProcessIslands(btDispatcher* dispatcher,btCollisionWorld* collisionWorld, IslandCallback* callback);
void buildIslands(btDispatcher* dispatcher,btCollisionObjectArray& collisionObjects); void buildIslands(btDispatcher* dispatcher,btCollisionWorld* colWorld);
}; };

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@@ -21,7 +21,7 @@ subject to the following restrictions:
//#include <stdio.h> //#include <stdio.h>
btSphereBoxCollisionAlgorithm::btSphereBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1, bool isSwapped) btSphereBoxCollisionAlgorithm::btSphereBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1, bool isSwapped)
: btCollisionAlgorithm(ci), : btActivatingCollisionAlgorithm(ci,col0,col1),
m_ownManifold(false), m_ownManifold(false),
m_manifoldPtr(mf), m_manifoldPtr(mf),
m_isSwapped(isSwapped) m_isSwapped(isSwapped)

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@@ -16,7 +16,7 @@ subject to the following restrictions:
#ifndef SPHERE_BOX_COLLISION_ALGORITHM_H #ifndef SPHERE_BOX_COLLISION_ALGORITHM_H
#define SPHERE_BOX_COLLISION_ALGORITHM_H #define SPHERE_BOX_COLLISION_ALGORITHM_H
#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h" #include "btActivatingCollisionAlgorithm.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h" #include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
class btPersistentManifold; class btPersistentManifold;
@@ -26,7 +26,7 @@ class btPersistentManifold;
/// btSphereBoxCollisionAlgorithm provides sphere-box collision detection. /// btSphereBoxCollisionAlgorithm provides sphere-box collision detection.
/// Other features are frame-coherency (persistent data) and collision response. /// Other features are frame-coherency (persistent data) and collision response.
class btSphereBoxCollisionAlgorithm : public btCollisionAlgorithm class btSphereBoxCollisionAlgorithm : public btActivatingCollisionAlgorithm
{ {
bool m_ownManifold; bool m_ownManifold;
btPersistentManifold* m_manifoldPtr; btPersistentManifold* m_manifoldPtr;

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@@ -19,7 +19,7 @@ subject to the following restrictions:
#include "BulletCollision/CollisionDispatch/btCollisionObject.h" #include "BulletCollision/CollisionDispatch/btCollisionObject.h"
btSphereSphereCollisionAlgorithm::btSphereSphereCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1) btSphereSphereCollisionAlgorithm::btSphereSphereCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1)
: btCollisionAlgorithm(ci), : btActivatingCollisionAlgorithm(ci,col0,col1),
m_ownManifold(false), m_ownManifold(false),
m_manifoldPtr(mf) m_manifoldPtr(mf)
{ {

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@@ -16,7 +16,7 @@ subject to the following restrictions:
#ifndef SPHERE_SPHERE_COLLISION_ALGORITHM_H #ifndef SPHERE_SPHERE_COLLISION_ALGORITHM_H
#define SPHERE_SPHERE_COLLISION_ALGORITHM_H #define SPHERE_SPHERE_COLLISION_ALGORITHM_H
#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h" #include "btActivatingCollisionAlgorithm.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h" #include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
#include "btCollisionDispatcher.h" #include "btCollisionDispatcher.h"
@@ -26,7 +26,7 @@ class btPersistentManifold;
/// btSphereSphereCollisionAlgorithm provides sphere-sphere collision detection. /// btSphereSphereCollisionAlgorithm provides sphere-sphere collision detection.
/// Other features are frame-coherency (persistent data) and collision response. /// Other features are frame-coherency (persistent data) and collision response.
/// Also provides the most basic sample for custom/user btCollisionAlgorithm /// Also provides the most basic sample for custom/user btCollisionAlgorithm
class btSphereSphereCollisionAlgorithm : public btCollisionAlgorithm class btSphereSphereCollisionAlgorithm : public btActivatingCollisionAlgorithm
{ {
bool m_ownManifold; bool m_ownManifold;
btPersistentManifold* m_manifoldPtr; btPersistentManifold* m_manifoldPtr;
@@ -35,7 +35,7 @@ public:
btSphereSphereCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1); btSphereSphereCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1);
btSphereSphereCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci) btSphereSphereCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
: btCollisionAlgorithm(ci) {} : btActivatingCollisionAlgorithm(ci) {}
virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);

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@@ -22,7 +22,7 @@ subject to the following restrictions:
btSphereTriangleCollisionAlgorithm::btSphereTriangleCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1,bool swapped) btSphereTriangleCollisionAlgorithm::btSphereTriangleCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1,bool swapped)
: btCollisionAlgorithm(ci), : btActivatingCollisionAlgorithm(ci,col0,col1),
m_ownManifold(false), m_ownManifold(false),
m_manifoldPtr(mf), m_manifoldPtr(mf),
m_swapped(swapped) m_swapped(swapped)

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@@ -16,7 +16,7 @@ subject to the following restrictions:
#ifndef SPHERE_TRIANGLE_COLLISION_ALGORITHM_H #ifndef SPHERE_TRIANGLE_COLLISION_ALGORITHM_H
#define SPHERE_TRIANGLE_COLLISION_ALGORITHM_H #define SPHERE_TRIANGLE_COLLISION_ALGORITHM_H
#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h" #include "btActivatingCollisionAlgorithm.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h" #include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
class btPersistentManifold; class btPersistentManifold;
@@ -25,7 +25,7 @@ class btPersistentManifold;
/// btSphereSphereCollisionAlgorithm provides sphere-sphere collision detection. /// btSphereSphereCollisionAlgorithm provides sphere-sphere collision detection.
/// Other features are frame-coherency (persistent data) and collision response. /// Other features are frame-coherency (persistent data) and collision response.
/// Also provides the most basic sample for custom/user btCollisionAlgorithm /// Also provides the most basic sample for custom/user btCollisionAlgorithm
class btSphereTriangleCollisionAlgorithm : public btCollisionAlgorithm class btSphereTriangleCollisionAlgorithm : public btActivatingCollisionAlgorithm
{ {
bool m_ownManifold; bool m_ownManifold;
btPersistentManifold* m_manifoldPtr; btPersistentManifold* m_manifoldPtr;
@@ -35,7 +35,7 @@ public:
btSphereTriangleCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,bool swapped); btSphereTriangleCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,bool swapped);
btSphereTriangleCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci) btSphereTriangleCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
: btCollisionAlgorithm(ci) {} : btActivatingCollisionAlgorithm(ci) {}
virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);

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@@ -192,7 +192,7 @@ float btGImpactCollisionAlgorithm::getAverageTriangleCollisionTime()
btGImpactCollisionAlgorithm::btGImpactCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1) btGImpactCollisionAlgorithm::btGImpactCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
: btCollisionAlgorithm(ci) : btActivatingCollisionAlgorithm(ci,body0,body1)
{ {
m_manifoldPtr = NULL; m_manifoldPtr = NULL;
m_convex_algorithm = NULL; m_convex_algorithm = NULL;

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@@ -24,7 +24,7 @@ subject to the following restrictions:
#ifndef BVH_CONCAVE_COLLISION_ALGORITHM_H #ifndef BVH_CONCAVE_COLLISION_ALGORITHM_H
#define BVH_CONCAVE_COLLISION_ALGORITHM_H #define BVH_CONCAVE_COLLISION_ALGORITHM_H
#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h" #include "BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h"
#include "BulletCollision/BroadphaseCollision/btDispatcher.h" #include "BulletCollision/BroadphaseCollision/btDispatcher.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h" #include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h" #include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
@@ -51,7 +51,7 @@ btCollisionDispatcher * dispatcher = static_cast<btCollisionDispatcher *>(m_dyna
btGImpactCollisionAlgorithm::registerAlgorithm(dispatcher); btGImpactCollisionAlgorithm::registerAlgorithm(dispatcher);
\endcode \endcode
*/ */
class btGImpactCollisionAlgorithm : public btCollisionAlgorithm class btGImpactCollisionAlgorithm : public btActivatingCollisionAlgorithm
{ {
protected: protected:
btCollisionAlgorithm * m_convex_algorithm; btCollisionAlgorithm * m_convex_algorithm;

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@@ -104,9 +104,9 @@ btDiscreteDynamicsWorld::~btDiscreteDynamicsWorld()
void btDiscreteDynamicsWorld::saveKinematicState(btScalar timeStep) void btDiscreteDynamicsWorld::saveKinematicState(btScalar timeStep)
{ {
for (int i=0;i<m_collisionObjects.size();i++) for (int i=0;i<m_activeObjects.size();i++)
{ {
btCollisionObject* colObj = m_collisionObjects[i]; btCollisionObject* colObj = m_activeObjects[i];
btRigidBody* body = btRigidBody::upcast(colObj); btRigidBody* body = btRigidBody::upcast(colObj);
if (body) if (body)
{ {
@@ -151,10 +151,9 @@ void btDiscreteDynamicsWorld::debugDrawWorld()
{ {
int i; int i;
//todo: iterate over awake simulation islands! for ( i=0;i<m_activeObjects.size();i++)
for ( i=0;i<m_collisionObjects.size();i++)
{ {
btCollisionObject* colObj = m_collisionObjects[i]; btCollisionObject* colObj = m_activeObjects[i];
if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawWireframe) if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawWireframe)
{ {
btVector3 color(btScalar(255.),btScalar(255.),btScalar(255.)); btVector3 color(btScalar(255.),btScalar(255.),btScalar(255.));
@@ -222,9 +221,9 @@ void btDiscreteDynamicsWorld::debugDrawWorld()
void btDiscreteDynamicsWorld::clearForces() void btDiscreteDynamicsWorld::clearForces()
{ {
///@todo: iterate over awake simulation islands! ///@todo: iterate over awake simulation islands!
for ( int i=0;i<m_collisionObjects.size();i++) for ( int i=0;i<m_activeObjects.size();i++)
{ {
btCollisionObject* colObj = m_collisionObjects[i]; btCollisionObject* colObj = m_activeObjects[i];
btRigidBody* body = btRigidBody::upcast(colObj); btRigidBody* body = btRigidBody::upcast(colObj);
if (body) if (body)
@@ -238,9 +237,9 @@ void btDiscreteDynamicsWorld::clearForces()
void btDiscreteDynamicsWorld::applyGravity() void btDiscreteDynamicsWorld::applyGravity()
{ {
///@todo: iterate over awake simulation islands! ///@todo: iterate over awake simulation islands!
for ( int i=0;i<m_collisionObjects.size();i++) for ( int i=0;i<m_activeObjects.size();i++)
{ {
btCollisionObject* colObj = m_collisionObjects[i]; btCollisionObject* colObj = m_activeObjects[i];
btRigidBody* body = btRigidBody::upcast(colObj); btRigidBody* body = btRigidBody::upcast(colObj);
if (body && body->isActive()) if (body && body->isActive())
@@ -257,9 +256,9 @@ void btDiscreteDynamicsWorld::synchronizeMotionStates()
BT_PROFILE("synchronizeMotionStates"); BT_PROFILE("synchronizeMotionStates");
{ {
//todo: iterate over awake simulation islands! //todo: iterate over awake simulation islands!
for ( int i=0;i<m_collisionObjects.size();i++) for ( int i=0;i<m_activeObjects.size();i++)
{ {
btCollisionObject* colObj = m_collisionObjects[i]; btCollisionObject* colObj = m_activeObjects[i];
btRigidBody* body = btRigidBody::upcast(colObj); btRigidBody* body = btRigidBody::upcast(colObj);
if (body && body->getMotionState() && !body->isStaticOrKinematicObject()) if (body && body->getMotionState() && !body->isStaticOrKinematicObject())
@@ -365,6 +364,8 @@ void btDiscreteDynamicsWorld::internalSingleStepSimulation(btScalar timeStep)
BT_PROFILE("internalSingleStepSimulation"); BT_PROFILE("internalSingleStepSimulation");
findActiveObjects();
///apply gravity, predict motion ///apply gravity, predict motion
predictUnconstraintMotion(timeStep); predictUnconstraintMotion(timeStep);
@@ -406,9 +407,9 @@ void btDiscreteDynamicsWorld::internalSingleStepSimulation(btScalar timeStep)
void btDiscreteDynamicsWorld::setGravity(const btVector3& gravity) void btDiscreteDynamicsWorld::setGravity(const btVector3& gravity)
{ {
m_gravity = gravity; m_gravity = gravity;
for ( int i=0;i<m_collisionObjects.size();i++) for ( int i=0;i<m_activeObjects.size();i++)
{ {
btCollisionObject* colObj = m_collisionObjects[i]; btCollisionObject* colObj = m_activeObjects[i];
btRigidBody* body = btRigidBody::upcast(colObj); btRigidBody* body = btRigidBody::upcast(colObj);
if (body) if (body)
{ {
@@ -666,7 +667,7 @@ void btDiscreteDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo)
m_constraintSolver->prepareSolve(getCollisionWorld()->getNumCollisionObjects(), getCollisionWorld()->getDispatcher()->getNumManifolds()); m_constraintSolver->prepareSolve(getCollisionWorld()->getNumCollisionObjects(), getCollisionWorld()->getDispatcher()->getNumManifolds());
/// solve all the constraints for this island /// solve all the constraints for this island
m_islandManager->buildAndProcessIslands(getCollisionWorld()->getDispatcher(),getCollisionWorld()->getCollisionObjectArray(),&solverCallback); m_islandManager->buildAndProcessIslands(getCollisionWorld()->getDispatcher(),getCollisionWorld(),&solverCallback);
m_constraintSolver->allSolved(solverInfo, m_debugDrawer, m_stackAlloc); m_constraintSolver->allSolved(solverInfo, m_debugDrawer, m_stackAlloc);
} }
@@ -790,9 +791,9 @@ void btDiscreteDynamicsWorld::integrateTransforms(btScalar timeStep)
{ {
BT_PROFILE("integrateTransforms"); BT_PROFILE("integrateTransforms");
btTransform predictedTrans; btTransform predictedTrans;
for ( int i=0;i<m_collisionObjects.size();i++) for ( int i=0;i<m_activeObjects.size();i++)
{ {
btCollisionObject* colObj = m_collisionObjects[i]; btCollisionObject* colObj = m_activeObjects[i];
btRigidBody* body = btRigidBody::upcast(colObj); btRigidBody* body = btRigidBody::upcast(colObj);
if (body) if (body)
{ {
@@ -836,19 +837,20 @@ void btDiscreteDynamicsWorld::integrateTransforms(btScalar timeStep)
void btDiscreteDynamicsWorld::predictUnconstraintMotion(btScalar timeStep) void btDiscreteDynamicsWorld::predictUnconstraintMotion(btScalar timeStep)
{ {
BT_PROFILE("predictUnconstraintMotion"); BT_PROFILE("predictUnconstraintMotion");
for ( int i=0;i<m_collisionObjects.size();i++) for ( int i=0;i<m_activeObjects.size();i++)
{ {
btCollisionObject* colObj = m_collisionObjects[i]; btCollisionObject* colObj = m_activeObjects[i];
btRigidBody* body = btRigidBody::upcast(colObj); btRigidBody* body = btRigidBody::upcast(colObj);
if (body) if (body)
{ {
if (!body->isStaticOrKinematicObject()) if (!body->isStaticOrKinematicObject())
{ {
if (body->isActive())
{
body->integrateVelocities( timeStep); body->integrateVelocities( timeStep);
//damping //damping
body->applyDamping(timeStep); body->applyDamping(timeStep);
@@ -858,7 +860,6 @@ void btDiscreteDynamicsWorld::predictUnconstraintMotion(btScalar timeStep)
} }
} }
} }
}
void btDiscreteDynamicsWorld::startProfiling(btScalar timeStep) void btDiscreteDynamicsWorld::startProfiling(btScalar timeStep)

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@@ -42,7 +42,6 @@ protected:
btAlignedObjectArray<btTypedConstraint*> m_constraints; btAlignedObjectArray<btTypedConstraint*> m_constraints;
btVector3 m_gravity; btVector3 m_gravity;
//for variable timesteps //for variable timesteps
@@ -79,6 +78,7 @@ protected:
void debugDrawSphere(btScalar radius, const btTransform& transform, const btVector3& color); void debugDrawSphere(btScalar radius, const btTransform& transform, const btVector3& color);
public: public:
@@ -91,6 +91,7 @@ public:
virtual int stepSimulation( btScalar timeStep,int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.)); virtual int stepSimulation( btScalar timeStep,int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.));
void addConstraint(btTypedConstraint* constraint, bool disableCollisionsBetweenLinkedBodies=false); void addConstraint(btTypedConstraint* constraint, bool disableCollisionsBetweenLinkedBodies=false);
void removeConstraint(btTypedConstraint* constraint); void removeConstraint(btTypedConstraint* constraint);
@@ -114,7 +115,6 @@ public:
return this; return this;
} }
virtual void setGravity(const btVector3& gravity); virtual void setGravity(const btVector3& gravity);
virtual btVector3 getGravity () const; virtual btVector3 getGravity () const;